pretty much. no chance in hell they will allow devs to skip it and antagonize majority of their console base.So at what point do you refuse to do a Series S version?
What's Microsoft going to do? Tell you that you can't put the game on Xbox?
Cape?Christ the amount of posts that were trying to cape for this Series S as well. Seemed like a life's work for some on here.
Isn't that pretty much what the parity clause demands right now? If you don't do a series s version then no series x version either.So at what point do you refuse to do a Series S version?
What's Microsoft going to do? Tell you that you can't put the game on Xbox?
Complex system that doesn't even have day/night cycles or dynamic weather.honestly I could give a flying shit about cRPGs on a console. I feel for Larian having to get such a complex set of systems working on a severely limiting machine.
They made Divinity OS 2 work so well on switch all things considered, but playing that kind of game on a hand held felt atrocious
So at what point do you refuse to do a Series S version?
What's Microsoft going to do? Tell you that you can't put the game on Xbox?
No, AW2 I imagine is not the most ambitious of games (it looks good though). Far more ambitious have come before on lesser hardware than Series S and far more ambitious games will come on Series S, you do the math.
Isn't that pretty much what the parity clause demands right now? If you don't do a series s version then no series x version either.
It's a safe assumption it's not going to push the boundaries of these machines. If Rockstar come out and say Series S is a limiting factor on GTA6 then I'll agree but I don't think they will. Also let's see how this performs on PC and its many configurations, given he said it scales differently.How do you know that though? They've shown very little of it. Visually it looks really good.
What headache has it caused Microsoft? More sales? This guy is a Remedy developer.Honestly, Series S should have just been a digital only Series X (and $100 cheaper). Would have saved Microsoft the headache.
Is Microsoft really going to pass up having the game on their platform over a parity clause?
If anything that'll put heat on them to do away with the silly clause, if more games skip Xbox because of Series S.
That is the problem because I think they will do that to enforce gamepass/cloud model :/It's okay, they just need to buy EA and everyone will be happily forced to enjoy bad hardware.
I'm taking about the mechanics of the game eg controls. Not visual fluffery. Which to be honest looks great anyways.Complex system that doesn't even have day/night cycles or dynamic weather.
you are already getting FHD/fauxK on its big brother. wake upBut seems like devs who made CryEngine run on PS3 or RDR2 on netbook Jaguars are becoming the minority and most programmers rather crave better HW than actually squeeze the most out of what they got. The Series S might be a headache for them, but expecting FHD/fauxK versions of current gen games on a XSS should not actually be some impossible task, especially since we hardly got breathtaking current gen games to begin with, something that actually feels like impossible on PS4 or One and a whole new level.
The pile on continues.
Barron's journalist
The pile on continues.
Barron's journalist
Who are these Remedy indie devs anyway? Wait for a real dev to comment.
/s
*Post gets deleted*![]()
Id Software Devs Express Their Concerns Over the Xbox Series S’ Hardware Specs; Memory “Situation” Not Easy to Compensate
Several devs at id Software have expressed their concerns over the specs of Microsoft’s Xbox Series S, more specifically, its memory.wccftech.com
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which is my point. Devs were able to do impressive Pro and One modes and now it sometimes sounds like scaling down from more powerful 4k/ still fauxK (native is imho anyway just dumb) machines is a whole other type of task as that mid gen upgrade was?you are already getting FHD/fauxK on its big brother. wake up
Memory is probably the bigger issue, don't think dropping framerate is going to help there.Put it on series s and let it run at 10 fps who gives a fuck.
Are modern day developers only discovering right now that you have to take into account the specs of the hardware you develop for ?
Someone give them a NES and ask them to make a game for it.
hold on i picked up my red phone and have hellpoint dev on the lineWho are these Remedy indie devs anyway? Wait for a real dev to comment.
/s
Yeah, I'm with you on this. Baldur's Gate 3 is fine and absolutely great as a single player game. Couch coop is a must though for these games. It worked so well for DOS2.DOS2 is massive on coop, scrapping is absolute not an option.
oh no xbox doomed
I think there is another part of this, I don't think it is fair to say that they can't port it to the S, I think it is more they can't port it to the S in a way that will be viewed as acceptable and not shit all over. If they released the equivalent of an NES arcade port on the Series S there would be endless mockery and so much negative press that they would be better off not doing it. There are 200 post threads when there is a 2fps difference between the Series X and PS5 the way it is.It really is a shame for developers today. God help them if they had to shrink a arcade machine that was a least 10/20/30 times more powerful than home machines. And there was only 3 of you.
Now I don't doubt there would be some issues but they don't know they're born.
Well, actually yes, if it doesn't release on XSS it is not allowed to release on XSX.So at what point do you refuse to do a Series S version?
What's Microsoft going to do? Tell you that you can't put the game on Xbox?