Halo Infinite PC Overview Premiere

Vasto

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The PC and Sandbox Teams for Halo Infinite have built the PC experience from the ground up to ensure you have a great experience in-game, out-of-game, and off the screen. Buckle up, and hear directly from the devs about what you can expect at launch on December 8.
 
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… does this imply that Ray tracing still won't be available in the game at launch despite the year long delay?
it doesn't imply, it explicitly states.

There are higher priorities than getting raytracing in for PC and maybe XSX when trying to ship a game.
 
… does this imply that Ray tracing still won't be available in the game at launch despite the year long delay?
Thats literally what they are saying.

We saw the game at 4K was already using 8+GB of VRAM, they are gonna be more optimization passes and a need to get the game playable on AMD hardware with Raytracing on.
Unfortunate the MS/AMD relationship is strong cuz no DLSS either atleast at launch which is a bit of a bummer.

Just happy they are actually paying attention to PC and its not a lazy port.

Im so tempted to go Ultrawide.

EDIT:

Thank god for their crossplay options for ranked.
Controller, M/KB, and Open Season motherfuckers.

Controller ranked all day....on a PC....if they got the controls right.
 
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DRM Free
Anti-Cheat
Lowest Latency Control
Custom Controls
Ultra-Wide Support
Heavy PC customization
PC Level Option Customization on Console
Ranked Console Hopper
Ranked PC Hopper
Ranked Cross-Play Hopper
Halo Infinite RX6900XT
Xbox One, Xbox Series, Windows and Steam cross-play
Cloud Saves Across all platforms
 
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A video showcasing all the neckbeards from the basement that actually make the game work was a good decision. I'm more optimistic about Infinite being told by a guy that hates cameras that the game will not suck than if some danger-hair tells me the same thing.
 
Even though I don't like the game since I feel it's nothing like a real Halo game, I do appreciate the effort they are putting for the PC version.
Really? what is a real Halo game then? Halo CE is the original and that plays very different to Halo 3, so I presume you are talking about CE?
 
No co op and no ray tracing at launch is bomba news for a year delay

not if you're among the 90% of people that don't play coop.
Ray tracing is low priority for launch, anyway. And you were never going to play this anyway.

Don't you find constant console warring tiresome?
 
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not if you're among the 90% of people that don't play coop.
Ray tracing is low priority for launch, anyway. And you were never going to play this anyway.

Don't you find constant console warring tiresome?
You aren't getting paid for this. You do know that right? I'm not console warring in the slightest. Im addressing a concern with a singular game.

I also like pretty things and I have friends (sorry Im not like you) so I indeed WOULD play this co op.
 
Maybe if they just include this in the Master Chief Collection as a $9.99 add-on people will enjoy it?
 
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AMD partner..

Cringe Reaction GIF


Can't think of a single time that brought something interesting.

Hopefully, like Deathloop, they break away from just AMD and implement DLSS in an upcoming patch.
 
I don't give a damn about Ray Tracing at launch. Give me the best campaign they can put together for launch absent ray tracing and whatever other work they would need to do in order to optimize it for ray tracing. Focus everything on delivering the most awesome, polished campaign experience first. After they've done that successfully, then they can look into bringing us a badass ray traced update along with the co-op experience.

The core game comes first. Anything that could potentially get in the way of the core campaign experience out of the gate need not be a priority for them. I'm happy with things being handled afterwards, same as Insomniac did when they initially launched with only a 30fps RT mode for Miles Morales, and would later add 60fps RT about a month or so after. We know 60fps is the only option in Halo Infinite, so they can't launch even with a 30fps version of it, and they're likely to go for a different approach and use ray traced global illumination instead.
 
Thumbs down for the AMD sponsor shitty deal.

We can look forward to poor quality ray tracing with no way to fix it if Far Cry is anything to go by.

At least with Nvidia sponsored games we get DLSS and ray tracing which has several settings allowing people with AMD GPU's to turn the feature down/off.

When it's AMD sponsored it's typically just bad for everyone.
 
Raytracing is in no way important to the game experience nor to the everyday player, so keeping it a post-launch update was the right move.
 
I don't give a damn about Ray Tracing at launch. Give me the best campaign they can put together for launch absent ray tracing and whatever other work they would need to do in order to optimize it for ray tracing. Focus everything on delivering the most awesome, polished campaign experience first. After they've done that successfully, then they can look into bringing us a badass ray traced update along with the co-op experience.

The core game comes first. Anything that could potentially get in the way of the core campaign experience out of the gate need not be a priority for them. I'm happy with things being handled afterwards, same as Insomniac did when they initially launched with only a 30fps RT mode for Miles Morales, and would later add 60fps RT about a month or so after. We know 60fps is the only option in Halo Infinite, so they can't launch even with a 30fps version of it, and they're likely to go for a different approach and use ray traced global illumination instead.
Global illumination is a much more demanding form of RT
 
The game is mere weeks from going gold, campaign will be coming in December, choo choo mofos!
 
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