Because a Contra game in the Gears of War style… I would buy that.
(Laughs) I think a lot of people would… yeah, we do have plans. Contra went away for a while. We've brought it back. I hope people enjoy the one we're about to release, Rogue Corps. Who knows where Contra can go after that. I think there can be some really exciting directions for us to go with it.
So I'm going to ask one more question. This is a difficult question…
Okay, I'm bracing myself.
No, it's not that difficult. It's just a tough question, and I say this with all due respect. On occasion when Konami have outsourced development duties for their bigger franchises such as Silent Hill, such as Contra when Appaloosa handled development duties on the PS1, they've basically had disastrous results. I know that it's not the same developer but it's still the whole "we're going to hand development duties over to someone else (like Toylogic)". What sort of quality assurances can you give fans who don't want a repeat of whatever has come before with regards to Konami shifting development duties to external studios and not getting the desired results for their beloved franchises?
I mean this is very much a game by Nakazato-san. He lives and breathes Contra. He's been involved in Contra since The Alien Wars. I think he's been involved in pretty much all of them in some capacity, so it's a franchise that's very close to him and I think, the fact that he's involved and he chose to take this direction to get the game made should hopefully instill faith in the fans. We all want to see a really successful Contragame. We all want to see it retain what makes it Contra. You know, the over-the-top fun, and that's what Rogue Corps delivers. So hopefully when fans get their hands on it, they'll agree that it's a good, fun, entertaining game.