Faster loading (ps5) vs more power (xsx) ?

Faster loading (ps5) vs more power (xsx)

  • Faster loading ps5

    Votes: 245 45.1%
  • More power xsx

    Votes: 298 54.9%

  • Total voters
    543
I'm going to hold off my vote till we see what difference these two factors make in games.

I've always said the difference between the two platforms will be insignificant.
 
Loading isn't that big a deal, imo. I know that since I just totaled my SSD & put everything on my HDD. It's been only slightly inconvenient. Raw power always.
 
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I refuse to vote on the grounds of flawed options.
First off, the power differences will be muted not long after launch, and the ssd is not just for faster loading, that's just the "sideeffects" of it not being a magnetic storage.
 
This is very reductive. Faster I/O is not just for loading times, it can facilitate easier development which could result in extra time being allocated to other areas of development. It could also increase the quality of assets that he GPU is able to have on hand, and could negate the need for LoD hacks and thus provide a better aesthetic.

Likewise power (if based on TF) is just one metric, there is no point having the power on paper if it is hard for developers to utilise it effectively (slow and wide architecture is apparently harder to fully utilise than fast and narrow). Also there is a level of abstraction above the hardware that could come into play (APIs), one platform may abstract the developer from the hardware more than another and that could inhibit them being able to apply their own superior methods of utilising the CUs, although the upside of abstraction (in theory) is that it will make future virtualisation and BC easier to maintain in future.

Ultimately time will tell. I'm sure both consoles will be awesome and have their own unique areas where they excel, but I wouldn't expect massive differences.
 
Imagine a PC gamer preferring a faster SSD over a GPU/CPU upgrade. It's literally laughable.
SSD will make graphics look better as well.
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10 years ago I would choose SSD, because I didn't have my glasses yet and I would probably not even see a difference between 1440p and 4K. Now that I have them, I see the difference (between my PS4 Pro and XOX), so a few more seconds saved on loading are not worth it.
 
wow, some of these replies are just.... wow.

no your storage speed is not going to make your gpu better.

And storage speed is not constant. It takes longer to transfer 1000 1k files than it does to transfer 1 1000k file.

No matter, what the XsX will have a 2 tf advantage.
 
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Nearly everyone seems to accept an imaginary fantasy as an established fact. XSX's GPU isn't 18% 'more powerful', it has the potential to push 18% more Vector ALU operations per second. This doesn't mean 18% more 'performance', far from it. PS5's GPU has 20% higher rasterization, 20% higher pixel fill rate, 20% higher cache bandwidth, more L1 and L2 cache available per CU and 20% faster ACES. Additionally PS5's GPU has advanced hardware features such as fully programmable Geometry Engine and Cache Scrubbers and these aren't there to just sound pretty. PS5's SSD is only 115% faster if we really want to pretend that the IO complex with all its hardware blocks (Coherency Engine, Coprocessors, Decompression Engine, SRAM, DMA Engine, all designed to remove every single bottleneck of the data throughput) doesn't exist and XSX's magical software solution is its equal. Based on these facts, i personaly cannot say for sure which system will (slightly) outperform the other in real world gaming scenarios. I'll wait for the comparison videos for my judgement.
Holy shit. I just looked some of this up. Didn't realize the ps5 gpu might run more powerful than the SeX.

This plus the 115% ssd benefit and bandwidth increase along with additional ram might actually make that 15% tf benefit meaningless

Also, that power available for $100 less than
Xbox. Fucking brutal.
 
To go from half a minute or a minute loadings to under a second or two loadings it's a big improvement for me.

To have a smaller superiority in theorical peak power in some areas (TF) than in current gen while being weaker in other related GPU areas and potentially have more or bigger bottlenecks doesn't seem a big issue for me. In fact, we have to wait and see real world comparisions and benchmarks because seems in at least some areas PS5 will achieve better performance.

I predict that we'll see next gen multis performing very similarly in both consoles, some games performing slightly better in one or in the other, in an area or another. And the PS5 big exclusives looking way better while xbox fans saying 'wait until we see the first next gen only Xbox big exclusives in 2023'.

no your storage speed is not going to make your gpu better.

And storage speed is not constant. It takes longer to transfer 1000 1k files than it does to load 1 1000k file.

No matter what the XsX will have a 2 tf advantage.
Storage speed is so big that allows to load and free stuff from memory so fast that in a minute of gameplay is going to be able to show way more assets, or way more detailed assets, because will waste less RAM space with less assets that aren't drawn at that moment.

So this faster storage speed is going to help to achieve a closer result of its potential top perfomance. And this is without considering additional related bottlenecks being removed.

Teraflops are a theorical peak for some GPU tasks, not a real performance indicator. And what it measures is just for some GPU tasks, there are another important tasks not related to it. In some of them GPU will perform better not because of the loading (which helps), but because the PS5 has a faster frequency.

And well PS5 will over 2x faster than Series X to read from SSDs both 1000 1k files and 1 1000k file.
 
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Faster loading, although it really depends on the loading time improvement vs. how good the frame rate is. 60 FPS with slightly longer load times would be preferable, but if I can get better load times + 60 FPS with less impressive visuals that'd be my choice.

In reality I doubt the difference between the two machines will be that significant - I'm getting a PS5 because I'm comfortably in the ecosystem with all my PS4 games, trophies and account history. I'm generally also very into the PlayStation exclusives. The PS5 would have to be a colossal disaster for me to change ship.
 
All I know is the better looking games I've seen so far are on PS5. I was not impressed with Halo at all. MS fucked up big time by not making Halo Infinite the showpiece of the Series X. If they wanted it to be on the older systems they should have had some other studio port it but no compromises should be made for the Series X version, not even for the Series S. Maybe the delay will allow them to fix that but it's really unfortunate that MS hasn't really shown any exclusives that showcase the power of the Series X. The sad fact is I'm more excited about Astro's Playroom, a free game preloaded on all PS5s, than anything I've seen on the Series X. My guess is that MS will just try to tout multiplatform 3rd party games playing best on Series X. While it might be true I don't think that will be enough to help them gain significant ground versus Sony. They need quality exclusives and I'm not convinced the Bethesda acquisition will be enough, only time will tell.
 
All I know is the better looking games I've seen so far are on PS5. I was not impressed with Halo at all. MS fucked up big time by not making Halo Infinite the showpiece of the Series X. If they wanted it to be on the older systems they should have had some other studio port it but no compromises should be made for the Series X version, not even for the Series S. Maybe the delay will allow them to fix that but it's really unfortunate that MS hasn't really shown any exclusives that showcase the power of the Series X. The sad fact is I'm more excited about Astro's Playroom, a free game preloaded on all PS5s, than anything I've seen on the Series X. My guess is that MS will just try to tout multiplatform 3rd party games playing best on Series X. While it might be true I don't think that will be enough to help them gain significant ground versus Sony. They need quality exclusives and I'm not convinced the Bethesda acquisition will be enough, only time will tell.
Gears 5 on XSX is the most impressive so far for the next gen.
 
Yes? More quality components too (Wifi 6), more advanced controller, VR headset...etc

Bro. Both electronics is made from China. You are pulling arguments out of your ass.
PS4 controller were also more advanced. Was the 2 hour battery time on the controller really worth it though?
 
The power differential will not be enough for regular Joe to notice a difference, I bet faster loading times would be more pretty apparent to the every day man.
A framerate that goes 60-58-57-59-55-56-59-60-57 instead of being rock solid at 60 is far more noticeable and distracting than any loading time, and 2 teraflop more do just that in a system, a small yet noticeable difference even if both console aim at 60 (or 30 fps).

Maybe not that distracting for people who played all their life with shitty unstable framerates but surely noticeable for people used to stable framerates.
 
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Bro. Both electronics is made from China. You are pulling arguments out of your ass.
PS4 controller were also more advanced. Was the 2 hour battery time on the controller really worth it though?

Everything is made in China nowadays, quality can range from total trash to cutting edge top of the line products.

Also I don't know why you started talking about PS4? Should I answer by bringing X360 quality here?
 
Unstable 60fps can be mitigated by VRR. If you look at arstechnica loading tests you see for example RDR loading in 68 seconds. I'm assuming these loads are purely dependant on raw speed of the SSD. PS5 would do that in 34 sec. That is significant.
It's pretty safe to say that almost nobody has a vrr tv compatible right now and this fact is not gonna magically change in the next years, a shitload of people still play on trash 1080p lcd...

Framerate being unstable is gonna be a thing during comparison of third party games in these console and if devs are not lazy fuckers, sex is gonna have the upper hand and only fanboys can prefer better loading times compared to unstable framerate, there are games where you don't see a load screen for hours (open world or even wide open story driven games like tlou2) but every second of gameplay can be afflicted by shitty framerate, it's not even a question or something that need much thinking.
 
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Everything is made in China nowadays, quality can range from total trash to cutting edge top of the line products.

Also I don't know why you started talking about PS4? Should I answer by bringing X360 quality here?

My point was just because a controller has more rings and bells doesnt make it better.
 
XSX loading is great plus it has power as well. Ultimately its all comes down to who will produce better games in future. MS got games now and will have good lineup in future and so as PS5
 
Yeah. Moving from HDD to SSD was singnificant. But after that, the improvements have been lackluster. Moving from a regular SSD to a very fast NVMe does not provide much benefit to load times.

BUT ... maybe there are some IO improvements going on in the consoles that the PC doesn't have yet?

We'll find out soon. There's definitely going to be a TON of loading time comparions between the PS5 and XSX... but also with PC added. If you have a fast PC with a PCIe 4.0 NVMe will it load games as fast as the consoles? Or do we have to wait for Microsoft to make some "under the hood" improvements to Windows before we see real improvements? I'm genuinely curious.

Of course because games still have to meet HDD requirements. If games were designed only for SSD maybe that will change something.
 
Your post is a great example of when you're so short sighted that you can't see past how increased I/O efficiency is about more than just load times.
I love the assumption there... Do you think 3rd party games are going to be optimizing for that? Because I can almost guarantee all 3rd party games will be running better on a X.
 
A better CPU and a better GPU or better storage/IO...Hmmm, that's a hard one...:messenger_tears_of_joy:

Faster clocks, faster caches so games look better as CU are well utilised and a faster SSD as seen in how the games look

Or a server design with 4 long shader arrays and CU that are likely under utilised as seen in how the games look.

Difficult one.
 
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Is more power just TFLOPS. does more TFLOPS give more performance and doesit scale ?


Teraflop measurements that are both based on the same architecture from AMD surely have to a good indication of performance.

Less cpu frequency, less compute units and a fixed frequency on the gpu whereas a fair few of us believe the ps5 gpu won't be able to maintain the higher clock speed the gpu can hit for a constant max performance.

Its all speculation of course but its been interesting to see what people prefer even if the two consoles perform even in the end anyway graphics wise which they may just do.

I know you're one of the main Sony fanatics on here and are proud at that so I'm quite positive you won't be able to understand discussions like this are interesting to either neutrals or non fanatics.
 
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Teraflop measurements that are both based on the same architecture from AMD surely have to a good indication of performance.

Less cpu frequency, less compute units and a fixed frequency on the gpu whereas a fair few of believe the ps5 gpu won't be able to maintain the higher clock speed the gpu can hit for a constant max performance.

Its all speculation of course but its been interesting to see what people prefer even if the two consoles perform even in the end anyway graphics wise which they may just do.

I know you're one of the main Sony fanatics on here and are proud at that so I'm quite positive you won't be able to understand discussions like this are interesting to either neutrals or non fanatics.

Being serious. Also less with the fanatics trolling. I did not insult you, calling someone a fanatic is for the brainless and stupid, do you fall into that category ?

Do you think an L1 cache feeding 10 CU at 2.23 Ghz will be more or less efficient than an L1 cache feeding 14 CU at 1.825 Ghz ?

They are NOT THE SAME ARCHITECTURE are they.

Do you think RDNA2 PC parts will have big 14 CU shader arrays ?

Do you think PC parts will use XSX clocks ? lol

The shader arrays are larger as likely MS wanted 4 of them for a server design primarily (4 instances)

You stick with your TF, simple numbers eh ?
 
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Always power, fast loading times are nice etc. but it is raw power that allows developers to improve gAmes most and show generational leaps.
 
Having the strongest console worldwide being dragged down by a botched version of itself is the dumbest move i've seen, but i hope it works out for MS.
 
Can't vote on this until I see next games running on both consoles.

...and neither should anyone else.

And we have a winner, there is such a disparity in arrangement and clocks its as if both consoles used the same building bricks but built very different arrangements. So different.

People thinking they can determine performance with such disparities are incorrect.
 
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I don't vote here , because neither one nor the other is a decisive reason to buy. I want to play good games that I enjoy, and so far I have been able to get by with longer loading times and less computing power. Both ways are great and a step in the right direction.
 
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