Knitted Knight
Banned
Here are some of the issues...
Source:
Summary:
No shadows under NPCs, including Chief. No shadows under plasma grenade (shadow inconsistency/lack-off everywhere).
Texture/object pop-in everywhere (far away and close), not just lighting reflection lag.
Lack of reflections on muzzle flash. Lack of muzzle flash effect but yet gun displays reflections. Reflection glitches everywhere basically.
Static environments - no dynamism on trees, wind etc on troop carriers. World feels lifeless.
No windshield shading (Ship getting shot point blank but no cracks/effects or any sort of damage to the ship's hull while the scene plays out - just crappy "shaking"). I might add: crappy dialogue that doesn't sell aka poor script/voice acting. Facial animation is off too (aka get better mocap).
No bullet shading on armor of enemies getting shot.
Crappy animations - lack of detail and delayed reactions.
No animation reaction on naded' enemies compared to past Halo's. Enemy AI simply dumbed down.
Grappling hook poorly showcased with the level/encounter design (could have been better).
Poor particle effects/FX on plasma grenades compared to past Halo's.
No scorch marks - lack of shading for after effects of fire/grenade explosions on grass/environments.
Character models lack detail. Animations don't sell the emotion.
Conclusion: Looks like a current gen game missing last gen details. Digital foundry damage controlled by focusing on lighting and wasn't anywhere near thorough enough in pointing out the problems with the game.
Here is the crux of the issue.
That is true here regardless of the lack of a deeper dive that people are trying to pass by as "you're too picky".
Source:
Summary:
No shadows under NPCs, including Chief. No shadows under plasma grenade (shadow inconsistency/lack-off everywhere).
Texture/object pop-in everywhere (far away and close), not just lighting reflection lag.
Lack of reflections on muzzle flash. Lack of muzzle flash effect but yet gun displays reflections. Reflection glitches everywhere basically.
Static environments - no dynamism on trees, wind etc on troop carriers. World feels lifeless.
No windshield shading (Ship getting shot point blank but no cracks/effects or any sort of damage to the ship's hull while the scene plays out - just crappy "shaking"). I might add: crappy dialogue that doesn't sell aka poor script/voice acting. Facial animation is off too (aka get better mocap).
No bullet shading on armor of enemies getting shot.
Crappy animations - lack of detail and delayed reactions.
No animation reaction on naded' enemies compared to past Halo's. Enemy AI simply dumbed down.
Grappling hook poorly showcased with the level/encounter design (could have been better).
Poor particle effects/FX on plasma grenades compared to past Halo's.
No scorch marks - lack of shading for after effects of fire/grenade explosions on grass/environments.
Character models lack detail. Animations don't sell the emotion.
Conclusion: Looks like a current gen game missing last gen details. Digital foundry damage controlled by focusing on lighting and wasn't anywhere near thorough enough in pointing out the problems with the game.
Here is the crux of the issue.
Battaglia did the least critique he could to give some credibility to the piece and ended up using it as a way to essentially make a case for "wait for the RT patch" to define how the game can be saved.
That is true here regardless of the lack of a deeper dive that people are trying to pass by as "you're too picky".
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