'The devs'?
There's only ONE dev in the OP. ONE. And that dev is clearly talking BS. Nobody sane is having meetings asking to drop Series S because that's already a given that isn't happening.
He does mention many developers having approached MS, the proof of which you or I do not have. While the story does sound suspect if you want to dismiss it out of hand that's up to you. This also is not the first reporting of devs having issues with the S.
so far, there's nothing released or on the horizon that can't have RAM requirements reduced by reduced resolution and texture size.
But thats the point, you'll be non the wiser for every game released this gen, but behind the scenes some/many developers are having frustrations and will have to make compromises at the early stages in development of a game. Due to NDAs we'll probably never know what the issues are but I feel developers should be given enough credit that their issues / frustrations are true.
Certainly, optimizing for the smaller memory pool on Series S will lead to dev difficulty.
So looks like you DO understand where some devs might be coming from.
on the flagship consoles, You will never get anything different from what devs planned to implement. Development - as always - will target the flagships and passes will be made to step down the games to run on Series S.
But that's not how development works, Series S will be in mind from the start. Not just for graphical features, I mean all the other things like game design, the scope of the game and any features they'd like to include during gameplay. In fact it could be anything we're talking next gen games here, the requirements for anything will be higher. I'm trying to give examples beyond the usual just lower res / textures solution as its obviously more than that. Ram for game design cannot be reduced in size. If even after you've optimised your game to hell and back lowered res, reduced textures and assets and still can't get your game to fit in RAM, well now its time to reduce the scope of your game so everything fits.
I've seen this theory put forward multiple times and This has always seemed like console warrior's wet dream.
Certainly not a wet dream of mine, I just put it out there as a possibility, a solution if you will if the terms are favourable. Even if its only one developer who chooses to go that route that would be an unfortunate side effect of MS's cost reducing decision making. I'm surprised by the number of developers that have aired their views online about this. The requirements of a dev are different from game to game the issues could be more widespread but not every dev wants to commit saying it in public. I don't know.