The PS4 can't do that, not this way. Both the PS4 and the Xbox one are able to pause and resume ONE single game, once you go into a different game it will give you a message asking if you're okay with the console closing the previous game you were on. This feature allows you to go into more than 1 game seamlessly without closing any (or at least 1 or more) apps. It is a good feature for both consoles next gen. (Should the PS5 adopt something similar, hopefully)
I don't get the use of quick resume for more than two games. Why would you want to have 5 or more game sessions open?
I'm used to only play one game at a time, but I can see how people might want to play two (one MP and one SP, for example), but more?
Do many people actually do that?
The PS5 should have this featureThats why I said the PS4 can do that with one title. With the PS5 it might handle more but we don't have any confirmation of that. If it does exist im sure Sony will show it.
How does fast(er) I/O mean that you might not need a feature like this? lol
That's like saying "with the PS5's fast I/O you might not need wifi".
The PS5 should have this feature
I was always a physical game guy but I've been going completely digital lately and now I prefer digital
This type of feature is a must on the PS5 and it would be a waste if the PS5 didn't have it
Instant game switching/pausing for multiple AAA games would be a dream
It looks like the average switch time is ~6 seconds, so expect PS5 to be ~3 seconds.
You're assuming this is done with the SSD. It's not. The current gen systems do it with one game already and they don't have SSDs. This is just a benefit of more RAM.
"Only two times"Do you still think that PS5 SSD/IO is only two times as fast in real world performance, like really?
I expect the PS5 SSD/IO to be 'at least' three times as fast, yes."Only two times"
How much faster would the PS5 do something like this?
A second?
This is definitely saving/loading the RAM to the SSD. It's the same as having a bunch of paused VMs on a PC.You're assuming this is done with the SSD. It's not. The current gen systems do it with one game already and they don't have SSDs. This is just a benefit of more RAM.
So the saved states are not stored in the SSD? Storing up to 6 games in the ram doesn't seem like the right thing to do in my opinion.
Edit: I like to add that I know the current systems have really slow HDDs so they had to store it in ram. With these fast SSDs I assumed the states were stored in them.
I expect the PS5 SSD/IO to be 'at least' three times as fast, yes.
This is definitely saving/loading the RAM to the SSD. It's the same as having a bunch of paused VMs on a PC.
You are correct. What happens to the games when the plug is removed from the wall if they are not stored on the SSD?
Yeah they must be reserving a good chunk of HDD space.Otherwise you would have 6 games stored in the ram and these systems only have 16GBs of it. And quite a bit less for the games. And I guess the limit is 6 because they don't want the saved states to take up too much space on the SSD. Assuming that you have 6 games that take up 10 GB of RAM that's 60 GBs.
Not sure if it works like this but correct me if I'm wrong.
Otherwise you would have 6 games stored in the ram and these systems only have 16GBs of it. And quite a bit less for the games. And I guess the limit is 6 because they don't want the saved states to take up too much space on the SSD. Assuming that you have 6 games that take up 10 GB of RAM that's 60 GBs.
Not sure if it works like this but correct me if I'm wrong.
This is definitely saving/loading the RAM to the SSD. It's the same as having a bunch of paused VMs on a PC.
Yeah they must be reserving a good chunk of HDD space.
It's writing the current game, and loading the selected game potentially too.... so any "loading time" anyone is seeing here could be both writing and reading the data.
The current systems don't have SSDs and they do this with one game.
This feature allows you to resume games from exactly where you left off. Without this feature, you are loading to the title screen, then manually selecting your save game. Your fast i/o can't circumnavigate those steps for you.
Useful feature. I always have 2 or 3 games on the go at the same time, so I will get mileage out of this.
that's right. On Xbox they said the number of games varies, depending whether they are OG Xbox, Xbox 360, Xbox One or Xbox Series games. I infer from that there's a separate partition on the SSD purely for holding QR games. When that's full, you can't store the current game without deleting one or more that are already suspended.
The current systems don't have SSDs and they do this with one game.
It's not the same thing as suspend/resume.
But this type of thing would work on an HDD fine; just slow as shit.
The current systems don't have SSDs and they do this with one game.
6 : (5.5:2.4) = 2.6 seconds on PS5. M´kayIt looks like the average switch time is ~6 seconds, so expect PS5 to be ~3 seconds.
Damn imagine what the in beastly Series X must be![]()
Honestly next gen games are supposed to take up more ram so they would load slower on the Xbox Series S/X. Same goes for the PS5 as well.
They also don't use virtualization in the same way at least not in PS4 IIRC. Might not be as straightforward to do a feature like this (with the Playstation getting the benefit of running directly on the hardware with theoretically better performance.)I'm thinking that Sony might not do this because they would lose alot of space due to the SSDs small size. But then again they might just limit it to a couple of titles.
Games have, what, 14GB to use? That shouldn't take longer than about 2 seconds to load on PS5, and maybe 5 seconds on XSX. Which actually makes this demo rather unimpressive. 5-6 seconds to load 6-7 GB of data (which is the most a current gen game would load I think)?
You're assuming this is done with the SSD. It's not. The current gen systems do it with one game already and they don't have SSDs. This is just a benefit of more RAM.
This is a silly hot take.I don't get the use of quick resume for more than two games. Why would you want to have 5 or more game sessions open?
I'm used to only play one game at a time, but I can see how people might want to play two (one MP and one SP, for example), but more?
Do many people actually do that?
It doesn't, that's why you see all these comments.
With quick resume, basically xbox makes ANY set of games you play load, in-game to where you last left them, in about 5 seconds.
Even though it will be fairly fast to boot games, we don't want the player to have to boot the game, see what's up, boot the game, see what's up," Cerny says. "Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them—and all of those choices will be visible in the UI. As a player you just jump right into whatever you like."
You're forgetting the writing of the current game. We don't know what the write speeds are.
You think the XSS can hold 5 different games all loaded in RAM at once? No, that's obviously not the case. Current gen consoles have 8GB of RAM (more for the XB1X), the XSS has 10GB. So how could this possibly work the way you're imagining it?
If that WAS what it was doing, switching between the games would be pretty much instant, not 5-6 seconds. But that's not what it's doing, because it doesn't make any sense whatsoever.
Why? Based on the specs that both Sony and MS gave us it should be ~2x as fast maximum.I expect the PS5 SSD/IO to be 'at least' three times as fast, yes.
I'd bet you get disconnected from any online game the second you do this though.I can't wait to see videos of people jumping from game to game and killing people online in each and everyone of them!
What a time be an ADHD kid... you just play one game for a second, switch to the next one in seconds...
Two words, 'bottlenecks' and 'latency'.Why? Based on the specs that both Sony and MS gave us it should be ~2x as fast maximum.
It looks like the average switch time is ~6 seconds, so expect PS5 to be ~3 seconds.
First up, there's the matter of load times. Sony has touted the speed of the PS5's solid-state drive, and how it virtually eliminates long loads. In practice, we watched as Kena was launched from the PlayStation 5 system menu. It took about two seconds. That's not resuming a suspended game, but launching the game fresh.
"They have a whole thing set up where you can do transition and it's very nice, but frankly it doesn't have time to play the animation. It just loads the game so fast," says Josh Grier, chief operating officer at Ember Lab.
So I had to read this three times, in order to be sure to understand 1.what it says there and 2.what you say here.PS5 is said to have it built-in for all games.
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Exclusive: A Deeper Look at the PlayStation 5
Now that the name is official, we've got more details about Sony's next-gen console—from the haptics-packed controller to UI improvements.www.wired.com
thats SDF life in a nutshell for youlol man, even a nice feature that's working well being shown off turns into Xbox vs PS5...
Has Sony even demoed anything like this yet?
Loading times are about more than theoretical peak throughput... So it could end up being the se speed, it could scale linearly... Or be even more fast than what the numbers lead us to believe (we just don't know yet).Why? Based on the specs that both Sony and MS gave us it should be ~2x as fast maximum
If the feature hasn't been announced, it's an unknown. It's not a 'Nope, it doesn't resume multiple games'.The question was pretty clear, crystal clear in fact:
Does PS5 resume multiple games? If so that's news to me
so, the answer is NOPE, it doesn't resume multiple games.
Lmao this is very fast.Gamers are tired of loading times if you take away a second that'll go far and wow gamers.