How could they retroactively gimp an already released game? The point is that they can release inferior versions thereafter and poor hardware interoperability and use the excuse you are using "No incentive" for comparable versions on PS. Deathloop I'm not sure why it's even being brought up. It was before the acquisition and Sony had a contract for it which I'm sure mentions content and feature parity like most of their contracts:What? They did not published next-gen upgrade for Hellblade. Not gimped OG version of the game. They did not published native PS5 version of Psychonauts 2 because crowdfunding campaign was for PS4 version so there was no incentive for Microsoft to push for PS5 native version of the game. Basically, game was not released on PlayStation 5. They did not "gimped" Psychonatus 2. If there was no promise for PS4 version of Psychonauts 2 in Fig campaign, game would not be released on PlayStation at all.
Deathloop (which is most recent example) has complete feature and content parity. Same for Minecraft Dungeons. And same will be probably the case with Minecraft Legends.
"each version of the game available on PlayStation platforms [must] maintain content, feature, and technical parity (subject to any material platform limitations) with any equivalent version of the game or DLC released on any other competitive platform or PC/mobile platform".
Last edited: