Trueblakjedi
Member
But technically, what XSX can do, PS5 can do at lower res/performance with higher details.
So that's the trade-off.
I'd rather have 1440p/30fps (maybe pushed to 4K CB) with high graphical fidelity than native 4K/30fps with medium graphical fidelity and 40% better ray-tracing.
Give or take, just an hypothetical example.
And like that Dirt 5 dev said, we might see sections on XSX, for example, where there's an elevator section that's absent on PS5.
Because that's probably the kind of differences we can expect (as far as I understand).
And ultimately, it's probably barely noticeable to the average consumer either way.
Wrong on nearly all counts. There are no texture quality levels that XSX cannot fully reproduce in frame. No level.
Second you mixed up the dirt5 dev with Bill Stilwell. Bill stillwell was being generous with saying if the PS5 SSd could really do what Sony says then MS devs can simply intro an elevator. That was tongue in cheek.
The dirt five dev did say that that basically there was nothing you couldn't load into a frame (he didn't specify whether it was 60 or 120 fp@ so let's say 60) that you couldn't load use discard and re load another texture and use (use meaning render) within the same frame.
Just utter bollocks in your post.
Doubling down on mythology which contradicts what we SAW from YESTERDAY'S reveal isn't worth it.
Inventing theories on what XSX won't or can't do is equally worthless.