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[VGT] Resident Evil Village DEMO: PS5 vs Xbox Series X|S Frame Rate Comparison

I have the disc version ps5 and the only disc games I have I was sent and repurchased digitally because I really don't like disc and I have never played a Blu-ray on my gaming console. Not sure how those are compromises discless is objectively a better way to game (just ask any pc gamer) and streaming makes Blu-ray's pretty moot nowadays. I mean you can stream in 4K with HDR on just about every streaming service now.

As far as the game is concerned they are pretty much identical. Funny I remember capcom releasing an article saying this game didn't exist. How time flies.
I'll be getting the disc version when available. Don't fancy buying all my existing ps4 game again digital.
 
Those are scalped prices. I bought mine, the PS5 disc version, for 215 Omani rials ($559, no extra VAT), the official price. Xbox doesn't even release here official nor any serious demand for it so big shops ignore it.
I also bought my xbox at similar price point on release. But now you can only find series S on original price.
 
I also bought my xbox at similar price point on release. But now you can only find series S on original price.

Shops here are regularly sending notifications for new batches of PS5. Anyone serious of getting one has already gotten it. Another perk for having 4.2M population. :lollipop_tears_of_joy:
 
You're absolutely right the difference is small hardly brag worthy I was just pointing out that some ppl on here make sure that when ps5 performs better than xsx they go overboard, personally I'm getting it for ps5 because of the controller.
Well because the PS5 is technically inferior to the Xbox Series X in terms of raw power so yeah anyone would find it interesting if it outperforms Series X in some games.
PS5 is not supposed to be trading blows with Series X according to some. 1-5FPS difference in performance is hardly anything anyone should be bragging about. I found it equally hilarious when people were pointing out that frame drop in Hitman 3 which occurred only in that one area.

Honestly the differences in the games so far are negligible and not worth bragging/boasting about in any way. Games are damn near identical in terms of performance on both platforms. Everyone should be happy but everyone is not and people shit post in threads like this.

The 'Another One' gifs are just for fun. Honestly I get a kick out of DJ Khaled GIFS no matter which thread.

Now if we can all move along with the fanboy nonsense and celebrate that all gamers on all platforms are getting a decent performing game, that'd be great :)
 
Can you buy a DE for 400 usd? Because the cheapest you can get where I live is 800 usd even from official distributers.

Edit: I checked again the prices in my cou try and while it is not sold at 800 usd, the PS5DE is still sold around 100 usd more than what xbox series x costs.

So I think once prices returns back to normal range, the price benefit is for xbox, not ps.
I couldn't care less for scalper prices.

The ps5 is the cheaper console by 100 dollars.
If we were talking about GPUs.
A 100 dollar gpu usually the difference between a xx06 and xx07 you should see a huge difference.
 
Shops here are regularly sending notifications for new batches of PS5. Anyone serious of getting one has already gotten it. Another perk for having 4.2M population. :lollipop_tears_of_joy:
With all due respect and please Bo, remember I say with all due respect, fuck off lol. I still don't have one and here in NZ there is fuck all stock unless you're buying it 2nd hand for which scalpers will rinse you.

Retail PS5 here is $810 I think. These scalpers are asking for north of $1400. Some cunts even want $2000. I've not received any notifications from any stores on new batches of PS5's.

I'm going to lose my shit soon. My Series S needs to take a fucking nap.
 
Anyway the difference in the palette colours when raytracing is on, it's really really bizzarre. In the external environments, on Xbox/pc it gives a warmer look to some elements but not absolutely on ps5. The first time I thought it was a more because raytracing works in more objects on Xbox but I checked the infamous ElAnalist channel multiple time, just to see what changes on ps5 switching between on and off, nope, on ps5 the objects are clearly affected to the bounce lights, no sign of prebaked if I can say but the palette colours there is not affect to the raytracing as the pc/Xbox version . I really don't understand what's up on the pc/Xbox version to show such difference. Maybe ps5 uses a slight different method of raytracing thought is still amd? 🤷‍♂️
 
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With all due respect and please Bo, remember I say with all due respect, fuck off lol. I still don't have one and here in NZ there is fuck all stock unless you're buying it 2nd hand for which scalpers will rinse you.

Retail PS5 here is $810 I think. These scalpers are asking for north of $1400. Some cunts even want $2000. I've not received any notifications from any stores on new batches of PS5's.

I'm going to lose my shit soon. My Series S needs to take a fucking nap.

I can't send you one from here, because it's 5kg so that's 33-42 OMR ($85.5-109.2 USD) alone with $559 + 5% VAT.

It's sad to be you, enjoy your GamePass.:lollipop_wink_tongue: I sacrificed myself last time to make you avoid the S and got banned. :lollipop_tears_of_joy:
 
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Is VRR something that only some people will notice?

I haven't experienced it myself which is why I'm asking.
If you can notice the stutter you can notice the effect of VRR.

It evens out frame fluctuations. Instead of displaying 57fps unevenly over 60 screen updates per second, it can display 57fps evenly over 57 screen updates per second.
 
With all due respect and please Bo, remember I say with all due respect, fuck off lol. I still don't have one and here in NZ there is fuck all stock unless you're buying it 2nd hand for which scalpers will rinse you.

Retail PS5 here is $810 I think. These scalpers are asking for north of $1400. Some cunts even want $2000. I've not received any notifications from any stores on new batches of PS5's.

I'm going to lose my shit soon. My Series S needs to take a fucking nap.

NZ represent!
In the same boat.
 
Apparently that leak was about resolution parity. Sony forcing the studio to not give Xbox an advantage. We see if that's true soon.
So, Sony's rumored forced parity clause is working for them...

There was no leak. It was Xbox fanboys taking an article out of context. This was debunked by several people.

Guys need to stop spreading these fake rumors.
 
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Apparently that leak was about resolution parity. Sony forcing the studio to not give Xbox an advantage. We see if that's true soon.
You can't be serious. Would be a shitty show at higher resolution performance wise on series X. The only time when it runs better during the gameplay, nothing happens on the screen.
 
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There was no leak. It was Xbox fanboys taking an article out of context. This was debunked by several people.

Guys need to stop spreading these fake rumors.

Debunked where? Technical parity reference here is very suggestive: Sony wants everything to remain identical. There even a warning about exclusive content on other platforms.


viM895S.png
 
Now you hear this (we all knew it would lose more than just resolution and texture quality and effects, we expected lower framerate and losing RT too… yeah sure bud… that is exactly what Xbox fans were saying…), back when it was announced it was a loud chorus of same gfx as the XSX just at a lower resolution. This is rewriting history but oh well 🤷‍♂️.

A digital only XSX with 512 GB of SSD could have been sold for $349-399 and avoid holding XSX back.
The entire point about "no not true, it could not hold it back… it is the same HW at lower resolution, you do not need to really worry about it when developing it, develop for the XSX and flick a switch"… well…

Whatever. I will buy the PS5 version anyway. But the XS version is very solid if you only have that system. Its not that hard to grasp really. I mean, if the X and PS5 struggle to hit consistent 60fps in RT mode, I didn't expect the Series S to hold the same framerate no. Perhaps at 1080p res. It does deliver a 1440p/60 experience for this game though.

But you shouldn't worry so much. If XS is really holding things back, how is the PS5 version not significantly better than the Series X version? It has nothing to do with Series. I don't think Hitman 3 on Series X was held back by Series S too. The reason you see lower res and gimped RT on S is exactly that; its likely because developers aren't holding things back for S. It doesn't add up what you mean, complaining about S not reaching targets but holding the others back at the same time.
 
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subject to material platform limitations

This has been repeated over and over.

Material platform limitations: The hardware specs between the PS4 pro and PS5 are not the same. There be differences.

Sony definitely has a clause here that Series X and PS5 should remain close.

Sony even (document real?) underlined three headings> Content, Feature and Technical parity" Technical parity would mean the visuals. If Sony wants technical parity with the Series X that means to have a similar resolution.

Is the document real?
 
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Debunked where?

Well this performance comparison for example. The two systems can run the game exactly the same but the developers chose not to do that. Plus someone pointed out a difference in the RT implementation as well.

Is the document real?

As Hoeg and Zhuge said it's the interpretation that's the issue. The document doesn't say " you must downgrade the XSX version" for example.

It is not saying Xbox Series can't run at a higher resolution. It is saying if the PS5 is technically capable of running at the same resolution as Xbox, then Capcom needs to ensure it does that

Seems like that's the case here and Capcom didn't downgrade the XSX performance to match the PS5s since it performs better in this comparison. I believe some are just underestimating the PS5s peformance in comparison to the XSX.
 
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Material platform limitations: The hardware specs between the PS4 pro and PS5 are not the same. There be differences.

Sony definitely has a clause here that Series X and PS5 should remain close.

Sony even (document real?) underlined three headings> Content, Feature and Technical parity" Technical parity would mean the visuals. If Sony wants technical parity with the Series X that means to have a similar resolution.

Is the document real?

Watch the video DeepEnigma DeepEnigma posted

The content, feature and technical parity are subject to the PlayStation console limitations

It is not saying Xbox Series can't run at a higher resolution. It is saying if the PS5 is capable of running at the same resolution as Xbox, then Capcom needs to ensure it does that
 
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Well this performance comparison for example. The two systems can run the game exactly the same but the developers chose not to do that. Plus someone pointed out a difference in the RT implementation as well.
Equivalent version to PS5 is Xbox series X. Remains to be seen if the resolution is identical.

Better RT on Xbox is not surprising with a higher core count. Core count is the reason there are differences in teraflop performance.
 
Equivalent version to PS5 is Xbox series X. Remains to be seen if the resolution is identical.

Better RT on Xbox is not surprising with a higher core count. Core count is the reason there are differences in teraflop performance.

So now you see that the parity clause isn't a thing. Also interesting that someone pointed out better smoke effects in the PS5 version.

Could be a case of tailoring the game to each systems strengths.

Edit: Just realized the RT looks the same between the XSS and XSX version. Could just be just the way the API is handling it.
 
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Anyone know if the ps4 version gets a ps5 upgrade free ? I am torn on which to buy xbox or ps4 . A free ps5 upgrade would make me lean to the ps4 version.
 
Maybe they don't have their monitors/tvs connected correctly. VRR shouldn't be content specific, that's something that is implemented between the GPU and the display. A back compat 360 game should be able to utilize VRR if the display supports Freesync or HDMI VRR.
My guess is the game as V-Sync enabled preventing from VRR from working. The VGTech stats showed 0 torn frames despite framerate drops on Series consoles, and iirc every game has had frame drops on Series vs typically 0 on PS5. I think (I don't know for certain) this is because Series games usually have v-sync disabled?
 
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So now you see that the parity clause isn't a thing. Also interesting that someone pointed out better smoke effects in the PS5 version.

Could be a case of tailoring the game to each systems strengths.

Edit: Just realized the RT looks the same between the XSS and XSX version. Could just be just the way the API is handling it.

ZhugeEX found a similar legal document under Microsoft, and claims its the same wording. However it is not.

MS has only two headings: feature and content parity.

Sony document has three headings: feature, content, technical parity. There a bit of downplaying here going on.
 
Anyone know if the ps4 version gets a ps5 upgrade free ? I am torn on which to buy xbox or ps4 . A free ps5 upgrade would make me lean to the ps4 version.

Here's an article about it. If I'm understanding it correctly you need to buy the Digital Edition to get the free upgrade.

 
My guess is the game as V-Sync enabled preventing from VRR from working. The VGTech stats showed 0 torn frames despite framerate drops on Series consoles, and iirc every game has had frame drops on Series vs typically 0 on PS5. I think (I don't know for certain) this is because Series games usually have v-sync disabled?

That's true. I hadn't noticed the frame times in the initial table. They should always implement a vsync toggle on new titles going forward, just set the default to on.
 
Whatever. I will buy the PS5 version anyway. But the XS version is very solid if you only have that system. Its not that hard to grasp really. I mean, if the X and PS5 struggle to hit consistent 60fps in RT mode, I didn't expect the Series S to hold the same framerate no. Perhaps at 1080p res. It does deliver a 1440p/60 experience for this game though.

But you shouldn't worry so much. If XS is really holding things back, how is the PS5 version not significantly better than the Series X version? It has nothing to do with Series. I don't think Hitman 3 on Series X was held back by Series S too. The reason you see lower res and gimped RT on S is exactly that; its likely because developers aren't holding things back for S. It doesn't add up what you mean, complaining about S not reaching targets but holding the others back at the same time.
A game designed to run on XSS too would likely not be pushing PS5 far beyond the XSX IMHO. It would either drag both down or be left behind with much crappier performance. What XSS hurts the most are Xbox console exclusives as it adds one more HW profile for devs to optimise for (and weigh down the recommended specs required on PC too since you will be thinking "what about PC's then").
 
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ZhugeEX found a similar legal document under Microsoft, and claims its the same wording. However it is not.

MS has only two headings: feature and content parity.

Sony document has three headings: feature, content, technical parity. There a bit of downplaying here going on.

Not really otherwise performance would be the same between the two. Like I said if developers wanted parity they would make the two versions clones of each other.
 
Not really otherwise performance would be the same between the two. Like I said if developers wanted parity they would make the two versions clones of each other.

The RT performance would be automatic. The raw power of Series X would do that anyway. Parity with resolution is a decision the developers make.
 
Not really otherwise performance would be the same between the two. Like I said if developers wanted parity they would make the two versions clones of each other.

They seem like clones for the most part as they are. The systems don't use the same underlying api, that alone could create some subtle differences. You'll even sometimes see very subtle differences between AMD and Nvidia GPUs running the same api, they must process the apis ever so slightly different in those cases.
 
The RT performance would be automatic. The raw power of Series X would do that anyway. Parity with resolution is a decision the developers make.

Again they could always reduce the resolution of the Series X version so there wouldn't be any performance issues on the PS5. Seems like they chose to make the PS5 version match the Series X version at the expense of performance. It really isn't about downgrading the Series X version to match the PS5 otherwise they would perform the same.
 
Here's an article about it. If I'm understanding it correctly you need to buy the Digital Edition to get the free upgrade.

Thanks . Ugh , I hate buying digital unless it's the only option. I have a ps4 pro and some xbones but not a 1x . So ps4 on my pro would be the best performance for what I currently have to play on. But no free upgrade on physical is rough.

If I get the xbox version its covered already for the series x , but my initial playthrough on my xbone would not be as good on my pro. Maybe this will motivate me to get a series x faster than I thought. Halo in fall would be nice...
Hmmm decisions decisions.
 
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