Nope that's not how certification works.
It is, stop talking about what you don't know, Yes, early access also goes through certification. No, a waiver doesn't mean it didn't pass certification it means that the first party still gave the OK. So if that happened once, why would it happen again?
You are not going to get an uncertified build of a game printed on a disc.
Hell, but let's play you stupid game, let's say "Tomb Raider 4 Lara's return again" does get a waiver and it's released on the MS store with a 720p20 game after the first level on Xbox Series X. They send a couple of youtube videos and an excel sheet with key information.
What happened to your 720p20 don't get certified? Does this make sense to you, Is MS going to unprint the discs after they were shipped?
They didn't unpublish Cyberpunk, are they going to unpublish this hypotetical game from the MS store?
Why do devs keep talking all the time about sending builds and patches for certification? Why do, sometimes, updates release on PC because the console version update is "pending certification"? Even for early access games like Rust?
If you want to know more about certification read Rami's twitter thread on it, it even outlines the constant back and forth.
Also touches on how unimportant performance and resolution metrics are.
For example this is a post commercial release clause for MS
Let me ask you, did the Xbox One versions match the performance and resolution of the PS4 version? Does the XSX match the performance/resolution, or hell, even modes as the PS5 all the time? Elden Ring wasn't certified?
Cool, now to the best part, you are cutting stuff here to prove your point, if you paste the full quote you get the examples MS is refering to:
"Software Title feature updates post-Commercial Release. Subject to hardware limitations and announce/availability of development tools, at any time after Commercial Release, with respect to any hardware feature updates made to a Software Title (e.g., HDR, spatial audio) that are available for Competitive Platform versions, Publisher will (1) in its implementation of such features, optimize the performance and technical capability of Xbox Console versions in parity with the Competitive Platform version; and (2) make the same hardware feature updates commercially available for the Xbox Console versions either before or simultaneously with the Competitive Platform version(s). As used in this Section 9.3, "simultaneously" means within [***] of the availability of such hardware feature on a Competitive Platform."
Oh look, they mentioned the examples and weren't refering to resolution/performance, they are talking about matching feature set, how funny. Note the "Subject to hardware limitations" which immediately makes your point moot.
After that:
Cross Generation Licenses. [***] Cross generation licenses must (1) grant End Users rights to both an Xbox One version and an Xbox Series version of the Software Title, and (2) include features and/or performance that differentiates the Xbox Series version of the Software Title from the Xbox One version, as described in the Publisher Guide.
Now for the obligation of making the Xbox series s perform better than Xbox one which you think doesn't exist:
If you kept the same "performing" game with a series s release you wouldn't pass this. Also if you think "performance" here just means fps you are wrong since same framerate but better res is allowed.
Performance and/or features.
Performance OR features.
Or features.
Improved IQ is a feature, no one refers to resolution as performance mate, this is insane.
Hell FIFA 23 is 1080p60 on both One S and Series S, I guess that didn't pass certification, right?
Besides, I didn't say that I said that you have no proof that certification would have harsher performance and resolution metrics over a current gen game on the Series S over a last gen game on One S, not a cross gen game, a current gen game.
You misunderstood what I said, tried to spin a quote and failed miserably… again. I don't understand how do you keep failing at attacking a point I didn't make.
Oh so now you think some metric cutoff actually exists. So tell me what you think it is?
I didn't? What metric cutoff did I say?
I said it's lower than that, because we have games approved with that. It could be 10fps, it could be 10spf, who knows. At some I imagine performance is so bad, that they would reject it. Don't you agree?
Why would I argue an arbritary cutoff point like you? Oh wait you are not arguing that, even though you have 3 different posts at the start with them. how funny.
The consoles were out when the Matrix demo was done.
The part you quoted wasn't talking about Matrix, it was talking about the Xbox One examples. It was in response to you saying "Those games ran at higher res and stable fps on a Series S.". As far as I know, Matrix isn't on One.
Optimised by first party means they were happy with the performance in comparison. They did it. It's a tech demo. They don't have a publisher contract with themselves.
They have with Epic who published the Xbox version, the support work (keyword support work) The Coalition did doesn't mean it was MS who published it.
Published by: Epic Games
Still, yes, first party games also go thorugh certification. Remember Halo 2 failed certification (several times), even thought it was a first party title.
You also have next gen only games like Deathloop or FS2020 that don't run at 720p20fps so isn't the fact that no game brings it to its knees kind of the point? They are optimised well.
Or publishers have the decency to not publish that and the Series S is strong enough to handle those games? Why must it be a certification thing?
Why isn't there a game about a green elf chooping down trees, maybe MS certification also denies that.
Keep digging that hole mate, this latest post just show how desperate for a gotcha you are.