Demo: XBox Series S Quick Resume

I liked the resume feature on PS Vita a lot, but this is even better. Loading times adieu motherfuckers!
 
The PS4 can't do that, not this way. Both the PS4 and the Xbox one are able to pause and resume ONE single game, once you go into a different game it will give you a message asking if you're okay with the console closing the previous game you were on. This feature allows you to go into more than 1 game seamlessly without closing any (or at least 1 or more) apps. It is a good feature for both consoles next gen. (Should the PS5 adopt something similar, hopefully)

Thats why I said the PS4 can do that with one title. With the PS5 it might handle more but we don't have any confirmation of that. If it does exist im sure Sony will show it.
 
I don't get the use of quick resume for more than two games. Why would you want to have 5 or more game sessions open?

I'm used to only play one game at a time, but I can see how people might want to play two (one MP and one SP, for example), but more?

Do many people actually do that?

I play 3-5 different games each day. Good for me.
 
Thats why I said the PS4 can do that with one title. With the PS5 it might handle more but we don't have any confirmation of that. If it does exist im sure Sony will show it.
The PS5 should have this feature
I was always a physical game guy but I've been going completely digital lately and now I prefer digital
This type of feature is a must on the PS5 and it would be a waste if the PS5 didn't have it
Instant game switching/pausing for multiple AAA games would be a dream
 
The PS5 should have this feature
I was always a physical game guy but I've been going completely digital lately and now I prefer digital
This type of feature is a must on the PS5 and it would be a waste if the PS5 didn't have it
Instant game switching/pausing for multiple AAA games would be a dream

I agree that it should have it but maybe Sony will make it work differently on the PS5. For better or for worse.

I just realized I said something really stupid with my original comment and I apologize for that.
 
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You're assuming this is done with the SSD. It's not. The current gen systems do it with one game already and they don't have SSDs. This is just a benefit of more RAM.

So the saved states are not stored in the SSD? Storing up to 6 games in the ram doesn't seem like the right thing to do in my opinion.

Edit: I like to add that I know the current systems have really slow HDDs so they had to store it in ram. With these fast SSDs I assumed the states were stored in them.
 
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You're assuming this is done with the SSD. It's not. The current gen systems do it with one game already and they don't have SSDs. This is just a benefit of more RAM.
This is definitely saving/loading the RAM to the SSD. It's the same as having a bunch of paused VMs on a PC.
 
I can't wait to see videos of people jumping from game to game and killing people online in each and everyone of them!

What a time be an ADHD kid... you just play one game for a second, switch to the next one in seconds...
 
So the saved states are not stored in the SSD? Storing up to 6 games in the ram doesn't seem like the right thing to do in my opinion.

Edit: I like to add that I know the current systems have really slow HDDs so they had to store it in ram. With these fast SSDs I assumed the states were stored in them.

You are correct. What happens to the games when the plug is removed from the wall if they are not stored on the SSD?
 
I expect the PS5 SSD/IO to be 'at least' three times as fast, yes.
:messenger_astonished:
I'm going all digital for the first time and this excites me :messenger_grinning:
Instant game loading and switching with multiple digital games would be absolutely amazing if the PS5 has this feature
Sony would be stupid to not have this feature with multiple games open at the same time and being able to load and switch between them in an instant
Especially with the digital edition PS5 ooo that would be a waste
 
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This is definitely saving/loading the RAM to the SSD. It's the same as having a bunch of paused VMs on a PC.

Otherwise you would have 6 games stored in the ram and these systems only have 16GBs of it. And quite a bit less for the games. And I guess the limit is 6 because they don't want the saved states to take up too much space on the SSD. Assuming that you have 6 games that take up 10 GB of RAM that's 60 GBs.

Not sure if it works like this but correct me if I'm wrong.
 
You are correct. What happens to the games when the plug is removed from the wall if they are not stored on the SSD?

The ram would just clear out. That's what happens when you pull the plug on a PS4 with a game that's suspended. With the SSD those save states would still exist. Thinking about the Xbox Series S this would be pretty cool since the console is portable. Just unplug the system and continue where you left off somewhere else.
 
Otherwise you would have 6 games stored in the ram and these systems only have 16GBs of it. And quite a bit less for the games. And I guess the limit is 6 because they don't want the saved states to take up too much space on the SSD. Assuming that you have 6 games that take up 10 GB of RAM that's 60 GBs.

Not sure if it works like this but correct me if I'm wrong.
Yeah they must be reserving a good chunk of HDD space.

It's writing the current game, and loading the selected game potentially too.... so any "loading time" anyone is seeing here could be both writing and reading the data.
 
Otherwise you would have 6 games stored in the ram and these systems only have 16GBs of it. And quite a bit less for the games. And I guess the limit is 6 because they don't want the saved states to take up too much space on the SSD. Assuming that you have 6 games that take up 10 GB of RAM that's 60 GBs.

Not sure if it works like this but correct me if I'm wrong.

that's right. On Xbox they said the number of games varies, depending whether they are OG Xbox, Xbox 360, Xbox One or Xbox Series games. I infer from that there's a separate partition on the SSD purely for holding QR games. When that's full, you can't store the current game without deleting one or more that are already suspended.
 
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Not likely the ps5 is 3 times as fast, the xbox series x is using 2x compression real time.

Also sony has shown nothing like this so far, and may not do 4 games. For those crapping on the thread, it may not have been shown with next gen games but at least xbox has shown something, and shown the console properly, and released a price. For all we know the ps5 is $799.
 
Yeah they must be reserving a good chunk of HDD space.

It's writing the current game, and loading the selected game potentially too.... so any "loading time" anyone is seeing here could be both writing and reading the data.

I'm thinking that Sony might not do this because they would lose alot of space due to the SSDs small size. But then again they might just limit it to a couple of titles.
 
This feature allows you to resume games from exactly where you left off. Without this feature, you are loading to the title screen, then manually selecting your save game. Your fast i/o can't circumnavigate those steps for you.

Useful feature. I always have 2 or 3 games on the go at the same time, so I will get mileage out of this.

Yeah, even if you have a feature that jumps to the last save from the UI, you are still starting from a save point vs. exactly where you left off. Which can be annoying if you are playing a game with a restrictive save process (think RE games with typewriter).
 
that's right. On Xbox they said the number of games varies, depending whether they are OG Xbox, Xbox 360, Xbox One or Xbox Series games. I infer from that there's a separate partition on the SSD purely for holding QR games. When that's full, you can't store the current game without deleting one or more that are already suspended.

Pretty sure that once the partition is full the Xbox will just delete the oldest game. Of course I'm expecting them to let you know before it does that.
 
The current systems don't have SSDs and they do this with one game.

MS has already said these resume points survive a reboot, the current hibernation method just leaves the RAM engaged.

Quick resume is a lot more useful, say dad plays a bit of game 1 before work, little Timmy can play something else without losing dad's restore point. As long as they don't go nuts flipping around, LOL.

Hopefully you will be able to selectively pin these.
 
Honestly next gen games are supposed to take up more ram so they would load slower on the Xbox Series S/X. Same goes for the PS5 as well.

Games have, what, 14GB to use? That shouldn't take longer than about 2 seconds to load on PS5, and maybe 5 seconds on XSX. Which actually makes this demo rather unimpressive. 5-6 seconds to load 6-7 GB of data (which is the most a current gen game would load I think)?
 
I'm thinking that Sony might not do this because they would lose alot of space due to the SSDs small size. But then again they might just limit it to a couple of titles.
They also don't use virtualization in the same way at least not in PS4 IIRC. Might not be as straightforward to do a feature like this (with the Playstation getting the benefit of running directly on the hardware with theoretically better performance.)
 
Games have, what, 14GB to use? That shouldn't take longer than about 2 seconds to load on PS5, and maybe 5 seconds on XSX. Which actually makes this demo rather unimpressive. 5-6 seconds to load 6-7 GB of data (which is the most a current gen game would load I think)?

You're forgetting the writing of the current game. We don't know what the write speeds are.
 
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You're assuming this is done with the SSD. It's not. The current gen systems do it with one game already and they don't have SSDs. This is just a benefit of more RAM.

You think the XSS can hold 5 different games all loaded in RAM at once? No, that's obviously not the case. Current gen consoles have 8GB of RAM (more for the XB1X), the XSS has 10GB. So how could this possibly work the way you're imagining it?

If that WAS what it was doing, switching between the games would be pretty much instant, not 5-6 seconds. But that's not what it's doing, because it doesn't make any sense whatsoever.
 
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I don't get the use of quick resume for more than two games. Why would you want to have 5 or more game sessions open?

I'm used to only play one game at a time, but I can see how people might want to play two (one MP and one SP, for example), but more?

Do many people actually do that?
This is a silly hot take.

People play multiple games. Allowing people to not have to start those games from the main menu again every time is great and extremely handy.
 
It doesn't, that's why you see all these comments.
With quick resume, basically xbox makes ANY set of games you play load, in-game to where you last left them, in about 5 seconds.

PS5 is said to have it built-in for all games.

Even though it will be fairly fast to boot games, we don't want the player to have to boot the game, see what's up, boot the game, see what's up," Cerny says. "Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."

 
You think the XSS can hold 5 different games all loaded in RAM at once? No, that's obviously not the case. Current gen consoles have 8GB of RAM (more for the XB1X), the XSS has 10GB. So how could this possibly work the way you're imagining it?

If that WAS what it was doing, switching between the games would be pretty much instant, not 5-6 seconds. But that's not what it's doing, because it doesn't make any sense whatsoever.

Makes sense. But I guarantee that the current suspend / resume system for the game your playing is done the same way in these new systems. Basically if you put the console to sleep and turn it back on it should be almost instant for the game your currently playing since it's in ram.

But for the other ones? Definitely stored in the SSD like you said.

Edit: Now that I think about it I remember reading about the SSD being used like ram. Which is exactly what they are doing with the switching feature.
 
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How do they store it tho? if they slam 16gb of ram full every time and do it for all games would the SSD space for actual games not reduce drastically?
 
I expect the PS5 SSD/IO to be 'at least' three times as fast, yes.
Why? Based on the specs that both Sony and MS gave us it should be ~2x as fast maximum.

I can't wait to see videos of people jumping from game to game and killing people online in each and everyone of them!

What a time be an ADHD kid... you just play one game for a second, switch to the next one in seconds...
I'd bet you get disconnected from any online game the second you do this though.
 
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It looks like the average switch time is ~6 seconds, so expect PS5 to be ~3 seconds.


So, without resume :

https://www.gameinformer.com/feature/2020/09/08/what-does-the-ps5-bring-to-kena-bridge-of-spirits

First up, there's the matter of load times. Sony has touted the speed of the PS5's solid-state drive, and how it virtually eliminates long loads. In practice, we watched as Kena was launched from the PlayStation 5 system menu. It took about two seconds. That's not resuming a suspended game, but launching the game fresh.
"They have a whole thing set up where you can do transition and it's very nice, but frankly it doesn't have time to play the animation. It just loads the game so fast," says Josh Grier, chief operating officer at Ember Lab.
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PS5 is said to have it built-in for all games.
So I had to read this three times, in order to be sure to understand 1.what it says there and 2.what you say here.
They are not the same things, not at all.
Now, I might be mistaken here (and forgive me if I am but there is a huge amount of users with that GOW avatar),
but are you the person that the other day was telling me that the SSD demo that sony showed behind closed doors, you thought it is just the ps4 spiderman running on BC?
Yeah, it just doesn't go like this. You will understand more when ps5 is released I guess.

lol man, even a nice feature that's working well being shown off turns into Xbox vs PS5...
thats SDF life in a nutshell for you
 
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Why? Based on the specs that both Sony and MS gave us it should be ~2x as fast maximum
Loading times are about more than theoretical peak throughput... So it could end up being the se speed, it could scale linearly... Or be even more fast than what the numbers lead us to believe (we just don't know yet).
 
The question was pretty clear, crystal clear in fact:
Does PS5 resume multiple games? If so that's news to me
so, the answer is NOPE, it doesn't resume multiple games.
If the feature hasn't been announced, it's an unknown. It's not a 'Nope, it doesn't resume multiple games'.

In fact, we've yet to know anything about the UI. If we go by your logic, then the UI doesn't exist.

We have to wait first.
 
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