That's the reason I stress artstyles over graphics.This generational leap is going to be the least impressive yet. At least the loading times are all but disappearing.
This generational leap is going to be the least impressive yet. At least the loading times are all but disappearing.
Yep the guys making the box also tried to lie last generation on the power. They tried to say the Xbox One reached over the PS4's bandwidth amount but this wasn't the caseFair point, but without going 'secret sauce' we know that Cerny has helped design the GPU with AMD and purely by proximity, that means that the GPU will run more efficiently on PS5 because Cerny helped design it and the GPU. I'm not saying that the PS5 will be more powerful, not at all, i just think it will be more efficient (not trying to buzzword, i just can't think of an alternative) where as MS may have to be more number crunching.
On top of that, i still remember, very vividly, the start of this gen, on this very forum, where Albert Penello was spouting power of the cloud, Directx10 making up for the lack of power and a whole host of other blatant lies from Microsoft. I'm not saying they're doing it again this time around but...it's getting harder and harder to deny that they may be having problems.
We'll see i suppose.
We're going to see a big leap especially when the Geometry engine + VRS come into playThis generational leap is going to be the least impressive yet. At least the loading times are all but disappearing.
Look at the god damn game. Any other day, it's a 15$ small budget PC game.
it's been elevated to levels it cannot attain just because it's on the new Xbox.
So what, they used Macs for the 360 presentation:It's probably just an error.
If it's not, then I'd expect it'll be patched in down the road.
Still, it does make you wonder...
With everything we've seen so far being almost all either CGI, in engine trailers or just flat out running on PC,
That's wired, Phil is always on the money. They call him the 1930's Volkswagen of tech in some parts.Starting to feel like final silicon isn't delivering on the promise.
The Medium? No, it's Xbox Series X and PC, at least through launch; we'll see if they expand out afterwards.It's also coming to PS5 though.
Big lols on you big lols.Guys if you care so much for visual, just play on PC and stop complain. You ALL know there isn't a better place for graphic whore than PC.
But if you want to play on console because it's easier (big lol on this) or because you want to play on your couch with your TV (another big lol here), just buy a console and stop complain about graphics.
Next gen games are going to be very pretty, just enjoy things and stop bitching.
I know this wont be useful because... well people tend to act like they own the company they defend but still, it feels good to say it from time to time.
That's wired, Phil is always on the money. They call him the 1930's Volkswagen of tech in some parts.
Big lols on you big lols.
To be fair to real RT, lumen is more just for GI. I don't think it can replace RT for things like mirror surfaces.I think UE5 could be a very popular engine this coming generation. Especially if they can deliver on the promise of Lumin! Nearly imperceptible difference between their lighting solution and real RT at the cost they are touting... If you can get the same results at a much lower cost, why not? At that point you're just using RT so you can slap that icon on the box.
During the State of Play, I think it was God Fall. You could notice little bits of ray tracing throughout the game, subtle, but present. At least to my eyes. I still don't believe RT is going to be as common and massive as we probably believe. The demands on resources are just to high. But the total lack of it, is somewhat concerning. Really suggests the devkits were lagging behind.
That's impressive, I wasn't sure if it was other trickery or not.God Fall has crazy amounts of RT. Every reflection is RT which is literally everywhere. Lighting obviously as well.
God Fall has crazy amounts of RT. Every reflection is RT which is literally everywhere. Lighting obviously as well.
Probably not, but it probably helps save a lot on performance if you're just doing RT for reflective surfaces, since Lumen does a good job at GI.To be fair to real RT, lumen is more just for GI. I don't think it can replace RT for things like mirror surfaces.
I think that's how RT is going to be in the future. The developers will only incorporate a few meaningful RT effects and not all of them since it will bog down performance.
Man, I can't tell what sort of reflection is used where and when. This is why partial RT feels like such a waste to me. Use of heavy RT I appreciate makes a substantial difference, but we're not there yet.God Fall has crazy amounts of RT. Every reflection is RT which is literally everywhere. Lighting obviously as well.
Pretty sure from the Digital Foundry video, they mentioned GT7 was the only game they saw that was using quarter resolution ray-traced effects. So I'm guessing it's safe to assume a game like R&C was running at native 4K with full-resolution ray-traced reflections.I used to think that, but given that beyond the low performance Minecraft demo we have seen none of it... I'm really starting to wonder what's going on at the xbox HQ.
While in the abstract I agree, the point of the 12Tf was to have both.
Probably reflections or shadows, or indirect lighting... who knows? The point is the console is about to be released and they have to remove it from the xbox console build.
I/O can help visuals, but not in this way. It will let better quality assets be downloaded to memory much faster, and often...
XSX sub 30fps 1080p... I think it was the first console RT demo released.
I assume it depends what effect and to what quality (if you run the RT at lower resolution, like in the GranTourismo demo you techincally have a native 4k image with half resolution reflections +
The RT effects were quarter resolution (1080p), assuming the game runs at 60+ fps it would still be a pretty good solution).
The first thing I notice right off the bat, those GPU-accelerated particles. That's A LOT of particles for a gameplay sequence that's running at native 4K, goddamn.
Pretty sure from the Digital Foundry video, they mentioned GT7 was the only game they saw that was using quarter resolution ray-traced effects. So I'm guessing it's safe to assume a game like R&C was running at native 4K with full-resolution ray-traced reflections.
The first thing I notice right off the bat, those GPU-accelerated particles. That's A LOT of particles for a gameplay sequence that's running at native 4K, goddamn.
Yes it is, in fact I was amazed at how dense everything they had shown was, pretty darn impressive!Pretty sure from the Digital Foundry video, they mentioned GT7 was the only game they saw that was using quarter resolution ray-traced effects. So I'm guessing it's safe to assume a game like R&C was running at native 4K with full-resolution ray-traced reflections.
The first thing I notice right off the bat, those GPU-accelerated particles. That's A LOT of particles for a gameplay sequence that's running at native 4K, goddamn.
But the game plays in 2 realities at once, can be at least claim that it's "30fps per reality"?It is confirmed 30 fps on xsx
I noticed that those plasma beams (or whatever you call them) also drop shadows.Pretty sure from the Digital Foundry video, they mentioned GT7 was the only game they saw that was using quarter resolution ray-traced effects. So I'm guessing it's safe to assume a game like R&C was running at native 4K with full-resolution ray-traced reflections.
The first thing I notice right off the bat, those GPU-accelerated particles. That's A LOT of particles for a gameplay sequence that's running at native 4K, goddamn.
But each world with half of the resolution, no?But the game plays in 2 realities at once, can be at least claim that it's "30fps per reality"?
Are you saying that the hardware in the XSX isn't what we were told it is?Yep the guys making the box also tried to lie last generation on the power. They tried to say the Xbox One reached over the PS4's bandwidth amount but this wasn't the case
...that's way too specific to be completely random.This is what you get for telling everyone you've got a massive donkey dick, and then unzipping to show everyone that half of it is your mum's favourite German sausage, that you just grabbed from the fridge.
We are saying something funny is going on that MS hadn't tried to show games running on Series X, 4 months from launch.Are you saying that the hardware in the XSX isn't what we were told it is?
Mistake - RT confirmed by Bloober
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UPDATE: Ray-Tracing is confirmed by Bloober Team.
: Bloober Team have reached out and clarified that the change seen on Xbox.com is a mistake and Ray-Tracing is 100% confirmed for The Medium on Xboxxboxera.com
Xbox Series X is the underdog here. So obviously they get scrutinized. There is basically nothing to say about PS5 because it is same old same old.Nearly 300 comments for this triviality? Only possible on GAF.