thicc_girls_are_teh_best
Member
Genuine question have I then missed their equivalents of Ico and Shadows of Colossus on Xbox from back then?
These aren't just two random games IMO, but critically acclaimed games that moved game development forward
One thing you'll see consistently missing from Microsoft's library of 1P in comparison to Sony and Nintendo's (and Sega's, when they still made hardware), are games that could be considered industry-leading and setting standards in one or multiple areas of game design & production as well as having some significant influence on other games from 1P and 3P. Microsoft simply doesn't have that many such games in comparison to the other platform holders I just mentioned, historically.
I can only think of the following examples for Microsoft: Flight Simulator (it wasn't the first flight sim but it was a pivotal one), (maybe) Motorcross Madness (I think you can see the inspiration in games like Smuggler's Run, Motorstorm etc.), Halo (was the standard for FPS on console from 1-3, biggest FPS on console with the original trilogy as well), Forza Horizon (Maybe not the first open-world racing game but again, a very pivotal one), Gears of War (even though this is mainly Epic's achievement, MS still published it, and it definitely had an impact on shooters for 7th gen tonally) and...that's it. So from 1982 to 2023, just those games I would say from Microsoft fit the bill of being industry-leading or setting standards in one or multiple areas of game design & production, and having clear influence on future games from 1P & 3P.
OTOH I can name so many when it comes to say Nintendo. Super Mario Bros., Mario Party, Donkey Kong, Zelda, Super Metroid, DKC (well, Rare made it but still), Super Mario 64, Mario Kart, Super Smash Bros, Zelda OoT, Pikmin, GoldenEye 007, Wii Sports, etc. With Sony, quite a lot going from Parappa the Rapper, Gran Turismo, Ico, Shadow of the Colossus, God of War, Uncharted, Demon's Souls (FromSoft but Sony co-developed & published), TLOU, Little Big Planet, PS Home, Horizon, Spiderman, Ghosts of Tsushima etc. And with Sega, it's a lot such as Outrun, Virtual Racing, Virtua Fighter, Sonic, Panzer Dragoon, Jet Set Radio, Shenmue, Virtua Fighter 2, Virtua Fighter 3 (no game had graphics as advanced as VF3 in 1996), Sonic Adventure (I think this had a profound influence on a lot of mascot platformers in 6th gen in terms of storytelling, from Jak & Daxter to Beyond Good & Evil to even Super Mario Sunshine in ways), Virtua Cop, Daytona USA etc.
I think another disadvantage for Microsoft in this respect is that with what few games they've had that I would classify as industry-leading or standard-setting, only two of them have any central human or human-like characters, meaning their the only ones with the most potential for forming personal connections with players. Of course I'm referring to Halo and Gears of War. Unfortunately in the past several years they have basically ran Halo into complete irrelevance and Gears has heavily stagnated. But that's another topic in terms of poor IP retention which is beyond the scope of this post.
Personally, I feel having those kinds of industry-leading, standard-setting games come through regularly, especially as a platform holder, is a requirement in order to be a genuinely successful platform holder in this industry, and out of the Big 4 (Sony, Nintendo, Sega, Microsoft), Microsoft definitely comes in last. By "genuinely successful" I don't just mean financially; Xbox as a platform has sold way more consoles than pretty much all Sega consoles combined for example (and generated way more revenue). I mean in terms of critical reception, long-term mindshare among gamers and developers in the industry, in terms of creative feats and production/technical polish of the craft, etc. Games like Halo used to succeed in both areas, now they succeed in neither.
Part of Microsoft's strategy with these big publisher acquisitions is to lock down some really big IP (in terms of revenue and mindshare) to their brand, in hopes of bolstering the perception of their gaming brand among gamers (as well as bolster the revenue by ingesting the earnings of those IP under those acquired publishers into the Xbox division). But that's Microsoft only addressing one part of the equation and unfortunately for them, the other part can't be resolved with just money. Personally, they won't have my full respect in terms of being a platform holder unless they can both maintain the industry-leading relevance of what acquired IP currently have it (such as COD), AND show they can cultivate games from start to finish that can become industry-leading and standard-setting in one or more areas among their peers when it comes to game design and/or production values.
Microsoft need to show they can actually do this with more consistency than they have in the past, and that's the critical thing I strongly doubt they can accomplish. So it makes a lot of these acquisitions rather muted in terms of impact as perceived by myself, because if it just means these acquired assets doing more of the same that they've already done or in some cases appearing to regress (hate to bring it up as an example but RedFall does seem like a step back for Arkane), then what was the point of buying them other than to bolster Xbox gaming revenue?
That's where I sit at current in terms of my perception of Microsoft as a platform holder compared to Sony, Nintendo, or Sega. Could it change someday? Maybe. But they have a LONG road to travel, and Sony & Nintendo aren't going to rest of their laurels and stop pushing their 1P to new heights. Right now I'd even go as far as to say anyone expecting an Xbox 1P game this gen to achieve production values or polish similar to HFW Burning Shores, is in for disappointment. It took Guerrilla Games 20+ years to build up their craft to the level of a Burning Shores, you can't simply leapfrog and reach that overnight. Maybe Ninja Theory or The Coalition can come close, but I still have my doubts. And I just mean in terms of something on the level of Burning Shores in terms of production values, visual grandeur, cinematic scope and visual cohesiveness. I don't doubt The Coalition can offer something with gunplay and combat as punchy as a HFW Burning Shores, for example....but I do have major doubts Ninja Theory could, at least in time for Hellblade II.