LordOfChaos
Member
Goes into detail as to why it looks the way it does
Still vote they start with a rapping intro each time now though
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DF absolutely murdered 343i with this one, and it's so obvious when he lays it out. This really is just an amateur studio with way too many mediocre people.
The saddest thing is - this is a first party studio, so they knew exactly when and what the XSX would be. That this is the best they managed to achieve - absolutely pathetic.
Extremely average studio. Turn 10 and playground are better than they are.DF absolutely murdered 343i with this one, and it's so obvious when he lays it out. This really is just an amateur studio with way too many mediocre people.
The saddest thing is - this is a first party studio, so they knew exactly when and what the XSX would be. That this is the best they managed to achieve - absolutely pathetic.
Alex? Really?? DF are really discrediting themselves with this guy.
Are we suppose to believe the devs chose the worse possible conditions to display their game to everyone?
MS figured out that since people can't make their own minds it's cheaper to pay DF than to actually invest in making good looking games.
If it only looked like this on the right
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You clearly don't know the guy, it's so obvious what he is doing.Maybe watch the video? He goes into detail about the technical reasons for why the game looks last gen in many ways, namely using last gen tech. DF isn't being paid at all. They heaped far more praise on Sony, as one would probably expect. Get over yourself kid
Alex? Really?? DF are really discrediting themselves with this guy.
Are we suppose to believe the devs chose the worst possible conditions to display their game to everyone?
MS figured out that since people can't make their own minds it's cheaper to pay DF than to actually invest in making good looking games.
The game's rendering complexity is reduced to the following
Simple bump mapping
Typical screen-based GI/ambient occlusion
Basic current gen textures (probably 2k or less)
Simple sprites with transparency
1 shadow casting light
typical deferred renderer for many lights that cast no shadows.
Seems like a really old workflow
Where they fall flat is releasing a game that looks like this on a 12TF machine. This same dude was shitting on Sony for releasing games that are 30fps on current gen, now he is all willing to understand the reasons why it looks bad and coming up with excuses.Just finished watching it and that wasn't my take at all, did you watch the whole thing? He said techniques that keep things consistent are missing and that's where they fall flat in shadow in particular, going into detail on albedo and gloss maps etc. He's very much saying this is an issue they have, not making excuses based on the time of day.
alot better but would still need more post processing and better modelsIf it only looked like this on the right
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This is the best part:
"Resolution is completely overrated"
Sounds hilarious coming from DF.
Now that you are saying it. I think that a lot of games that rely on RT GI like Metro look like complete garbage without it, worse than any normal game should. Since they have RT GI they just don't bother with making it look good without it.Just finished watching it and that wasn't my take at all, did you watch the whole thing? He said techniques that keep things consistent are missing and that's where they fall flat in shadow in particular, going into detail on albedo and gloss maps etc. He's very much saying this is an issue they have, not making excuses based on the time of day.
Yeah, and that's quite odd isn't it. Allegedly they were happy to get off the old Bungie Halo engine which they said was holding them back, but this also seems old in ways, despite being a purportedly next gen engine.
This is the best part:
"Resolution is completely overrated"
Sounds hilarious coming from DF.
Yeah me too, but that coming from guys complaining about games in sub 4k or even 2k resolutions just sounds funny.I actually agree with that, I think native 4K is stupid. Richard from DF already made a video about that.
There are more problems then only the "lighting". Texture details didn't look hot compared to the previous demo. Only the section in the beginning of the cargo bay (indoor) looked great.
This is the best part:
"Resolution is completely overrated"
Sounds hilarious coming from DF.
This is the best part:
"Resolution is completely overrated"
Sounds hilarious coming from DF.
That's not what I heard in this video.DF doesn't have to excuse 343's work.
Ok, so lighting is the savior for Halo Infinite and it will fix the pop-up/pop-in, mediocre foliage, barren world and mediocre character models?
I have a feeling resolution will matter a lot whenever they're not talking about Xbox.
That's not what I heard in this video.
It sounded to me like he was criticizing the choices they made for the visuals.
If the end result looks like that i don't care what fancy lightning techniques 343 used it still looks lame
What? Dude just watch the video before the drive by shitpost.
Kind of what happens when xbox fans have been drive-by posting how Halo would destroy anything on PS5 for months.The drive by shit posting is getting out of hand. I understand there are legit Halo fans disappointed with the footage, but most of this concern trolling is coming from the typical sony fans who were never going to buy an Xbox in the first place and should be called out.