SSF will close the SSD gap.so in summary... ??
Thats cool. So its only on xsx? I bet the ps5 will have something similar.SSF will close the SSD gap.
Oh wow, finally someone explaining what SFS is in simple terms. Sounds really cool. Although, this is still software so what keeps anyone else from developing a similar feature?
so in summary... ??
Velocity is great but we will tell you later why. I want to believe in it but all the marketing around this feels like bullshit.so in summary... ??
Oh wow, finally someone explaining what SFS is in simple terms. Sounds really cool. Although, this is still software so what keeps anyone else from developing a similar feature?
Level of Detail (LOD) for textures beyond just models basically. Games and developers use various forms of this already, mostly more limited, but to have the xbox platform itself unify SFS methods to alleviate unused textures from being loaded from the hard drive is a big win performance wise.
Example you load Apex or Halo and see blurry textures initially then the high quality assets load in a second or two. Essentially that in a super powered version from the get go without devs or game engines having to do the leg work to make it happen and without that noticeable pop or delay.
When using virtual texturing, you will only load the texture tiles into memory that are actually viewed by the virtual camera. The main benefit is that you can save on the amount of video memory that you need for you texture data, but there are a bunch of side benefits. Loading times are reduced and disk access is more constant and predictable. The bottom-line is that you can really increase the graphical fidelity of games, while staying within the limited of the current hardware.
Well obviously, but for one time, this post actually has some substance. It's not tweet "ur console sucks"...
SSF will close the SSD gap.
thats odium on gaf.
Thats cool. So its only on xsx? I bet the ps5 will have something similar.
On the XBOX Series X's SSD? Because the Series X does have an SSD. A really fast one at that.
Not bashing your comment, just using it as a springboard to mention this:
A lot of people talk like the Series X doesn't use an SSD. Worst case scenario, Series X is a few seconds behind PS5 in loading on multi-platform games. Best case, both are comparable in multi-platform. And each will do their own thing for 1st Party titles.
As long as the 2 minute loading screens are a thing of the past I will be happy no matter what. I long for the days of turning a system on, and start playing a game in 10 - 20 seconds (NES, SNES, N64, 3DS). I love my 3DS for this fact. If I just have 30 minutes to play, I'll grab my 3DS and be playing Super Mario 3D Land in about 20 seconds. Console boot up, to game loading, only takes about 20 seconds. Feels amazing!
Oh wow, finally someone explaining what SFS is in simple terms. Sounds really cool. Although, this is still software so what keeps anyone else from developing a similar feature?
It's really not in any shape or form LODs for textures. It's only and specifically loading only the mip levels that are actually used. It's a memory optimization, not a visual one.Level of Detail (LOD) for textures beyond just models basically. Games and developers use various forms of this already, mostly more limited, but to have the xbox platform itself unify SFS methods to alleviate unused textures from being loaded from the hard drive is a big win performance wise.
Example you load Apex or Halo and see blurry textures initially then the high quality assets load in a second or two. Essentially that in a super powered version from the get go without devs or game engines having to do the leg work to make it happen and without that noticeable pop or delay.
So they're about the same.SSF will close the SSD gap.
Microsofts answer to DLSS is DirectML. SFS is an improvement over standard PRT that everything else uses.Sounds to me like its very much akin to NVidia's DLSS 2.0 in console form. Talking out of my ass, but it makes sense.
![]()
DLSS 2.0 makes Death Stranding look and run way better
Nvidia's deep learning upscaling provides a significant performance boost to Death Stranding and makes textures crisperwww.pcgamesn.com
What do devs think of Xbox Series X ?Jeff Grubb and Jason Shreier already said developers prefer PS5.
Good that this guy likes Series X though.
What do devs think of Xbox Series X ?
Jeff Grubb and Jason Shreier are not devs.
Sony. What's described in SFS is not something Sony took approach-wise in addressing what they perceived as problems in the I/O pipeline but nonetheless they also have an extremely valid solution.
HB2 trailer visuals but playable ... baby !!Can't wait to see what the culmination of all the tricks and twists are on the 23rd.
DirectML is more like Apple's CoreML, DLSS is a machine learning solution not framework. I am sure MS will build reference models though.Microsofts answer to DLSS is DirectML.
What do devs think of Xbox Series X ?
Jeff Grubb and Jason Shreier are not devs.
Devs literally compare it with DLSS 2.0.DirectML is more like Apple's CoreML, DLSS is a machine learning solution not framework. I am sure MS will build reference models though.
Xbox Series X also features support for DirectML. Are you planning to use the Machine Learning API in some ways for Scorn?
DirectML and NVIDIA's DLSS 2.0 are very interesting solutions when the game is not hitting the desired performance and it feels like these solutions could help players with weaker systems quite substantially. A lot of these new features have been at our disposal for a very limited amount of time. We will try our best to give players as many options as possible.
Wasn't this the dude who got called out by Jason Schreier on Resetera for his bias? It could very well be that he's right, but he's got that stigma against him.
And I gave you an actual list of devs who spoke about XSX, which is way more reliable.No, but they're reliable and they've both said the developers they've spoken to prefer the PS5.
Listen to the podcast 32:44 onwards. Exact quote is at 51:10.
41:25 Apparently XSX reveal is just like Xbox One and PS5 is like PS4. LOL.
46:40 onwards Tries to explain that unlike PS4-Xbox One games wont actually look better on XSX(being as vague and roundabout as possible), because they are both "equally powerful" but PS5 has some "cool things"(the number of times he says "cool things", it comes with a freezer apparently). Teraflops dont matter but SSDs do(LOL). Sony failed to convey the superiority of PS5, so people think that XSX is more powerful. He says people are not saying XSX is more powerful because it is more poweful but because Sony failed to market its specs. He never said XSX is more powerful, never.
51:10 Exact Quote.
He will either say they are equally power or hint at PS5 being more powerful by using the "heard from devs" card.I heard from at least 3 Different people in the last couple of hours like, WOW, the Playstation 5 is actually the more superior piece of Hardware in a lot of different ways despite of what you see in the Spec Sheets.
Now, give me back my time I used to listen to his retarded voice again.
Thats the point. He first says Teraflop does not matter(why does not he talk about double the CU count in XSX then?), unlike Xbox One-PS4 games will look the same. He then says SSDs do matter. He finally says PS5 is better in "other ways" as he "heard from devs", after initially insisting on how there is no raw power difference. He even calls out to people saying XSX is more powerful, saying its because Sony didnt properly explain their specs to people and the ways they are superior to XSX. He even says XSX reveal is like Xbox One reveal and PS5 reveal is like PS4(in what world ?).
So,
- In most ways like raw power XSX is same as PS5
- But in some ways PS5 is better(secret sauce lol)
I always get a laugh out of these indie nobodies with no access to devotos who feel the need to chime in and speak on behalf of a beloved platform.
Bullshit.Jeff Grubb and Jason Shreier already said developers prefer PS5.
Good that this guy likes Series X though.