DragonNCM
Member
Counting money?I'm legit curious what 336 developers at Valve do all day.
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Counting money?I'm legit curious what 336 developers at Valve do all day.
I will agree to disagree with your definition of a great RPG. Avowed is mid RPG with perhaps fun combat, IMO of course.Avowed is fantastic, if Outer Worlds 2 is the same quality, shit man that's two great RPG's from the same studio in the same year.
Workhorse studio.
Time of day is, in fact, dynamic.Everything in avowed is so scaled back and static. No dynamic time of day, foliage barely moves except for certain types of grass. Feels Iike something that could have been done last gen easily. Poor use of UE5. Outer Worlds 1 was even shittier. Not looking forward to the sequel.
Time of day is, in fact, dynamic.
Nope. If you do go to camp, it will become night and reset the timer, though. So if you go to camp too frequently, you will never see night, that much is true.What? I’m past the tutorial area. Only time it changes to night is when I camp.
Nope. If you do go to camp, it will become night and reset the timer, though. So if you go to camp too frequently, you will never see night, that much is true.
It does take a bit of time, not sure how long it is though. I just experienced sun up a moment ago while adventuring at night. It is slower than most game cycles, though, I think.The fuck? I’m looking at shadows in the game and they never move, and only camped like 2 or 3 times. Unless it takes a really long time to change time.
Oh boy, I thought it said Fully Woked Edition.
It does take a bit of time, not sure how long it is though. I just experienced sun up a moment ago while adventuring at night. It is slower than most game cycles, though, I think.
I keep playing till its nighttime before going to camp. I enjoy the scenery at night.You’re right, just did a google search. I guess it’s just a combo of long day night cycle, camping resetting time, and me being not that far into the game (still only got fish Garrus with me). My bad.
"Mild success" doesn't inherently mean "mediocre" game. It is better interpreted as aiming for AA type releases and mild success meaning mild financial success. Of course they aren't saying they want their game to be "mildly good", this take is dense. This is a smart business strategy in an industry with exceedingly inflated development costs. Any other time, Gaf members going on about how certain studios should make smaller and more manageable games and more often, but when one talks about doing it out come marching the auto "slop" posts. My new, least favorite word in the world with how excessively overused it is as of late.
History and reality don't matter, "Gamepass slop".
The issue is that some of those games, like Avowed and Outer Worlds, are just mid/ok games that don't deliver on most gamer's expectations for that type of titles. AtomFall looks more intriging as a game than any of those, for example, and it's a mid-budget game too. I'm not of the opinion that Avowed or OW are bad, but they do nothing for me or apparently for most people, Avowed especially. I hope Outer Worlds 2 turns out to be more interesting than the first, but I'm not keeping my hopes high.
I just can't get behind Avowed being "average". I wish there were more "average" games like this, if this is "average".So that's basically the issue I have with Obsidian: it's not their "AA" strategy, it's games like Avowed and OW. They do feel like Gamepass fillers, average games, even if they are not bad.
They always were understaffed that impacted their ability to provide (and keep) contentAll 850 + Bungie employees be like:
Bungie is small by live service games standardsBungie being that bloated doesn't really surprise me, I wonder what 850 developers at Bungie do all day
ABK has 4 live service games and those require a lot of people.ABK is the most surprising, 13000 just to make Call of Duty reskins every year and along with 1 or 2 blizzard games per decade?
I only know of CoD and Diablo, which are the remaining 2? Do you mean their mobile offshoots?ABK has 4 live service games and those require a lot of people.
CoD (I included whole franchise with yearly, warzone and mobile into one), World of Warcraft, Overwatch and Candy CrashI only know of CoD and Diablo, which are the remaining 2? Do you mean their mobile offshoots?
I'm legit curious what 336 developers at Valve do all day
Also, Atomfall looks more like a Bethesda style open world, immersive sim RPG esque game, which Avowed and Outer Worlds are not - they are closer to something like KotOR/ME. I could be wrong though, I only watched some teaser and know very little about that game. So correct me if I'm wrong about that.
I just can't get behind Avowed being "average". I wish there were more "average" games like this, if this is "average".
I have no quibles with what you wrote, I think it's a fair opinion. The thing for me is that when I look at OW I see a game that meets expectations in terms of design for a modern RPG title within it's budget, e.g. NPC reactivity in urban hubs. It may have ultimately dissapointed me for seceral reasons, but I think it's a justified approach in terms of budget and strategy. In that sense, I think Obsidian is right.
But Avowed gives me a very different impression, e.g. again the NPC reactivity, which I think is unexcusable. It seems like a title that provides fun with it's platforming/exploration and that could be compared to a "flashy looter-shooter" that satisfies the player. I'm good with that, even if it's not my thing. The art direction and tone are not my jam either, but again that's personal taste. But otherwise it feels...lacking when it comes to some other aspects I expect to be present in a "western RPG" of this type, and I don't mean that it has to be immersive-sim. And it's not like Obsidian can't do it with this budget (and they have done it before). Hope you get what I'm trying to say here. And when I called Avowed average, this is what I meant, but maybe it's not the best way to describe it: I can totally see the overall experience being above average for a many people, especially the combat and the platforming/exploration.
Regarding the criticism that some people (not you) have made by comparing Skyrim to Avowed, I think it misses the point and is unfair. KC2 has been praised to the heavens and doesn't have the interactivity that Skyrim has e.g. with every object in the environment. Neither does it go as far with the physics either. The Witcher 3 has nothing to do with deep world simulation unlike the former two titles but it doesn't break immersion either e.g. when you are in a city and how it feels alive. So, the point isn't that every RPG needs to be Skyrim or do deep NPC simulation; the point is that there things in Avowed that are difficult to justify by their absence, especially in this day and age and even with an AA budget. And they did it much better in OW, even if the game overall can be critisised in other aspects.
Anyway, that's my 2 cents. Thanks for the discussion.
Agree with this. It wont change much for me as far as enjoyment is concerned.As far as adding things like interactive wildlife, NPCs meandering about town, that would have no impact on my enjoyment of the game, personally. People are missing a really good game if this kind of thing is what's holding them up.
I have a really hard time believing that if NPCs meandered around in town and you could attack boars in the wild that suddenly people would like this game. There is more at play here IMO.
One of my favourite games.how was grounded? I thought it looked neat but never played it
how was grounded? I thought it looked neat but never played it
They were around 20000. After a few years not renewing contractors, rewarded voluntary early retirements and some small layoffs they're between 18000 and 19000 now.Does anyone have a headcount of Ubi's total workforce?
Until last year they released an expansion almost as big as some stawndalone games, this (or next) year will release Marathon, they have a new IP that will be published under PS Studio, a Destiny game for mobile developed with Netease that will be released this year, are working on movie/tv adaptations of their IPs and not sure if I forget something else.WTF are all those people at Bungie doing? Do they just recode the entire game for every new Destiny patch? Guess they are scamming Sony as much as their players.
Microsoft's insomniac.
Both overrated.
I'm talking lately, not when they were making new vegas\kotor 2 and other old beloved games.Talk about an insane statement LOL! You people have clearly lost your minds.
I'm talking lately, not when they were making new vegas\kotor 2 and other old beloved games.
Nah, making a lot of games of variable quality in a short amount of time fit the description to a T, unless you are one of those who think that sp2 is actually a 92 on mc and that the last ratched wasn't meh as fuck, in that case, we have nothing to discuss.No I was more speaking on your thoughts on Insomniac. Current Obsidian shouldn't be compared to them at all.
Industry is okWhat a total mess game industry is right now...
Destiny expansion packs aren’t filled with scripted events, and the gameplay loop and just doing the same mission over again. The game missions are linear so they don’t require much thought other than looking cool. The enemy AI doesn’t change, and new enemies are just reskins of existing enemies. They add a ton of armor skins for the store, but I’m pretty sure most of the staff aren’t artist. With the quality of the content they release 800+ people seems excessive.Until last year they released an expansion almost as big as some stawndalone games, this (or next) year will release Marathon, they have a new IP that will be published under PS Studio, a Destiny game for mobile developed with Netease that will be released this year, are working on movie/tv adaptations of their IPs and not sure if I forget something else.
Destiny 2 continues being a top 10 grossing game of the year in Steam, in 2024 was also a top 10 grossing game on Epic Games Store, one of the top 20 most played games on Xbox and some months also appears in the top 10 F2P PSN games, so I assume may be in the top 20 of 2025 PSN games (not in the top 10).
After Pentiment it seems like he was doing internal consulting work and not in charge of any game. Seem like from the NWN2 days Sawyer has been like a hired gun they use to get games shipped.Im sure Sawyer is started on a 5th game too.
That's interesting. But even if it's not him personally directing something or writing (I hope he is), they have other games already well into pre-production if OW2 launches this year.After Pentiment it seems like he was doing internal consulting work and not in charge of any game. Seem like from the NWN2 days Sawyer has been like a hired gun they use to get games shipped.
WTF is Bungie doing with those 850 people?![]()
Obsidian CEO reveals it's just half the size of many triple-A studios, even as it prepares to launch its 4th game in 5 years
Pint-size powerhouse.www.pcgamer.com
As reported by Windows Central, Obsidian CEO Feargus Urquhart revealed the extent of the studio's expansion since it was acquired by Microsoft in a recent interview with IGN. Since 2018, Obsidian has grown to nearly 300 employees, which is still pretty lean in the triple-A space.
"When we came on with XGS and Xbox , we were about 170, 180 people," Urquhart told IGN. "And through the course of the last five or six years, we've not only grown the studio to about 285 people, but we also have a lot of really good co-dev partners with Heavy Iron and Beamdog."
For comparison, here's how large some other major developers are:
Looking at those numbers, I'd put Obsidian at the lighter end of "midsize," a welterweight studio. That's something that makes its incredible productivity in recent years all the more surprising. As game budgets increase and five-plus-year development cycles become the norm, Obsidian has released three games since 2020—Grounded, Pentiment, and now Avowed—with a fourth, The Outer Worlds 2, due by the end of the year.
- Bungie: 850
- CD Projekt Red: 615
- Larian: 470
- Bethesda Game Studios: 450+
- Insomniac: 450 (YouTube video cited by Wikipedia has since been removed)
- Naughty Dog: 400+
- Valve: 336
- Sony Santa Monica: 250
- BioWare: Fewer than 100 (down from over 200)
- ZA/UM: ~70
We're not talking Valve levels of exerting more industry influence than 10,000-person conglomerates like Ubisoft or EA, but Obsidian's still a studio punching above its weight. Clearly, there's something to be said for the developer's "100-year plan:" Assume each game will be a "mild success" and not a sales record-breaker, and allocate time, money, and staff accordingly. Obsidian's games don't push the envelope in terms of graphics or simulation tech, but instead impress through design, writing, and art direction. In a recent Bloomberg interview, Avowed lead Carrie Patel quoted the team as consisting of 80 people in 2021, or about a third of the studio.
The sober, restrained sense of scope Obsidian's opted for in recent years stands in contrast with its wildly ambitious early games like Knights of the Old Republic 2 or New Vegas, which attempted to deliver on visionary promises in plus or minus one-year development cycles. They were amazing games, but they also wound up screaming across the finish line on fire and with their wheels falling off, and the studio underwent layoffs with its doors almost closing for good in the early 2010s. Obsidian's strategy is also an outlier in the games industry right now, with larger teams requiring more money and time to make games that each need to be a smash hit under threat of mass layoffs, while not necessarily having the vision or promise to justify such investments in the first place. I love sumptuous triple-A excess as much as the next guy, but not everybody is going to make Cyberpunk 2077 or Baldur's Gate 3.
And Obsidian has proven that the games resulting from more disciplined development practices won't be an inferior product or a downgrade where it counts. Pentiment and Avowed are among my favorite games of recent years—sorry Grounded, not a survival guy, but Fraser really liked you—and I've certainly enjoyed them more than most of the mega-budget fare on offer.