Tommi84
Member
But you mean Series S or the whole MS ecosystem? Because MS forces you to support Series S.He's free to ignore the console. Nobody is forcing him to make games for it.
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But you mean Series S or the whole MS ecosystem? Because MS forces you to support Series S.He's free to ignore the console. Nobody is forcing him to make games for it.
But you mean Series S or the whole MS ecosystem? Because MS forces you to support Series S.
This is something I can think of a valid point, considering XSS is basically lower powered GPU XSX, which should be used to its full extend when the full API is released but it's not.Then the question becomes did they have access to them in the SDKs
Exactly, its common sense. Multiple devs have said the same thing about the Series S.No surprise. Everyone knew the deal the second the Sbox was revealed.
I dont understand why. The Series S has an on-par CPU and getting "rid" of it would be no different than getting rid of mid-low specced option in PC ports. Am I missing something here? Just seems like complaining for the same of complaining.
Devs/Publishers just have to decide if they want to release games on Xbox and make sacrifices to have them run on the Series S or just only release the game on PC and PS5.
Exactly, its common sense. Multiple devs have said the same thing about the Series S.
The Series S was a desperate attempt to increase the install base for Xbox and it was a mistake.... It is what is it, they just have to move on because this same conversation has gotten old.
Devs/Publishers just have to decide if they want to release games on Xbox and make sacrifices to have them run on the Series S or just only release the game on PC and PS5.
Yup, always Said this. The Series S i holding game development back. MS knew what they were doing and all you fools believed and supported them. Like i always say blame yourself for supporting rich companies like sheep, they will always shit on you in the end. Enjoy!
Do you think devs are crying over Series S specs for games that are already released?Of course they have access.
Yet Scorn is first game to use DirectStorage. Forspoken is second known (on PC only).
VRS 2.0 is used sparingly, Mesh Shaders is not used in any game (as far as I know). Same for SFS.
So, devs have all those unused tools and many of them are literally to get around main complaint about Series S (memory) and yet they are not using them.
How can the Series S "hold games back" when PC exists? There are AAA games released now that run on RX580sYup, always Said this. The Series S i holding game development back. MS knew what they were doing and all you fools believed and supported them. Like i always say blame yourself for supporting rich companies like sheep, they will always shit on you in the end. Enjoy!
Just wanted to clarify here that I've never claimed that MS marketed it this way. Me saying that console is a bridge is my own personal opinion based on my observations. As you've stated, Series S is being marketed as a lower spec current gen machine. From my perspective, that itself is the problem, and will become a bigger problem as we speed up towards current gen only games.This is totally incorrect, Series S is not a bridge between One X and Series X was never marketed as that and looking at the specs it doesn't look anything like that either.
That's the problem they don't have a choice, it's forced on them by ms, and they can't just release any crap on xss, they have strict requirements .It can't be ideal but as long as the developers choose to do it it's their problem.
Yeah, definitely a super stupid move from MS.Series S is stupid and I don't care if I get banned for saying it
They never provided a breakdown of sales between the Series X and S. Are maybe I missed that?The S has been a huge success for MS.
Don't you think a 1440p60 game on X should be able to do ~720p30 on the S without doing much other than maybe dropping the texture resolution?
I suppose the series s ain't bad if you don't mind 480p 30fps in future current gen only games.
If Sony made the move instead of MS, they would get several awards and praises just for the idea to have a lower entry next gen machine.
They can't go to 720p because that would mean this console was falsely marketed by MS.IMO the devs are trying to push the XSS too far.
I think nobody would be angry, if future XSS games run on 1080p or 720p.
that's literally not true at all. It was marketed as a 1440p console, which many games are 1440p on it. Saying they can't go 720p (or any resolution for that matter) because it would be falsely marketed is dumb as hell. Then Microsoft and Sony both are falsely marketing XSX and PS5 for saying they are 4K or 8K consoles and then games run at 1440p or lower on it.They can't go to 720p because that would mean this console was falsely marketed by MS.
MS marketed the Series S as a next gen console that only has the limitation of doing 1080p, when clearly that's not the only limitation which is the issue.
that's literally not true at all. It was marketed as a 1440p console, which many games are 1440p on it. Saying they can't go 720p (or any resolution for that matter) because it would be falsely marketed is dumb as hell. Then Microsoft and Sony both are falsely marketing XSX and PS5 for saying they are 4K or 8K consoles and then games run at 1440p or lower on it.
There is no requirement of resolution for a game to run at for it to be sold and played on any console.
XSX and PS5 dont always deliver 4k games.They can't go to 720p because that would mean this console was falsely marketed by MS.
MS marketed the Series S as a next gen console that only has the limitation of doing 1080p, when clearly that's not the only limitation which is the issue.
Looks at SH2 remake and FF16.Simple publish on PS5 and PC problem solved
What about them?XSX and PS5 dont always deliver 4k games.
So what about these consoles?
If half of the Series level Xboxes sold are Series S... I think it is possible the Series S could end up being a "Sega level" blunder by mid generation. Of course, MS has the money to survive a 1000 blunders.Indeed not, but it's just one example - and I'm not saying it won't impact game design on beefier systems, but Microsoft already decided to release a budget console with the promise that it will play the same library of games. To walk back that promise so soon after they already shipped however many units would be an incredibly bad look. Guess it depends how well it's selling to what markets and if they think they can get away with it.
What about them?
We are talking about the Series S and the fact that you think devs should release games that can only do 720p lol
True PC gamers don't give a fuck about games made for mouth-breathing dudebros like FIFA, NBA2K, and COD xxxxx!Bullshit. Devs know what hardware their audience have. And they want...you know...sell the game to the widest possible audience.
Why tf do you think EA waited 2 years to make FIFA on PC "next-gen" and devs of NBA did not make PC version of NBA 2K "next-gen" to this date?
Do you really think that if games like CS:GO, Lol or Dota 2 required RTX 2080 they would be as popular as they are now?
I think the point of the Series S, because of the economy, increasing dev costs and graphical fidelity, alot of the more casual gamers will just want to keep their Xbox ONE/PlayStation 4 for more years, Microsoft is offering an affordable jump to current gen because they want to aggresively target that market with reduced price and GamePass, they want to pass PlayStation sales numbers this time.As always stated, the Series S was stupid from the jump. While I empathize with those less than who can't afford the cutting edge, they have to wait for sales or save up like I did once upon a time. I couldn't afford a PS3 in 2006. I didn't get my first one until 2008 and the MGS4 bundle. Had to save and plan for it. IF this is true, hopefully it finally reaches Microsoft and progress can be done.
Do you think these big aaa pubs want to limit themselves to who can buy their game? These companies try to cut costs anywhere they can left and right. Yeah i'm sure all the big aaa pubs are drooling at the thought of spending more money and allocating more resources to create these huge eye watering games. If anything they prob welcomed it since it means they can cheap out longer.Do you guys really think mainstream triple A developers like Activision, EA, etc. are going to come out and publicly shit on the Series S?
If MS doesn't eventually drop the requirement for developers to release both an S and X version then what is going to eventually happen is the PS5 and PC will be the systems where you can find cutting-edge games (among everything else) and XBox will be the system where you can only find games targeted to the lowest common denominator . Not saying games with low requirements can't be great (Hades, for example), but some of us want to be blown away by new games like the Dooms, Quakes, Half-Lifes, Gran Turismos, Last of Us, Uncharteds, Dead Risings, Gears of War, etc. did in their time. Geeez... imagine iD fucking Software being hamstrung by a goddamn Series S (Carmack or no Carmack).Some think that scaling is easy like it's a toggle. It's only "easier" for res and frames
Even Phil acknowledged that it is more work
"...Absolutely, it is work. There's no doubt about that. The fact that you have two performance specs now, I'm not going to stand here or try to PR somebody and say two different specs is the same as having one spec. It's not. We're doing this because we want to expand the market."
We are talking about a budget next gen console which can be bought for less than 299€ or $ and we have upscaling solutions or other options like reducing the fidelity.What about them?
We are talking about the Series S and the fact that you think devs should release games that can only do 720p lol
If these same devs are developing for PC, then I wonder about how genuine their argument is.