Someone posted this on another thread:
Yup.Could have said that was GT7 and I'd have believed you. They both look great.
Limiting the PC version to 60 FPS so they can play nicely with consoles is a horrible "creative decision".No 120fps or VR??
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Nobody cares, but thanks for contributing.
Just watched Super GTs review and his footage looks amazing, I think there has been some problems with capture for some people because it's definitely not washed out.
I have 500+ hours in GT7 on PS5.
I know what it looks like, every condition, every track.
Forza definitely is a step above in this video.
It's especially funny because many posters said they liked the more 'grounded/realistic' visuals from Forza, lmaoThe wars not even being fought fairly lmao...
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So Gran Turismo looks like this?
That is why I made a joke about how the visuals of Forza remind me of the way people with depression perceive colors (there are actually studies on this, people report seeing the world in more gray/dull tones) in contrast to the colors someone perceives right after an orgasm (again, there are studies on this, people report seeing more intense colors).It's too funny.
Anyone and their dog can see that there is an exposure issue going on in a lot of the footage but some people have twisted themselves into believing that's what their eyes see in real life.
Someone posted this on another thread:
bro...that looks so unrealisticThis scene where the track is completely dark for a second is very impressive to me.
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In that track the car seems to be floating.This scene where the track is completely dark for a second is very impressive to me.
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great. thanks for ruining it. cant unsee.In that track the car seems to be floating.
I'm sure he's glad to have you backing him upAre you saying he's outnumbered by shills on the other camp?![]()
Limiting the PC version to 60 FPS so they can play nicely with consoles is a horrible "creative decision".
And that's what I've been saying, no matter how much tech you put into it. PD are magicians when it comes to lighting.great. thanks for ruining it. cant unsee.
Isnt RTAO supposed to help ground the objects? Whats going on here?
Nah, there's something not right in any of the videos I've seen, and I've watched a lot including the ones you've recommended. The light balance isn't right. It looks similar to when you have gamma set too high. My only reservation is, I'd like to see a proper full HDR capture rather than SDR. But its not looking correct at this moment in time.Just watched Super GTs review and his footage looks amazing, I think there has been some problems with capture for some people because it's definitely not washed out.
That was the first thing I noticed.In that track the car seems to be floating.
It's especially funny because many posters said they liked the more 'grounded/realistic' visuals from Forza, lmao
FYI, you're instigating an incorrect point here. The bug happens if you change modes in the game and not restart it, the IGN video in the OP looks like it has that.
The other channel video and pictures, and even the DF ones, are captured without the bug:
You can immediately see what the bug does here:
I'm sure he's glad to have you backing him up
you all really should work on your scheduling to make sure your shifts sync up better in the future
RTAO is doing its job here. Wonder if its a bug.
Weird shadows under the car, wheel looks like it's floating.This scene where the track is completely dark for a second is very impressive to me.
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They did that because the game literally runs faster laps for people with high refresh rate monitors and instead of fixing their game they just put limits on PC playersLimiting the PC version to 60 FPS so they can play nicely with consoles is a horrible "creative decision".
Yup its a bug, in night time it doesn't work. You could see it also in Turn10 own breakdown video.RTAO is doing its job here. Wonder if its a bug.
Its the HDR that still blows me away with GT7. Subtle, but superb. Very immersive. Just how I like it.And that's what I've been saying, no matter how much tech you put into it. PD are magicians when it comes to lighting.
Next gen only GT will be something else...
Absolute shambolic decision making.They did that because the game literally runs faster laps for people with high refresh rate monitors and instead of fixing their game they just put limits on PC players
All new built from the ground upAbsolute shambolic decision making.
Its an Xbox screenshot, no idea of res lol, SX is set to 60fps RT ONThat was the first thing I noticed.
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At what resolution was this captures? Like i said before, cars, lighting trackside lighting, details...it's all very inconsistent.
Can someone more techinically minded explain to me why the interiors are pitch black here? the dashboard has proper light bounce, but everything inside has no global illumination whatsoever. i drive around during the day and its not pitch black in my car. i thought this game was supposed to have realtime GI?
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There is another scene where the dashboard reflects on the screen as you drive under street lamps and its fantastic. but then you see this. I wonder if they need RTGI to fix this but i literally thought realtime GI was suppose to handle global illumination like this.
nah, light bounce is fine in this gif. it illuminates the interiors as you under the lamps. i really like the reflections of the dashboard popping up on the windscreen. not sure if its ray traced reflections because those are limited to cars reflecting on cars, but its pretty cool.![]()
They might've tried to correct the washed out look when making the video and messed it up.
What's going on with the left side of that image? Is it meant to look blocky?
Reminds me of Driveclub, certain scenarios it looks amazing, other lighting can be a bit meh. Audio via decent headset with Atmos is top notch though!Xbox guys love it, PlayStation guys hate it. No quarter given. Typical thread. Yawn.
Thankfully, I get to play it soon for no cost regardless.
Content aside, it looks great to me!
As suggested,the car is floating. There's nothing wrong with Forza,the dev team snuck in a few hover cars to spice the game up.great. thanks for ruining it. cant unsee.
Isnt RTAO supposed to help ground the objects? Whats going on here?
No one hates anything. They're looking at screenshots and critiquing (the same shit that happens to most games here).Xbox guys love it, PlayStation guys hate it. No quarter given. Typical thread. Yawn.
Thankfully, I get to play it soon for no cost regardless.
Content aside, it looks great to me!
nah, light bounce is fine in this gif. it illuminates the interiors as you under the lamps. i really like the reflections of the dashboard popping up on the windscreen. not sure if its ray traced reflections because those are limited to cars reflecting on cars, but its pretty cool.
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I want to see their physics calculation that takes FPS into account. It should be a simple velocity vector using the difference in time between the last render start time and the current render start time. Low fps, the vector is longer. High fps, the vector is shorter. When you work the math out, both high and low fps should go at the same speed.They did that because the game literally runs faster laps for people with high refresh rate monitors and instead of fixing their game they just put limits on PC players
So games of similar style/purpose aren't allowed to be compared?Both games look great. You know that because people have to take very cherry picked shots to do the whole "you see!!! You see!!"
It's sad to see ign feed the war and people to partake in it. Both games look amazing in their differences![]()
I love this effect. I remember posting gifs of the GT7 trailers that go overboard with interiors reflecting all over the cars.The previous Forza games had that so it doesn't need RT to do it. Has been criticised for being too much on FM games before, the windscreen is like a mirror of the car's interior. Turn 10 do like to exaggerate their effects rather than just making them realistic. On PC, you could disable the reflections altogether in Horizon games which is much better. When driving in real life you see through the windscreen and aren't constantly looking at distracting reflections.