rickybooby87
Member
Summary:
- Powered by Unreal Engine 4
- DF are fond of the games visual make up but say you can spot flaws as well.
- Current gen consoles get IQ and frame rate boost over last gen
- PS5|SX use dynamic 2160p with Unreal TAA. Mostly stays near or at full 4K.
- PS5 and SX are like for like in terms of visual features.
- Series S comes at 1080p with some minor drops but mostly 1080p.
- Series S also cuts foliage density and geometric detail, also no motion blur.
- PS5 seems to run the game at a steady 60 FPS with minor drops
- SX can drop frames and stutters and can drop to high 30s in the intro
- Series S doesn't stutter as much as SX but still prone to drop.
- The day 1 patch on Xbox version causes massive frame time spikes and have other glitches like missing videos on in-game projection screens as well
- PC version doesn't have RT despite it being promised earlier
- Shader compilation offered at launch of the game
- Minor cut-scene drops aside the stutter is far less than most modern games
- General PC specs and comparison with consoles shows higher quality features
- PC supports DLSS2 and FSR 1.0
- DLSS3 frame generation also supported
Thanks

Last edited: