adamosmaki
Member
Its a s***t mechanic. When i m levelling up i expect enemies i had trouble defeating to be easier and the game if its really well design it will give me a challenge by introducing new and better enemies
Right, but what specifics did they implement to make this a reality? That's what I'm asking because it's been ages since I've played it.When you were powered up, you kicked the shit out of low level MF runs. Like it should be.
Otherwise, what's the point?
You can become a god very early in the game. The junction system was broken in FF8 in the players favour.Thats part of the reason I disliked FFVIII. It defeats the entire purpose of playing RPGs. Pretty stupid mechanic.
It's really the only way you can play with friends while leveling because someone undoubtedly is going to have more time to play and be further along.
There was no scaling in the original D2. Only type of monster scaling happened depending on the group size of 1-8.Right, but what specifics did they implement to make this a reality? That's what I'm asking because it's been ages since I've played it.
I see where you're coming from, but what's funny is every point your brought up is opposite for me. Witcher 3 is a great example. without level scaling you just sneeze on targets and they die. i want to enjoy the combat the whole way through and it not become trivial. Your skill, abilities, and gear grow and you're still much more powerful than lower level content but you still have to think while engaging. I've beat most souls games, and other than farming souls I don't think I enjoy the idea of being that much stronger since theirs no level scaling. that's one reason I like it as an option. in assassins creed and witcher you can turn it on or off. best of both worlds. people like you can and enjoy the same game that people like me enjoy.I'm playing Diablo 4 rn, and while the game is amazing, I think level scaling is horse shit especially in games like this.
You're never really overpowered, each time you level up the enemies lvl with you, I wanna wreck their shit up with ease, isn't this the point of leveling up? To become god like being after been stuck in enemy, that's part of why the souls game feel so rewarding.
Now that I think about it, i don't think I ever liked level scaling in any game before
I still remember the hilarity of watching my man split fucking boulders and red forest trees and when the game finally gives me control over an actual fight, each one of the trash mob grunts took like four massive combo chains to finish off.Is a lazy way devs found to 'increase' difficult.
I remember playing God of War day one and many people like me complain about level scaling turning foes into sponge.
If the enemy is always your level then you shouldn't have levels. Zelda games almost never have levels and it worked.I used to think that level scaling sucked, but realisticly, the enemies should be near your level at all times. So you dont have that why are the easiest enemies near the camp all the time. Plus it allows for all mobs to drop better loot, xp, and whatnot.
There may be times I like to turn it off, but i usually leave it on. Witcher 3, Assassins Creed Odyssey, and a few others recently were better experiences with it on.
The game gets easier with skills. I just recently played Tactics Ogre Reborn, and it had scaling. But as you leveled up and got skills, the game got easier and easier, and you could face bosses, which were always x levels above you easily cause skills are where you get the most improvement.If the enemy is always your level then you shouldn't have levels. Zelda games almost never have levels and it worked.
The complaint isn't inability to get stronger, it is the fact that leveling itself is being treated like fake-progression. Almost like the studio want to use it to give dopamine but don't actually want it to affect the game.
Much like how Anthem has fake damage numbers to make you think your character is killing monsters faster, when in fact you are taking longer to kill enemies than you were before. The fakeness is just dishonest. Just take the whole leveling thing away if you hate it so much.
FF8 is the case where leveling is BAD. As in if you do things right the easiest game is one where your level is as low as possible, because leveling is a detriment.Level scaling is the only reason why I hesitate every time I want to start FF8. I'm legitimately scared. I mean just recently finished Stick of Truth and it has level scaling but I still had no issues even with a high level and it is an easy RPG overall. Now FF8 the stories of how horrible the level scaling is scares me.
Yeah i've spent a lot of time reading about the game and the issue with level scaling in FF8 and the junction system etc. The more I read the more confused I get. I mean how did SE screwed up the game so bad that you need to actively avoid leveling up in an RPG?FF8 is the case where leveling is BAD. As in if you do things right the easiest game is one where your level is as low as possible, because leveling is a detriment.
I mean it isn't as bad as Oblivion where the strongest character is an insomniac who is stuck at level 2. But FF8 is basically a game revolving around magic draws. The leveling is a trap and you should refuse to do it entirely.
That is another reason to hate level scaling; when it gets so bad that level up becomes a punishment.
It's fine, just enjoy it. It's a good game despite problems such as the scaling.Level scaling is the only reason why I hesitate every time I want to start FF8. I'm legitimately scared. I mean just recently finished Stick of Truth and it has level scaling but I still had no issues even with a high level and it is an easy RPG overall. Now FF8 the stories of how horrible the level scaling is scares me.
Melting everything in one hit as a god-level, super powerful character is how it should work. I hate it when what should be a low level mob swipes me for 70% of my giant HP pool, and it takes me 19 hits to kill it backdig it, diablo 3 stopped being fun to me once i was able to kill everything on screen with one button press.
Video games can be different things, and a linear cinematic game is just a different experience from a super competitive arena shooter. Don't gatekeep.The same goes to cinematic linear experience "If they want a game to be linear and cinematic then it defeats the entire purpose of playing videogames", lol (Nothing personal).
It is not gatekeeping, it is just the fact that we already have movies why should a medium that is far bigger "bend" over for Hollywood?Melting everything in one hit as a god-level, super powerful character is how it should work. I hate it when what should be a low level mob swipes me for 70% of my giant HP pool, and it takes me 19 hits to kill it back
Video games can be different things, and a linear cinematic game is just a different experience from a super competitive arena shooter. Don't gatekeep.
Diablo 4 also has difficulty levels, so you can just go down a difficulty level if you want things to explode...I didn't realize so many people disliked it. It's never really bothered me at all, because in the cases I've experienced it's clear that the scaling works the way it does for a specific reason/specific reasons. Nothing that I've ever played has ever felt like it was "just because", if that makes any sense. As long as I can "feel" the growth of my character in one way or another, I'm fine. Sure, sometimes the idea of flicking weak enemies with my finger only to have them explode sounds great, but it a;; depends on what the game is, how it plays, etc.
Good point!Diablo 4 also has difficulty levels, so you can just go down a difficulty level if you want things to explode...
Yes, it is. It's interactive and you're far more immersed into the world that you can be with a movie (unless I suppose one of those weird VR movies). It's the same type of logic as "phone games aren't game" or "game without combat (such as Gone Home or The Vanishing of Ethan Carter) aren't games" and it's just wrong.It is not gatekeeping, it is just the fact that we already have movies why should a medium that is far bigger "bend" over for Hollywood?
Yes, exactly, the only immersion these "movie" like experience offers is the same as you being at the theater watching a movie.Yes, it is. It's interactive and you're far more immersed into the world that you can be with a movie (unless I suppose one of those weird VR movies). It's the same type of logic as "phone games aren't game" or "game without combat (such as Gone Home or The Vanishing of Ethan Carter) aren't games" and it's just wrong.
I thought that was part of the point with changeable difficulty levels, that levels your enemies when you want and increases rewards.Seriously. If this game didn't scale a huge portion of content would immediately become pointless
Nightmare dungeons still seem to work this way.I thought that was part of the point with changeable difficulty levels, that levels your enemies when you want and increases rewards.
But why can't the entire game? If I level up enough, early areas should be cakewalks on the normal difficulty. But, I should also be able to scale the enemies higher and increase rewards.Nightmare dungeons still seem to work this way.
No, you missed my point. The interactivity of those types of games is FAR HIGHER than you get from a movie. Movies are passive experiences, games are not.Yes, exactly, the only immersion these "movie" like experience offers is the same as you being at the theater watching a movie.
The curve is your gear. If your power curve is flat your gear or your build sucks.D4 does it the worst by far. after putting in some time I see there is no CURVE to it. everything seems to be equal to your level at all times.
I get that part but it's still Stupid. Those little nothing enemies shouldn't ever be level 40. It's just bad design.The curve is your gear. If your power curve is flat your gear or your build sucks.
It`s a looter, how come people expect levels to do anything but unlock better gear......
Right there with you op. It feels like the fun hs been sucked right out of Diablo if I'm honest. You never have those moments where you are destroying waves of enemies. It's a shame because there are aspects of the game I really like.I'm playing Diablo 4 rn, and while the game is amazing, I think level scaling is horse shit especially in games like this.
You're never really overpowered, each time you level up the enemies lvl with you, I wanna wreck their shit up with ease, isn't this the point of leveling up? To become god like being after been stuck in enemy, that's part of why the souls game feel so rewarding.
Now that I think about it, i don't think I ever liked level scaling in any game before