Klayzer
Member
I'd much rather pay the better indies for their low-budget, but passionate creations than be part of a AAA microtransaction future. It's not gaming - it's commerce with a gaming skin.

I'd much rather pay the better indies for their low-budget, but passionate creations than be part of a AAA microtransaction future. It's not gaming - it's commerce with a gaming skin.
Only if you like playing a certain kind of game. The game design changes completely to accomodate the F2P model. The kind of games I enjoy would not work with the F2P model. It isn't about being an old head. I have played multiple F2P games and played lots of F2P mobile games. After years, I realized F2P games go for a quantity over quality approach. Most of the content either involved cosmetics or grinding or repetitive RPG mechanics.F2P is in a good place despite all the old heads complaining. It's a game that's free with cosmetics up for sale. I might spend 50$ on a game I put hundred of hours into on cosmetics by the time I put it down. 20$ on fall guys , 30 on infinite, 30 on cod (2 years of Warzone) which is 80$ on games I usually would pay 60/ 70 a piece. So yea it's the future, some will spend a lot, some a little and the rest in the middle. The price should be fair but at the same time cosmetics don't affect gameplay and strictly fomo. I think more games will be f2p but we have a decent balance rn.
I'd much rather pay the better indies for their low-budget, but passionate creations than be part of a AAA microtransaction future. It's not gaming - it's commerce with a gaming skin.
Weathercasters are called the weather liars for a reason.Phil Spencer's PR changes like the fucking weather.
He really has no idea what the fuck he's doing. Today he say something, tomorrow another thing, and a week later another thing.
Bro the future is simply "GREAT GAMES", either it can be full priced games, and it can be F2P games, but mostly it's gonna be the full priced games, as for those F2P it's veryspecial and rare to hit the Fortnite, PUBG, Genshin success. Many F2P have failed hardcore and still do.
This should be the biggest news story of the month. It looks like Microsoft finally realized what Jim Big Daddy Ryan realized years ago. F2P is the future of this medium, not GamePass. Obviously both will coexist for a while, but if Phil Spencer is publically saying he only sees 10 - 15 percent revenue potential, a pivot could come sooner rather than later.
My F2P bros, huzzah!
Unironically, a black t-shirt and performance pants...and a 5 year old Rav4 that we got once we had a kid. Both more functional than unique. Dont get me wrong, i understand the yearnintlg to be unique or standout, but to spend money to do so on a digital character that isnt a direct representation of self just baffles me a bit....but to each their own.
There are people who would question why i pay for video games, just as i would question why someone else would pay what i would consider an exhubertant amount of money on them.
No thanks...the moment they implement F2P model with moneygrabs ingame bullshit I will not play single game.
When that future comes true then I will join you.If the future is free to play then I guess I'm free to kill myself.![]()
I never paid those prices as I want foolish enough to own a n64We used to pay 65-$80 for SNES games back in the 90s, N64 games were always around the $60 price point too I believe. I do not have financial hardships, and that certainly factors into things. I definitely used wait for games that I don't have an interest in to hit low prices, but games that I'm interested in I am very willing to spend $ on to support, but I'm not interested in getting ripped off.
I would rather spend $100 on a game I'm going to play and not have to waste time on buying a battlepass to unlock a stupid weapon charm than $20 on 4 games that will just sit in my Steam collection to never be touched.
Bad for you. There's options. Elden ring , HFW and GOW dropped this year. At the same time as OW2, rumble verse etc. I enjoy F2P so it's in a good space. But if you don't there's still many options.No
The bad thing about f2p is that you design the game to create the need to spend, spend sooner, spend faster, spend bigger ammounts and more often… play for as long as possible and keep paying. That is why they make so much money, and it is unstoppable cuse it drives itself.
It is only getting worse.
And Halo Infinite is a F2P game. It's almost like a company can have multiple revenue sources.But, Game Pass is a subscription model, Phil.
You can do both, but both can't be your main focus at the same time.Why on earth couldn't you do both? LOL
Unless you figure that MS/Sony and the rest are going to quit making campaigns and single player content. Just like with Halo, the multi-player component doesn't add value to a subscription, but the campaign does.
I will agree with the point about the online MP subscription, you've got to think that the relevance of Xbox Live Gold and PS+ Essentials isn't all that long for the world with the way things are going. That's why both MS and Sony are trying to transition to a different game based subscription that can still have value.
You are actually proving my point right. F2P games aren't dependent on subscription services (they don't require PS+ or XBLG).If that's the case then every console maker is doing it wrong because they all have paid sub plans for MP and games, but allow F2P MP gaming without needing a sub plan.
Why have MP sub plans and GP and PS+ if they can play Fortnite and such for free?
Guy needs a handler to tell him to shut up for five minutes.Phil Spencer's PR changes like the fucking weather.
Game Pass has gone from 'sustainable' to 'it's profitable for us'.
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Is he now?Why do people listen to Phil Spencer? This dude has been losing since he took over Xbox.
It doesn't matter if MS made those games or not, they are still the top sellers and most active on their platform and I'd say it's the same for others.Am I the only one who thinks this is interesting timing to say f2p is the future not subscription when the cma have been broadsiding gamepass. MS has already put out a few f2p games and none have done well, don't bring up sea of thieves because you have to buy that or use gamepass.
You talk as if over half of the "AAA" announced games weren't either Marvel's: "Insert subname here" or blabla: RemakeFTP will kill the industry. Only a few games are successful, most fail.......it will stunt creativity and new IP's.
I knew this industry was on that downward spiral.....it's been happening for years.
I don't think this is true anymore.Sony can focus on retail sales (primary focus) as well as F2P games (secondary focus).
Clearly the comment went over your head. Spencer is the one that said "F2P is the future NOT subscription models"And Halo Infinite is a F2P game. It's almost like a company can have multiple revenue sources.
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You can do both, but both can't be your main focus at the same time.
For example, Sony's main focus right now is retail game sales. That's why their main focus can't be PS+ because first-party games' availability on PS+ day one eats right into their game sales (their other main focus). It's a zero-sum game. But Sony can focus on retail sales (primary focus) as well as F2P games (secondary focus).
Same goes here.
Gamepass (subscriptions) is the main focus of Xbox and their entire business model revolves around this. They can make and release a few F2P games here and there (like Halo Infinite) but that'd come at the cost of GP growth. Their preference would be to make paid games, not F2P games, so they can put them on GP day one and incentivize people to subscribe to GP.
Every first-party studio that makes an F2P means one less game for GP to push subscriber growth.
The most exciting gaming news stories this fall is about a Dead Space remake, a Resident Evil 4 remake and, now, a Witcher remake. The best selling game this year will most likely be a remake of Modern Warfare 2. We are already on the downward spiral of shit and, yes, F2P will be the death knell for sure.FTP will kill the industry. Only a few games are successful, most fail.......it will stunt creativity and new IP's.
I knew this industry was on that downward spiral.....it's been happening for years.
It feels like only Xbox can have a year without any AAA release and get away with it.
How do they do that? Phil is a good talker, but he can't always talk his way out of it.
Xbox and PS sub plans are growing fine. And that's despite giant F2P games like Fortnite, Warzone, PUBG, Apex and whatever other popular F2P games there are. I think Destiny games are F2P too.You are actually proving my point right. F2P games aren't dependent on subscription services (they don't require PS+ or XBLG).
That's because it's harder to grow your subscription service on the back of F2P games. And to grow your sub, you need more paid games, not F2P games. Which is why I'm saying that these two are opposite strategies that don't synergize well with each other.
Phil Spencer admits F2P is future, not subscription model
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This gif never gets old. lol