lol there's just too much that is in their favor historically.
You're really gonna make me do this on Thanksgiving?

Ok then. Welp, let's take a look at what MS are saying here.
-Low share of console game publishing: Is this in reference to the amount of titles they publish compared to the rest of console game publishers, the amount of unit sales their games have, the amount of revenue their published games generate, the amount of profit their published games generate? Is it per year, per quarter, in general?
None of that is quantified in the statement.
-Low share of console digital downloads: Same as above.
-Low share of console MAU: Also same as above, but taking this stance on MAU is kind of funny because ABK's games (COD, COD Warzone, Overwatch, Overwatch 2, Diablo etc.) combined probably constitute a similar MAU as the bottom
50% of all other console games on the market
combined!
-Low share of AAA games: Again, this is a case of using quantity when it can favor them statistically, but this also works against their argument. This year for example, ABK could have only released MW2 (dunno if that's the only game they have published aside from Warzone 2 launching, though), but with just that one SINGLE game, have generated as much revenue as probably the bottom 20% (or, all games within the lower 20th percentile) of games released this year combined!
What other IP is doing $800 million revenue in two days?
Maybe Pokemon? But, Pokemon isn't the IP in the process of potentially being acquired by a buyer; COD is.
-Low share of game-time on Xbox consoles: Now this one may be true (I am not saying the other ones aren't true, btw, just that they are skewing the perspective in choosing certain metrics that benefit Microsoft's own argument), but again there's a lot of context not covered here. They are including markets outside of the United States, but individually those markets each constitute much smaller portions of gaming revenue than America or certain European markets like the UK.
We already know the reason Xbox as a brand is weak in many ROTW markets but this should really focus on comparisons between Xbox and other platforms in markets where Xbox is actually competitive, two of which in general happen to be two of the biggest individual markets for gaming in general (console gaming or otherwise). I can guarantee you play-time for COD on Xbox in markets like the U.S is a narrower gap between it and PlayStation than just throwing in ROTW markets to sink Xbox's average.
I'm guessing this is their way of saying that second-favorite games which could be very different genre-wise to COD have just as likely a chance of moving to an owner's 'most-played' position as another shooter/FPS does if COD were to no longer be an option.
If I'm reading that right, though, then isn't that an example of Microsoft painting a scenario illustrating intent (even if just as a thought exercise) to remove COD from PlayStation platforms after all?
-Shooter genre not most popular in UK: Yeah, sure, as a genre it may not be, but they're going by retail revenue here to make that statement. That doesn't account for the myriad of shooters that are F2P; a player doesn't suddenly not exist just because they can play a shooter via F2P but may not actually spend any revenue in the game's ecosystem.
So this is kind of another example of skewing the data to a metric favorable for the argument at hand, but doesn't actually account for every element. You simply can't ignore the F2P angle and the other side of it where there are legions of players who play without spending in the ecosystem. They are still players of that game, and that would factor into its popularity and therefore popularity of the genre the game belongs to.
-Shooter genre not most popular on PS in UK: More or less the same as above, but in the case of PlayStation, also leaves out the fact that Sony's platforms have more games released on them, and that affects the variety of games they offer.
This allows for a greater degree in what way certain metrics being measured can skew, and allows more cherry-picking. For example, if the claim is that shooters aren't the most popular for PS in UK based on total released games, then a platform with a lot of games released on it has an increased chance of more non-shooters also being released, which collectively would outweigh the number of shooters released. This can work the same if going by revenue metrics where only shooters are isolated and others are collectively calculated, as another example.
And just reiterating again that going on genre-by-genre basis, shooter games have a higher proportion of F2P-model games than other genres, by far, and like I was just saying above, you can't discount F2P gamers who don't spend on the game, as being non-existent. They are still customers in a sense and would count towards other metrics regardless, so they factor into popularity as well.
They also pick apart one of the most dangerous claims made by CMA, in my view, the idea that the draw of Activision Blizzard's content can't just be simply measured by their market shares alone. But then Microsoft directly tackles that to demonstrate how not so different a COD gamer is from other gamers, also that they don't spend more, they play a range of genres, just shooters even if COD is their favorite franchise, and so much more. A ton of redactions with clear real data. Sony, for its part, has nowhere near the same degree of data to provide defending its claims. It paints a clear picture of one side being a whole lot more transparent than the other, which I think hurts Sony and helps Microsoft and Activision.
I'm guessing you're just reading right along the things you linked and agreeing on face value, but I actually took the time to think over what was mentioned and question some of the methodology of the points being presented. Which is to say, nothing MS are claiming in these points is false, but they are only true if you skew the metrics to reflect the data you want to be reflected, meaning certain things could be completely omitted or not factor at all into the claim itself, when they likely should.
But all companies (and, well, people in general) do this to some degree when they need to reference data to argue their cases (Sony's done it as well, in this very same case!), it's just a matter of doing your best to abstain from the temptation of skewing way too far or too much, which is much easier to do when you don't have billions of dollars riding on the line of an important business transaction. I understand that.
There's a lot more than this, but they effectively kill the claim that COD just does so much for a console, especially in regards to gamers purchasing other non COD titles, that it would be impossible for a system to remain competitive without Call of Duty. Microsoft tears all of those claims down with real data. And these are just snippets with many redactions for real data. This goes on for 111 pages compared to Sony's 22 complaint document. They simply don't have the kind of data to back up their claims that Microsoft and Activision does. It's all speculation and fear-mongering.
Not exactly sure how true or false that notion is, TBH. My belief is that if they are making these arguments focused on mitigating COD's impact if it were to leave a certain ecosystem, then they actually are considering removing COD in some fashion from that platform, which is the original thing Jim Ryan was speaking out against in the first place. And if the idea is that COD being removed off one ecosystem won't change things very much for that platform, it begs the question as to why Microsoft would posit the question to begin with, or even why they are buying ABK, because if COD having exclusivity tied to PS or even being on PS "changes nothing" if those things were to disappear from PS, is it not worth coming to the conclusion that COD or those features going to Microsoft's platform will "do nothing" in terms of their market-share or mindshare?
Because historically speaking, this is kind of false. When MS had COD exclusivity rights in marketing and perks with 360, they dominated the US & UK markets over Sony. Sony obtained such rights in the PS4 generation, and dominated XBO in those markets, though I would add, notably less so than 360 did vs PS3. So maybe Microsoft are operating under the belief that PlayStation as a platform is "too big to fail" and I'm sure they would have loved to have GOW Ragnarok sales numbers at the time they wrote this response to support that claim. But we've already seen PlayStation fall before with the PS3, and it's not like that could never happen again. Sony also claim that part of the reason they can sustain the production budgets for games like GOWR & Spiderman is thanks to the revenue 3P games bring, and there's a good chance a lot of those 3P game sales on PS benefit from the presence of COD on PS and the perks Sony's marketing with COD bring in particular.
I bring that up because there is no way of knowing how much that 3P revenue would drop off if PS lost that content, and Sony's business model as a corporation is vastly different from Microsoft's (yes, Microsoft as a whole
DOES play a part in this, even though they are doing their hardest to isolate the view to just Xbox vs PlayStation). Microsoft could theoretically fund several GOWR, Spiderman 2 etc. games even if Xbox as a division were in the red, just from the money they pull in through Azure cloud, Windows, and MS Office. Whether MS want to admit it or not, their clear financial strengths in areas outside of console gaming, DO benefit console gaming. I mean, that's why they're able to attempt acquiring ABK in the first place, it surely isn't Xbox money being used in the purchase because Xbox doesn't bring in nearly that much in profit to cover the $70 billion costs.
Sony does have other divisions that are profitable alongside PlayStation, but not to the point where they could let PlayStation run into the red and keep it around. By necessity the PlayStation division has to be a lot more self-sufficient and independent than the Xbox division does over at Microsoft, so it actually relies on stuff like 3P game sales revenue a lot more than Xbox does. You can try criticizing Sony for that and say it's their fault they didn't invest in cloud or make a Windows OS, but who
COULD make an OS as prolific as Windows in today's age? In fact it's a bit funny some of MS's accusations towards Sony's console market benefits because MS's enjoyed that for
DECADES with Windows, and to much more dominant degrees. To the point they had to go through an anti-trust over it. MS may've scaled back on that stuff these days, but they still inherently benefit to this day from more deliberate business & marketing decisions they made with Windows in the '80s and '90s.
So what I'm getting that in that regard is if MS have some belief that Sony have come to abuse market power with PlayStation due to prior generations of market dominance, and that they (Microsoft) should be allowed to purchase ABK to counterbalance that, then Sony or some other company can use these same talking points against MS when it comes to the OS space, or business productivity software market, simply by insinuating the same type of practices by Microsoft in those fields (and have more concrete evidence of manipulative practices to boot), as a means of them making massive acquisitions in the OS, software or even cloud markets to counterbalance. I'm not saying it would be a right or wrong thing to do, just that the possibility is there.
But getting back to this deal specifically, I can see just as many arguments favoring Microsoft's idea that PlayStation would be "just fine" without something like COD (idea being that there is nothing inherently special to COD in and of itself or as a game opening up customers to buying other types of games) as there are arguments against that very same idea (which I spoke of in the above paragraphs).
I've already spoke up on this above. Basically, there are historical trends that can be used to disprove this notion that COD does not attract customers to a platform or that COD has no effect in encouraging additional 3P and 1P sales for a console platform.
The fact MS keep bringing this scenario of an absent COD up, also shows some thought on their end that they have at least entertained the idea of making COD an exclusive IP for their platform, which they would not do if they did not feel COD brings any specific benefits to that platform or its ecosystem. Otherwise, why speculate on a possibility of the IP being removed in the first place (and keep in mind, they are specifically suggesting the idea of COD itself being removed, not exclusivity benefits tied to a platform)?
-COD does not drive platform adoption: TBH I think this is kind of a moot point to focus on statistically. The bigger question is if COD drives platform revenue, either in and of itself or in terms of increasing sales revenue of other 3P and 1P titles on that platform. What it may or may not do for MAU engagement on the platform is also of relevance because that can have a bearing on revenue engagement.
The thing is, either MS have decided not to focus on answering that, or simply cannot answer it due to insufficient evidence. Which, they would need evidence from other platform holders like Sony, to provide in order to answer it (keep in mind the same IP can have different metric influences (and different rates of influence) on two different platforms, because the quantity and quality of things that can be influenced by such will differ).
-COD does not drive spend: Again, this is Microsoft ignoring what influence COD's presence as an IP on Sony platforms has in encouraging spending and playtime of other 3P and 1P games on those platforms. COD itself could account for say 10% of total software revenue on the platform, but act as a catalyst for driving 5% of the revenue growth for each IP constituting 50% of the remaining 90% of software revenue.
That could lead to noticeable drop in platform software revenue by way of its absence, and it's something not talked about in any of these bullet points MS brings up. And keep in mind, I'm saying all of this as someone who isn't so much inherently against MS owning ABK, but more so what that could lead to in terms of a domino effect of mass consolidation by big tech and investor groups (at a higher & more significant rate than it's already happened) threatening the independent 3P market & resources.
And I've even laughed at quite a lot of Sony's responses WRT this acquisition, like the claim MS wants to make them "like Nintendo" (I know what they mean in regards to being a lower-priority option for 3P devs & pubs, but model-wise PS is already closer to Nintendo than they are not and have been that way for generations. They just happen to enjoy prevalence with 3P devs/pubs in a way Nintendo hasn't since the SNES/SFC, though, and understandably they wouldn't want that to go away for reasons I described earlier). But it doesn't change that MS have provided some hilarious responses of their own, and it's even funnier seeing journalists & hardcore fanatics sinking countless hours into both discussing this and acting as they're members of MS's litigation team.
So this is probably the extent of how in-depth I'm going to get on the topic for a long while, I just genuinely can't be asked to keep talking about a business deal that does nothing for my bank account, for any large length of time. At least not unless there's some absolutely massive decision reached like the deal getting rejected or going through. I'll probably have a lot more to say in instances like those.