Remedy Games Dev on Series S: You have to take into account the technical limitations from the beginning of development

Unfortunately the only person that's talking about "picking sides" here is you.

🙄. Nope, wrong. Read the thread. Not gonna engage with silliness like this. Don't be one of those people that makes it not fun to be on here. Just move on, man. Go pick a fight with someone else who likes to waste time, if that's your thing. You do do
 
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🙄. Nope, wrong. Read the thread. Not gonna engage with silliness like this. Don't be one of those people that makes it not i to be on here. Just move on, man. Go pick a fight with someone else who likes to waste time

What's silly is putting your fingers in your ears with regards to what multiple developers are and have stated regarded the Series S, insisting you are stating "facts" when said "facts" are nothing but marketing spiel ("just flip the resolution switch" and what's more, everyone owns multiple Xbox's right?), and then getting defensive when you get called out on all of the above.

Until you can acknowledge the fact that the Series S is proving to be a nuisance this generation for a multitude of reasons (as stated by numerous developers quoted through out this thread), then it's a grand waste of everyone's time. No amount of deflection towards marketing and PR talking points will change that.
 
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It would be ok, the first party games would do the job. The first thing to worry for MS is not the hardware but the games. MS has tons of studios but their output is just awful.
Apart from the Wii that alone hasn't worked out for Nintendo with their other systems since the SNES.
 
So at what point do you refuse to do a Series S version?

What's Microsoft going to do? Tell you that you can't put the game on Xbox?
They will say no. Then it becomes a defacto ps5 exclusive. Other devs will already be aware it's a problem and simply be more receptive to Sony when they walk up with a bag of money.

Pretty easy calculation for some I expect. Compromise the vision for your game, and go through all the pain and optimisation to get it running on the series S, or sacrifice 20% of your possible users and accept a bag of upfront cash from Sony.
 
Tethering is exactly what they tried to do with Halo Infinite.

Timestamped.....


Oh nice, never saw this, thanks for the link will watch it later after work
Season 9 Thank You GIF by The Office
 
Thought the the S was supposed to be a stopgap system. Seems I remember them saying that back at launch and it was supposed to be dropped in like two years in favor of X. Think it's time to do that "dropping it" thing. Or at least give devs the option of not releasing on it so they can focus development around the more powerful consoles.
Never happened, you dreamt it.
 
Like I said in the previous post of mine I referenced, it's usually the xx50 cards that tend to match (or slightly exceed) the current gen consoles from a theoretical performance standpoint.

Console teraflops:
  • PlayStation 4: 1.84 teraflops. (2013), launch price $399
  • Xbox One: 1.41 teraflops. (2013), launch price $499
x50 Nvidia card teraflops (the 9xx series was the first batch of cards developed and released after the ps4/xbox one generation of consoles released):
  • GTX 950: 1.825 Tflops (2015), launch price $159
  • R7 360: 1.613 Tflops (2015), launch price $109
What is also important to note here is the fact that the GTX 950 performed ~50% better than its predecessor (the GTX 750ti) and was priced at just $10 more at launch.

The current GPU situation is not the same (even though cycle-aligned we are a year past the point of those aforementioned GPU's releasing) and will likely never will be.

This is what the steam hardware survey looked like at the end of 2015:

steam-survey-dec-2015-gpus-2-p.webp


And at the end of 2016:

2017-01-10-image-6-p_1100.webp


This is what it looks like now:

zJbTKuM.jpg
If 4TF is the baseline it will lead to both Nvidia and AMD taking the piss as the generation goes on. They already have cards that hit that performance benchmark at reasonable prices, they will simply keep on recycling those cards and the mid/high end of the market will suffer for pretty much a whole generation.
I get what your saying and I can't argue with the stats of ownership but it's the bolded I'm not sure with.

Take last gen baseline Xb1 (which was weak even before release V top card 5 years later (2080ti I think)

Take XSX or PS5 (Which were reasonably powerful upon release) v top card 4090ti 3 years later.

And obviously I've not used the baseline this gen. How much more powerful is the 4090ti over SX/PS5 v XB1 v 2080ti

And I'm not trying to prove you wrong just curious as I think AMD v Nvidia is what will drive mid/high market and when I do a search the TF say 100TF for 4090ti and I don't believe at all that its 10 times more powerful than PS5/XSX or may be it is and I'm wrong.
 
Thought the the S was supposed to be a stopgap system. Seems I remember them saying that back at launch and it was supposed to be dropped in like two years in favor of X. Think it's time to do that "dropping it" thing. Or at least give devs the option of not releasing on it so they can focus development around the more powerful consoles.
You can't be serious. The Series S is Microsoft's base console for this generation, it's not being phased out until next gen.
 
You can't be serious. The Series S is Microsoft's base console for this generation, it's not being phased out until next gen.

It is the base console for this gen. Surprised people don't seem to understand this.
 
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