[DF] In Theory: Can a 4TF Navi GPU Deliver a Next-Gen Console Experience?

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Microsoft hasn't officially announced Lockhart - its more price-conscious next-gen console - but leaked specs suggest a four teraflop GPU in its design. So what's the idea here? Why develop a less capable machine and how would it stack up against Xbox Series X and a prospective PlayStation 5. Rich investigates.
 
Without watching the video yet: Yeah it should work, gams that are between 3K and 4K native on XSX should run in 1080p no problem.
 
Can't wait for a 4TF box to be seen as "good" by the same set of people who think the prospect of a 9TF box is "bad".

4TF is a joke no matter how much the video might be attempting to spin this on Microsoft's behalf. Also if they are to use a 4TF GPU it won't be paired with a CPU anywhere close to the level of the 3700X (even if it's downclocked to 3.5Ghz "for reasons *cough cough hint hint*" so the comparisons are off-base.
 
This just goes to show the Lockhart naysayers are incorrect.

Yeah, 1080p/60 on 4.3 TF of a game that runs at 4K/60 on 12 TF is abolutely possible and seemingly requires no effort from the developer side aside from lowering the resolution. Now add VRS to the mix for a 15 % boost in performance and you are looking at a locked 60 fps in all games. Lockhart is a very smart idea. I don't know if it comes out as a console, I still believe that was the original plan but now they are just releasing Series X at 399 to go all-in, while Lockhart powers xCloud.
 
TF don't dictate game design, only graphical fidelity. Game design should be fine and won't hold back anything since they use the same processor and SSD. Also you wouldn't require as much RAM for graphical purposes.
 
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Yeah, 1080p/60 on 4.3 TF of a game that runs at 4K/60 on 12 TF is abolutely possible and seemingly requires no effort from the developer side aside from lowering the resolution. Now add VRS to the mix for a 15 % boost in performance and you are looking at a locked 60 fps in all games. Lockhart is a very smart idea. I don't know if it comes out as a console, I still believe that was the original plan but now they are just releasing Series X at 399 to go all-in, while Lockhart powers xCloud.

I think if they were going to use Lockhart for cloud and port all the games to it they might as well release it to the public too.

Lockhart existence may be because of xcloud, because I don't think Microsoft are interested in making cloud gaming a 4k experience, yet.
 
Can't wait for a 4TF box to be seen as "good" by the same set of people who think the prospect of a 9TF box is "bad".

4TF is a joke no matter how much the video might be attempting to spin this on Microsoft's behalf. Also if they are to use a 4TF GPU it won't be paired with a CPU anywhere close to the level of the 3700X (even if it's downclocked to 3.5Ghz "for reasons *cough cough hint hint*" so the comparisons are off-base.
I don't get why you are so upset about the CPU thing, what are you hinting at? that they are trying to run it at a speed where it doesn't use much power, or that they want to be sure that they will have higher yields on the CPU portion of the die? ... would you have prefered it if they went the Intel + Xe direction? Why not match such a CPU with a 4TF GPU assuming you lower your target resolution?

The point would be to have a lower cost version of the console that can still play 4K games in 1080p, for this to work you need the same (or a very close CPU), but you can sacrifice GPU power memory bandwidth, maybe have less RAM and storage on board, and remove a couple of non essential features from the system... Remember, this is an entry level system meant to play the same games at lower resolution.

I don't know if 4TF is the right number, but it would make sense to me, assuming the idea is to provide a lower cost entry.
 
I don't get why you are so upset about the CPU thing, what are you hinting at? that they are trying to run it at a speed where it doesn't use much power, or that they want to be sure that they will have higher yields on the CPU portion of the die? ... would you have prefered it if they went the Intel + Xe direction? Why not match such a CPU with a 4TF GPU assuming you lower your target resolution?

The point would be to have a lower cost version of the console that can still play 4K games in 1080p, for this to work you need the same (or a very close CPU), but you can sacrifice GPU power memory bandwidth, maybe have less RAM and storage on board, and remove a couple of non essential features from the system... Remember, this is an entry level system meant to play the same games at lower resolution.

I don't know if 4TF is the right number, but it would make sense to me, assuming the idea is to provide a lower cost entry.

It's not about yields. The fact is a 3700X, even clocked at 3.5Ghz would have a thermal profile that would typically be too much for a console.

I'm not hinting at anything. If you watch the video you will see that Richard is hinting at the clockspeed potentially being 3.5Ghz for this console configuration when he talks about why they downclocked it to 3.5GHz. I get why they used a 3700X with it being 8C/16T which is what the next gen consoles will have but any CPU they use will be hugely nerfed versions of the current AMD lineup. In fact, I think it's more likely they will use something like a nerfed 2700 as the basis.
 
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The phlebs will eat it up if it has an SSD, VRS and some other shit that might be in the other 2 consoles. Next-gen experience but at an affordable price since that's main driving force of that audience.
 
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Can't wait for a 4TF box to be seen as "good" by the same set of people who think the prospect of a 9TF box is "bad".

4TF is a joke no matter how much the video might be attempting to spin this on Microsoft's behalf. Also if they are to use a 4TF GPU it won't be paired with a CPU anywhere close to the level of the 3700X (even if it's downclocked to 3.5Ghz "for reasons *cough cough hint hint*" so the comparisons are off-base.
it will be RDNA2 though so it will be more efficient and better than what's in the Xbox one x. However I hope Lockhart doesn't exist.
 
No, you're guessing/hoping it does. Big difference there.
I tend to go with developers on these subjects and developers are worried Lockhart might hamper their next generation titles

 
The phlebs will eat it up if it has an SSD, VRS and some other shit that might be in the other 2 consoles. Next-gen experience but at an affordable price since that's main driving force of that audience.
50 % of Americans don't have a 4KTV. This would also be the perfect console for families, why buy an expensive console for your kids when you can get two cheap ones for the same price? And with the existing game sharing you can buy games or services once and use them on two consoles.
 
I tend to go with developers on these subjects and developers are worried Lockhart might hamper their next generation titles

You are funny. That article is completely neutral and even positive about a cheaper SKU, just exactly one sentence is what triggers you.

"Game developers will be expected to support both Anaconda and Lockhart, which some are worried might hamper their ambitions for next-gen games in the coming years."

It's the only remotely negative thing said about Lockhart in that article. And it doesn't even provide the context if those devs were even briefed on Lockhart (the following sentence suggests that they were not, because Schreier goes on to talk about a single developer who was briefed on it). The key word here is "some".

"When speaking to Kotaku, one game developer briefed on Lockhart analogized it to the PlayStation 4 Pro in terms of raw graphical power, although there are other key differences that might make up for that."
 
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You are funny. That article is completely neutral and even positive about a cheaper SKU, just exactly one sentence is what triggers you.

"Game developers will be expected to support both Anaconda and Lockhart, which some are worried might hamper their ambitions for next-gen games in the coming years."

It's the only remotely negative thing said about Lockhart in that article. And it doesn't even provide the context if those devs were even briefed on Lockhart (the following sentence suggests that they were not, because Schreier goes on to talk about a single developer who was briefed on it). The key word here is "some".

"When speaking to Kotaku, one game developer briefed on Lockhart analogized it to the PlayStation 4 Pro in terms of raw graphical power, although there are other key differences that might make up for that."
"Some" implies more than one is worried about Lockhart bringing down the baseline

Why can't Xbox just focus on games...
 
it could be fine if it was capped at 1080p 30fps. some games could still run at 720/900p with an unstable framerate at ~25-30fps.

not everyone is gonna go out and buy a new 4K TV. 4TF should be enough if it is paired with a modern CPU + more RAM + ssd storage. think of a PS4 Pro but with a Zen 2 CPU, 12-16GB RAM, and an SSD. that'd be a huge improvement over the PS4 Pro which runs at 1440-2160p 30fps. by having the console drop to 720-1080p it would let it keep up with the more powerful 9 + 12TF CPUs

GPU performance is important but it's not the only thing that matters.
 
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GPU Power (or lack of) isn't potentially the biggest issue with Lockhart.

The main question pertains to what would be the CPU and SSD configuration. As long as they don't completely gimp the CPU/SSD, the machine should be fine. I'll wait for MS to reveal the official specs before enchanting a doom and gloom/all praise spell, it could go either way and it is completely dependent on what sort of discrepancy exists on CPU/SSD side.
 
my guess is that a 4k60fps with raytracing on series x will get downgraded to dynamic 1440p, no rt on lockhart, preventing any design limitations.
 
So what happens when developers start pushing balls to the wall where resolution has to drop to a 1440 dynamic?

Mud and molasses dynamic Switch-like 540p on Lockhart? Or are graphics going to have to be compromised (never allowed to push the maximum threshold of a closed 12TF box) to remain in 4K to have that "easy" 1080p downscale Lockhart tick box?
 
my guess is that a 4k60fps with raytracing on series x will get downgraded to dynamic 1440p, no rt on lockhart, preventing any design limitations.

Yes I think VRS will be applied more aggressively and slightly lower settings will be applied for the Lockhart version to reach 1440p.

Lockhart is going to be one hell of a console if it's $299-349
 
So what happens when developers start pushing balls to the wall where resolution has to drop to a 1440 dynamic?

Mud and molasses dynamic Switch-like 540p on Lockhart? Or are graphics going to have to be compromised (never allowed to push the maximum threshold of a closed 12TF box) to remain in 4K to have that "easy" 1080p downscale Lockhart tick box?

If PS5 is 9.2tflop and it doing 1440p at it s lowest, Lockhart will be able to do 1080p, more VRS and slightly lower settings, it will still look very good in comparison, normies won't even notice.
 
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If PS5 is 9.2tflop and it doing 1440p at it s lowest, Lockhart will be able to do 1080p, more VRS and slightly lower settings, it will still look very good in comparison, normies won't even notice.

I'm not talking about PS5, I'm talking about in the Xbox ecosystem with their first party.

And if the PS5 is 12TF as well, my question still stands, extended to 3rd party now.
 
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So what happens when developers start pushing balls to the wall where resolution has to drop to a 1440 dynamic?

Mud and molasses dynamic Switch-like 540p on Lockhart? Or are graphics going to have to be compromised (never allowed to push the maximum threshold of a closed 12TF box) to remain in 4K to have that "easy" 1080p downscale Lockhart tick box?
Did you watch the video?

Based on what's in the video. It will be able to do 1080p just fine.
 
Did you watch the video?

Based on what's in the video. It will be able to do 1080p just fine.

So the video took into account graphics being pushed balls to the wall where the 12TF system has to reduce itself to 1440p dynamic? And you're telling me that the 4TF system will still do 1080p just fine in that scenario with said fidelity of the 12TF?

Nah bruh! It did not take that into the equation.
 
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So the video took into account graphics being pushed balls to the wall where the 12TF system has to reduce itself to 1440p dynamic? And you're telling me that the 4TF system will still do 1080p just fine in that scenario with said fidelity of the 12TF?

Nah bruh! It did not take that into the equation.
Just watch the video bruh!
 
Yeah, 1080p/60 on 4.3 TF of a game that runs at 4K/60 on 12 TF is abolutely possible and seemingly requires no effort from the developer side aside from lowering the resolution. Now add VRS to the mix for a 15 % boost in performance and you are looking at a locked 60 fps in all games. Lockhart is a very smart idea. I don't know if it comes out as a console, I still believe that was the original plan but now they are just releasing Series X at 399 to go all-in, while Lockhart powers xCloud.
I'm surprised this $399 price point keeps being mentioned. Y'all really need to let that go! There is no way in heaven, earth or hell that XSX will be $400; it's not happening. It's not practical. Let it go! You better start saving your pennies, because the XSX will cost a pretty penny, indeed.

As for Lockhart holding back the generation, or next-gen games on Xbox; let that go too! That argument went out the window when low-end GPUs prevented games from reaching their full potential on high-end GPUs...which was NEVER!

These consoles are more PCs than anything else...moreso than the last gen consoles, and moreso than any other console that has ever come before. The old Universal console laws no longer apply!

Either move with the times or get left-behind. Luddite mentality on costs and luddite mentality on technology/optimisation should be a sin.

I don't know what fantasy some of you are living in, but it's just that, a fantasy. Get real, and hurry up about getting there!
 
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Without watching the video yet: Yeah it should work, gams that are between 3K and 4K native on XSX should run in 1080p no problem.

That still counts as "holding back the xsx" IMHO.

Because that implies 4k (and possibly 60 fps) should always be the default goalpost for the xsx.

At the risk of getting crucified in here, I'd still be perfectly fine with lower resolution and/or fps in exchange for other breathtaking visuals. But that might not be scalable down to 4tf as easily - hence more or less taking that option away from devs.
 
That still counts as "holding back the xsx" IMHO.

Because that implies 4k (and possibly 60 fps) should always be the default goalpost for the xsx.

At the risk of getting crucified in here, I'd still be perfectly fine with lower resolution and/or fps in exchange for other breathtaking visuals. But that might not be scalable down to 4tf as easily - hence more or less taking that option away from devs.

Yeah, in scenario when developer want to aim in 1080p (or something between this and 1440p) resolution and max out graphics/performance with all that 12TF of power XSS version would end up in some pitiful state or would not be possible at all. But i think both MS and Sony will mandate developers to make games above 1080p (for XSX only on MS side).
 
So what happens when developers start pushing balls to the wall where resolution has to drop to a 1440 dynamic?

Mud and molasses dynamic Switch-like 540p on Lockhart? Or are graphics going to have to be compromised (never allowed to push the maximum threshold of a closed 12TF box) to remain in 4K to have that "easy" 1080p downscale Lockhart tick box?
If they want to be able to sell
That still counts as "holding back the xsx" IMHO.

Because that implies 4k (and possibly 60 fps) should always be the default goalpost for the xsx.

At the risk of getting crucified in here, I'd still be perfectly fine with lower resolution and/or fps in exchange for other breathtaking visuals. But that might not be scalable down to 4tf as easily - hence more or less taking that option away from devs.
You might, but MS wants all games on xCloud and a streaming service sucks with 30 fps games. They said it, they see Google as the main competitor. Stadia runs everything at 60 fps to reduce lag.
 
The reality is that the next gen console experience will have to wait even after the consoles release since devs will be mostly doing cross-gen for a couple years, and that includes MS itself. Eventually whatever console proves to have the weakest cpu/memory/ssd will dictate the multiplatform game design limitations, but pure GPU grunt is easily scalable so as long as Series S or whatever they'll call this is otherwise up to par, it won't hold back game design.
 
That still counts as "holding back the xsx" IMHO.

Because that implies 4k (and possibly 60 fps) should always be the default goalpost for the xsx.

At the risk of getting crucified in here, I'd still be perfectly fine with lower resolution and/or fps in exchange for other breathtaking visuals. But that might not be scalable down to 4tf as easily - hence more or less taking that option away from devs.
Many people here need to read this comment
 
I want to have a job where i can smootch of people , ask them to support me so i can bring this very valuable information to you all while i use it to finance my hobby and get new stuff for free.
And all while i pretend to be super duper smart and best of the best.

I want that job.

And again its about microbias.
Hey why no video on ps5?
With the title can in theory 9.2 teraflop run next gen games?
I guess microsoft stuffed your pocket full of money for the next 4 years.
 
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So the video took into account graphics being pushed balls to the wall where the 12TF system has to reduce itself to 1440p dynamic? And you're telling me that the 4TF system will still do 1080p just fine in that scenario with said fidelity of the 12TF?

Nah bruh! It did not take that into the equation.

I haven't watched the video either (about to right now) but I would guess reconstruction techniques could be used to get to 1080p plus with MS AI they can use AI-upscaling which is far superior to regular upscaling techniques.
 
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