balls of snow
Member
I wonder if the parry timing is easier at 30 fps. Might try it for a second playthrough in quality mode with all those graphics.
30fps will always have more latency then 60fps."DF preferred playing it in Performance mode due to input response in battles."
Do they expand on this? I can't watch the video right now, but if there is input lag in quality mode I might just switch to performance mode. There I was thinking my inability to time parries was a skill issue.![]()
I wonder if the parry timing is easier at 30 fps. Might try it for a second playthrough in quality mode with all those graphics.
Why would more latency make it easier?I wonder if the parry timing is easier at 30 fps. Might try it for a second playthrough in quality mode with all those graphics.
Why would more latency make it easier?
Maybe the concept is that you can see attacks more clearly? Same frames are displayed twice as long.
My man has a hate boner for turn based games for some reason (just check out this post he left in the OT). Anyways, had to leave the good old laugh emoji on that comment of his for being a hater.Looks like the Italians aren't big fans of this French RPG.
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Maybe the concept is that you can see attacks more clearly? Same frames are displayed twice as long.
I can't believe this engine is still praised to this day by some people here. I get that not everyone is Ubisoft to have their in-house engine but if those guys in Plague Tale can it can't be that exclusive…Same on my 4090. And the game itself recommended me DLAA. I switched to DLSS quality and it still hits like 59 fps sometimes in combat. But there are no stutters. It's not perfect but I'm not mad at it either. Oblivion running at 100+ fps and getting stutters is way more aggravating.
Same. Git gud Oliver.I can dodge pretty consistently in Quality mode, honestly, even the fast attacks don't trip me up. Interestingly, it's Performance mode that sees inconsistencies in my gameplay begin to crop up, from not perfectly nailing the QTEs, to more enemy attacks hitting my squad because I missed my dodge by half a frame. It's weird, despite Performance mode absolutely feeling better.
Quality mode for me has gotten just as much use.
- The game does not have native HDR support on any platform
I can't believe this engine is still praised to this day by some people here. I get that not everyone is Ubisoft to have their in-house engine but if those guys in Plague Tale can it can't be that exclusive…
I haven't had any issues with UE5 games, personally.I can't believe this engine is still praised to this day by some people here. I get that not everyone is Ubisoft to have their in-house engine but if those guys in Plague Tale can it can't be that exclusive…
I can't believe this engine is still praised to this day by some people here. I get that not everyone is Ubisoft to have their in-house engine but if those guys in Plague Tale can it can't be that exclusive…
I can't believe this engine is still praised to this day by some people here. I get that not everyone is Ubisoft to have their in-house engine but if those guys in Plague Tale can it can't be that exclusive…
Then you have the machine to brute force it. That doesn't mean it's an optimised engine.I haven't had any issues with UE5 games, personally.
I've seen the video but good ol' Ollie isn't a C++ programmer. He can't possibly know that. I'm not a fan of other commercial engine but surely can't produce last gen visuals at next gen loads as efficiently as UE5. (5.4.4, the "optimised" one).I mean .. Oliver flat out says in the video that he doesn't think a game this polished by a such a small team would be possible on any other commercial engine.
This is the fairest point of all. Yes. My comparison with Asobo was unfair. That said UE5 has consistently failed to prove to be performant. This isn't amateur hour, several teams of devs can't be so ignorant about how an engine works year after year. The core of the thing has optimisation problems or there are no more programmers left in the world. Pick one.Asobo, the 20+ year old game studio with over 200 employees, thats your benchmark for Sandfall???
Sandfall is like 4 years old and started with like one programmer.
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If they had attempted to make this game without middleware they would probably still be at the concept art stage and completely out of money by now.
Alot of the people who insult Unreal Engine dont actually know how engines work and blame things that arent the engines fault......on the engine.
Is it bloated yes, because its meant to suit basically any project, if your project doesnt need certain facets cut them out, if you didnt activate a feature your game relies on then its on you, NOT the engine.
If it doesnt do something you need it to do, then its on you to add that feature.
Not really. I have a 2080 Super as a primary, and a Series X as a secondary, and an ROG Ally as a casual device. I doubt said machines really, "brute force" UE5 games like that lol, but having played Ninja Gaiden 2 Black on all 3, that one has run very well for me, even on the Ally. And then, stuff like Stalker 2 in Quality mode, Avowed in Quality mode, Robocop on the Ally, and now Oblivion Remastered and E33 have all been played on the Series X, and I haven't had issues with any of those games at all.Then you have the machine to brute force it. That doesn't mean it's an optimised engine.
I'm not a hater but sorry i can't stand turn based rpg, however i'm happy if other people are appreciating the game ! To each his own! ^_^My man has a hate boner for turn based games for some reason (just check out this post he left in the OT). Anyways, had to leave the good old laugh emoji on that comment of his for being a hater.
Looks like the Italians aren't big fans of this French RPG.
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This is the fairest point of all. Yes. My comparison with Asobo was unfair. That said UE5 has consistently failed to prove to be performant. This isn't amateur hour, several teams of devs can't be so ignorant about how an engine works year after year. The core of the thing has optimisation problems or there are no more programmers left in the world. Pick one.
Prime example of why console gaming needs to stick with 30 FPS.I wonder if the parry timing is easier at 30 fps. Might try it for a second playthrough in quality mode with all those graphics.
Why would more latency make it easier?
All those games have performance issues so it's possible that you're inmune to drops as I in many instances am.Not really. I have a 2080 Super as a primary, and a Series X as a secondary, and an ROG Ally as a casual device. I doubt said machines really, "brute force" UE5 games like that lol, but having played Ninja Gaiden 2 Black on all 3, that one has run very well for me, even on the Ally. And then, stuff like Stalker 2 in Quality mode, Avowed in Quality mode, Robocop on the Ally, and now Oblivion Remastered and E33 have all been played on the Series X, and I haven't had issues with any of those games at all.
I wasn't even implying that UE5 was "optimized", simply that I personally haven't experienced performance issues with it in the games that use it, nor on the machines I've played them.
And you think that opening UE (which is mostly connecting boxes nowadays) and launching a project as an amateur will give me or you an insight on game development?You have a very very reductive look on the game development, I suggest you try Unreal or atleast Unity, its free, load up some of the demo projects, itll give you some insight because you end up sounding quite dumb talking about it when you clearly dont really know what you are talking about.
And you think that opening UE (which is mostly connecting boxes nowadays) and launching a project as an amateur will give me or you an insight on game development?
All those games have performance issues so it's possible that you're inmune to drops as I in many instances am.
You posit increasing the latency between what you see on screen, your button presses and the game reacting will make the game easier?
At 40fps I feel like im missing everything, I cant even imagine the first mime fight at 30fps.
NG is fine. It's a remaster of a 360 game after all.
- Ninja Gaiden 2 Black - No real issues.
- Stalker 2 - Dont set it to max and itll run just fine on PC and runs well on Console
- Rogue City - Such a small team brought us such a polished game, runs on anything.
- Oblivion -PC version stutters to death, console version is fine.
- Expedition 33 - Console version actually tries to hold 60 and has a flawless 30. Midrange PCs easily power through it, and it has minimal stuttering.
I'm disappointed to hear that my man, since if you're a fan of RPGs, it means that you've skipped some of the best RPGs released in years, like BG3, SMTVV, Unicorn Overlord, Metaphor, and the list goes on...I'm not a hater but sorry i can't stand turn based rpg, however i'm happy if other people are appreciating the game ! To each his own! ^_^
Expedition looks like a last gen game it shouldn't have minimal stuttering.
NG is fine. It's a remaster of a 360 game after all.
Expedition looks like a last gen game it shouldn't have minimal stuttering.
Rogue city locked 30, 60 fps drops some frames into the high 50s?
How many of those games did you actually play after patch one?
You dont know anything about Unreal and you know nothing about how these games perform now.
Hell I dont think you even knew how these games performed at launch cuz alot of them were good launches on consoles and as I pointed out, within 6 months almost all UE5 games have been near perfect.
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I've shown you metrics of performance. Give me some about those supposed improvements.
avowed runs very decently on my ryzen 5600 as wellFor which game?
Andf on what platforms.
Cuz Rogue City runs perfectly on Console.
Expedition 33 runs easy on my 12400 which is a CPU that basically costs as much as a game.
avowed runs very decently on my ryzen 5600 as well
VERY rare stutters
is it the new ue 5?
Cuz Rogue City runs perfectly on Console.
Stalker. Robocop. Wukong. On SX for example. But receipts. No: "now they are fine, trust me bro".For which game?
Andf on what platforms.
How is he wrong? Does it look any better than TLOUII or RDR2? Cause I sure as hell don't think it does. It's also not up to par with current-gen juggernauts like Alan Wake 2, AC Shadows, BMW, or Senua's Saga.Damn Ive been wasting my time thought I was talking to someone with sense.
Indeed. But it's also quite a recent version of UE5: 5.4.4 and they also didn't lost time with XSS optimization, and rightly. Downgraded graphics, 30fps, ship it.That it takes a team of 30 people to prove that Unreal 5 is not a failure on current consoles is worthy of study....
How is he wrong? Does it look any better than TLOUII or RDR2? Cause I sure as hell don't think it does. It's also not up to par with current-gen juggernauts like Alan Wake 2, AC Shadows, BMW, or Senua's Saga.
I think it very much looks like a last-gen game, albeit a high-end one, which is impressive given that this was mainly a 30-men team.
Hell, I'll even go a step further and say that E33 is a step up from even the best last gen titles. The notion that it looks like a last gen game is simply false, in my opinion.Lets not be glib here.
Saying looks like a lastgen game so it should run easy work, and saying it looks like the best of lastgen games are two very different things.