Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
Yes GT7 is a native PS5 title, but it needs to run on older hardware, that can limit a lot more than graphics, as the gulf in CPU performance is even bigger than the GPU and I/O.

Both GT7 and FM have backed GI, and for the look of it, they have different goals. The light grading is also quite different.

Slight correction, FM uses real time GI, not baked.

For this game, Turn 10 has transitioned from a more heavily precalculated lighting solution - which relied on baked AO and shadowmaps - to one that emphasises real-time versions of those techniques.
 
GT7 is a crossgen game that has to run on a 2013 PS4 with a Jaguar CPU, 1.8 Tflops and a mechanical HDD. When a Gran Turismo 8 is made, designed natively for PS5, we will really see what the machine and PD are capable of.
 
I've decided on Series X I'm turning the RT off and just going for performance mode. The image quality takes too much of a hit on my monitor and the reflections are so low res it's horrible.

Should have just kept RT for replays like GT. Step too far on console.
 
It uses RTAO not RTGI, and yes it is a great advantage and makes a huge difference in image quality.

Right, it doesn't use ray traced GI, but real time calculated one, like FH5 does as pointed above by Mr Moose Mr Moose .

Likely one of the things they learned/copied from the FH team like the better track side detail.
 
Right, it doesn't use ray traced GI, but real time calculated one, like FH5 does as pointed above by Mr Moose Mr Moose .

Likely one of the things they learned/copied from the FH team like the better track side detail.
It's backed and interpolated. The same that way, a lot of current gen games do for games with full time of day variances. GT7 does the same thing.

The bulk of the difference I see in lighting is down to the art direction and color grading.
 
GT7 is available on Ps4. It does not push the Ps5 to its limits. The fact this is in any kind of dispute is quite incredible.

It's the same as no Series X games pushing that console, because they have to be on the dumb little brother.

Both GT7 and FM do not maximise potential due to inferior consoles having to be taken into consideration.
 
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GT7 is available on Ps4. It does not push the Ps5 to its limits. The fact this is in any kind of dispute is quite incredible.

It's the same as no Series X games pushing that console, because they have to be on the dumb little brother.

Both GT7 and FM do not maximise potential due to inferior consoles having to be taken into consideration.

But 2013 PS4 is much worse hardware than the 2020 Series S in just about every possible aspect: CPU, GPU, Memory, I/O

The fact that we are comparing these games tells you that PD are wizards

It's not the first time they do miracles though: Gran Turismo 6, that launched on PS3 ONLY when PS4 was already on the market, was comparable to Forza 5 and that was an Xbox One EXCLUSIVE
 
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This video showed up out of nowhere in my YouTube feed, as I'm not familiar with the uploader, but it's very interesting.

It shows cars in GT7 casting shadows when illuminated from behind, as well as headlights illuminating signs on the track. Unless I'm mistaken, I don't see this happening on Forza.

 
GT7 is available on Ps4. It does not push the Ps5 to its limits. The fact this is in any kind of dispute is quite incredible.
Amazing how some seem to struggle with this. It's a PS4/PS5 title. It was not created with only the PS5 in mind...

Beyond that, why is this an excuse? Even if it was a totally exclusive PS5 game, didn't Forza come after? Hasn't it been in dev longer? Why the pivot to Excuseville? Forza doesn't look bad, but it still doesn't outclass a game that came before it. Nothing wrong with acknowledging that. If anything, as some have highlighted, it's a testament to Polyphony Digital. They are the masters at this craft and beating them is difficult.

Yes, the Series S is a thorn, but nowhere close to the degree that a 2013 console is to the PS5.
 
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Amazing how some seem to struggle with this. It's a PS4/PS5 title. It was not created with only the PS5 in mind...

Beyond that, why is this an excuse? Even if it was a totally exclusive PS5 game, didn't Forza come after? Hasn't it been in dev longer? Why the piggyback to Excuseville when we need and shittin' excuses? Perplexing to say the least. Forza doesn't look bad, but it still doesn't outclass a game that came before it. Nothing wrong with acknowledging that.

At the same time, yes, the Series S is also a thorn here. I agree with that!

Both games are disappointing graphically imo. Gt7 was advertised as a ps5 exclusive for almost 2 years then 5 months prior Sony back tracked. Fuck this gen.
 
This video showed up out of nowhere in my YouTube feed, as I'm not familiar with the uploader, but it's very interesting.

It shows cars in GT7 casting shadows when illuminated from behind, as well as headlights illuminating signs on the track. Unless I'm mistaken, I don't see this happening on Forza.


All this rt and talk about doing game from scratch and still GT7 looks better being typical crossgen. Weird generation.
 
Both games are disappointing graphically imo. Gt7 was advertised as a ps5 exclusive for almost 2 years then 5 months prior Sony back tracked. Fuck this gen.
I'm not necessarily against that — I expected GT to look a bit better (although what we got was still great), but that situation I would put on the PS4. Most PS5 only games have looked stupendous graphically!
 
This video showed up out of nowhere in my YouTube feed, as I'm not familiar with the uploader, but it's very interesting.

It shows cars in GT7 casting shadows when illuminated from behind, as well as headlights illuminating signs on the track. Unless I'm mistaken, I don't see this happening on Forza.


I don't get it. Both games look virtually identical here. I've seen other comparisons showing a distinct Forza advantage so this is odd to see. I think it's safe to say that gt7 gets somethings right while forza succeeds in other areas.
 
That new vid definitely isn't virtually identical. If nothing else, it shows GT's real strengths. The fog/tail lighting (especially with how it interacts with the environment) and shadowing are superior and the overall image looks cleaner.

Then again, nighttime is where I feel GT always outclasses Forza. Daytime comparisons are a lot closer, with either one picking up the overall victory.
 
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The next current-gen only GT will not only take advantage of PS5, it will likely be a showcase title for PS5 Pro. We may even see it at the PS5 Pro reveal just as PD where used to showcase PSVR2 with GT7.

PD could implement something similar to T10 for in-game RT. But PS5 Pro (and the rumoured 2-3x RT boost) will allow them to dramatically up the quality level in addition to other graphical improvements. As gamers we're always looking ahead to the next hardware iteration. But I really do believe with one more mid-gen update we will have reached true photorealism in the sim genre. Of course, there is still full path-tracing, but I'm not sure that will have such a dramatic effect in sims vs your typical action adventure title.
 
I don't get it. Both games look virtually identical here. I've seen other comparisons showing a distinct Forza advantage so this is odd to see. I think it's safe to say that gt7 gets somethings right while forza succeeds in other areas.
That's quite the stretch. We'll agree to disagree on that.
 
So what do you guys think, did Turn10 oversell the game in the technical aspect or did they deliver what was promised?
1uYOGkD.png
 
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I don't get it. Both games look virtually identical here. I've seen other comparisons showing a distinct Forza advantage so this is odd to see. I think it's safe to say that gt7 gets somethings right while forza succeeds in other areas.
Except materials look much better in the garage mode in GT than in Forza. It's mind boggling. And the lighting which IMO is still superior in GT even without all the bells and whistles Forza has.
 
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This video showed up out of nowhere in my YouTube feed, as I'm not familiar with the uploader, but it's very interesting.

It shows cars in GT7 casting shadows when illuminated from behind, as well as headlights illuminating signs on the track. Unless I'm mistaken, I don't see this happening on Forza.



Present in FM as well. Cars cast shadows from each other lights, environmental flood lights make cars cast shadow etc.





BUe1fOg.gif
 
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This video showed up out of nowhere in my YouTube feed, as I'm not familiar with the uploader, but it's very interesting.

It shows cars in GT7 casting shadows when illuminated from behind, as well as headlights illuminating signs on the track. Unless I'm mistaken, I don't see this happening on Forza.


Shadows are casting from cars headlight s in Forza. The lights casting from the side of the track stop the obvious effects. GT just casts regardless of other light sources.
 
So what do you guys think, did Turn10 oversell the game in the technical aspect or did they deliver what was promised?
1uYOGkD.png
The downgrade is massive and hurts their claim. I still think having realtime GI, rt on track, weather simulation, destruction albeit limited is still better than the competition.
All this rt and talk about doing game from scratch and still GT7 looks better being typical crossgen. Weird generation.
the tiny comparison videos dont help. my gifs are bigger than that. the other comparisons ive seen have clear advantages.
 
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GT7 is available on Ps4. It does not push the Ps5 to its limits. The fact this is in any kind of dispute is quite incredible.

It's the same as no Series X games pushing that console, because they have to be on the dumb little brother.

Both GT7 and FM do not maximise potential due to inferior consoles having to be taken into consideration.
GT7 was released 1 year and 7 months ago, it's a crossgen game, and must run on a x86-64 AMD "Jaguar" CPU, a standard PS4 hard drive 5400 RPM SATA II, and a GPU based on the Liverpool graphics processor, GCN 2.0 architecture, not exactly the same as the XBox Series S, isn't it ? GT7 is far from pushing PS5 to its limits, while Forza probably is closer. Said that, even though I prefer the look of PD Title, I must say that FM is impressive too, and can do certains things better. I'm happy with both, and on the 10th I will finally try Forza Motosport :) and I will clearly see it in front of my TV.
 
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Shadows are casting from cars headlight s in Forza. The lights casting from the side of the track stop the obvious effects. GT just casts regardless of other light sources.
Track lighting is not affecting the effect because it's not present even in pitch dark sections.

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GT7 is available on Ps4. It does not push the Ps5 to its limits. The fact this is in any kind of dispute is quite incredible.

The fact that people keep making this false analogy is equally incredible.

-

It was announced as a PS5 exclusive


It harnesses the power of the PS5


It leverages PS5's full next gen tech


But somehow it doesn't push PS5 because of a PS4 version that wasn't even a factor until like a year before the game released :rolleyes:
 
Track lighting is not affecting the effect because it's not present even in pitch dark sections.

gzlDiUv.jpg
I goto say I'm looking on a mobile phone and it's not the greatest picture your using. But There is a trackside light in front of that car and how far is that car away, you won't see the same shadow effect when a car is that far in front unless you've got a bonnet/hood of cibie lights on your car.
 
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I have made lots of comparison on different tracks with different weather and lighting. I will post them later today but first i will say this. Both games look good, and soo much better with HDR. Played FM on pc and GT7 on PS5 on my 55inch 4K120hz OLED.

Forza has superior environments but not always. Things like grass/bushes and some textures look better in GT7. But Most of the track detail is much much better in Forza which shows the benefits of them rebuilding and rescanning the tracks for current gen. The tracks are filled with POM in Forza which look really good. Trees are also much much better in Forza. However there are times that with the right angle and lighting (when the sun shines on the tree textures) GT7 trees can look really good. But if the light is coming from behind the tree they look bad and very dark (almost black).

Lighting is literally mixed, sometimes GT7 looks better, sometimes Forza looks better. Forza has better atmospheric/volumetric lighting while GT7 nails the colors most of the time. The RTAO is really good in Forza, its helps with the interiors and tracks. GT7 is also not bad, not Forza good but they did a decent job without using RT. GT7 uses RTAO in photomode and you notice the difference immediately.

Things like in game car models are again higher quality in Forza because of the use of photomode lod which is not the case in GT7. GT7 still uses lower lod during gameplay in all modes. Interiors are closer this time but i will give slight edge to GT7 because the older cars still have better interiors most of the time. Newer cars are pretty close and most differences are the materials and shaders. Shaders are massively improved in FM and they look amazing but so do they also in GT7.

The overall reflections are much much better in FM (not perfect tho). GT7 has lower quality cube maps and some low fps reflections in the cockpit. Also the RT really adds depth to the cars in FM, once you get used to it it looks off without it. But he RT has also its own problems which i hope they can resolve.

IQ is much much better in GT7, cleaner and more stable. Forza has some pretty bad iq issues which they need to fix.

Draw distance is slightly better in FM.

Shadows are mixed, sometimes the track shadows in Forza are low res and sometimes GT7 shadows are low res. It all changes with different lighting and tracks.

The weather effects in Forza are much much better but the lighting is too bright in daytime rain. GT7 looks more accurate but the effects are not there to back it up.

The crowds and race atmosphere is excellent in both, crowd look really good in both games.


I played and compared both games in Race mode so the tracks are filled with people and objects to make everything fair.
 
I own both games. Both look amazing. Forza looks stunning, especially the lighting within the car as I'm driving at night. I swear some of you have unrealistic expectations for these games. They both look amazing!
 
I have made lots of comparison on different tracks with different weather and lighting. I will post them later today but first i will say this. Both games look good, and soo much better with HDR. Played FM on pc and GT7 on PS5 on my 55inch 4K120hz OLED.

Forza has superior environments but not always. Things like grass/bushes and some textures look better in GT7. But Most of the track detail is much much better in Forza which shows the benefits of them rebuilding and rescanning the tracks for current gen. The tracks are filled with POM in Forza which look really good. Trees are also much much better in Forza. However there are times that with the right angle and lighting (when the sun shines on the tree textures) GT7 trees can look really good. But if the light is coming from behind the tree they look bad and very dark (almost black).

Lighting is literally mixed, sometimes GT7 looks better, sometimes Forza looks better. Forza has better atmospheric/volumetric lighting while GT7 nails the colors most of the time. The RTAO is really good in Forza, its helps with the interiors and tracks. GT7 is also not bad, not Forza good but they did a decent job without using RT. GT7 uses RTAO in photomode and you notice the difference immediately.

Things like in game car models are again higher quality in Forza because of the use of photomode lod which is not the case in GT7. GT7 still uses lower lod during gameplay in all modes. Interiors are closer this time but i will give slight edge to GT7 because the older cars still have better interiors most of the time. Newer cars are pretty close and most differences are the materials and shaders. Shaders are massively improved in FM and they look amazing but so do they also in GT7.

The overall reflections are much much better in FM (not perfect tho). GT7 has lower quality cube maps and some low fps reflections in the cockpit. Also the RT really adds depth to the cars in FM, once you get used to it it looks off without it. But he RT has also its own problems which i hope they can resolve.

IQ is much much better in GT7, cleaner and more stable. Forza has some pretty bad iq issues which they need to fix.

Draw distance is slightly better in FM.

Shadows are mixed, sometimes the track shadows in Forza are low res and sometimes GT7 shadows are low res. It all changes with different lighting and tracks.

The weather effects in Forza are much much better but the lighting is too bright in daytime rain. GT7 looks more accurate but the effects are not there to back it up.

The crowds and race atmosphere is excellent in both, crowd look really good in both games.


I played and compared both games in Race mode so the tracks are filled with people and objects to make everything fair.
I agree with you. Having also played both, FM on pc on my LG CX. Despite being older GT7 hold up really well and I am a little biased to the awesome IQ they achieved. Would be a really interesting comparison if we got a GT7 pc port that allowed for RT during races. Forza also look awesome though, especially at night with all the interior shadows that get casted from different flood lights.
 
So what do you guys think, did Turn10 oversell the game in the technical aspect or did they deliver what was promised?
1uYOGkD.png

Maybe. The underlying physics could be very advanced (still haven't played it yet). And even though it might not be the best implementation of raytracing, doing so at 60fps, dynamic weather and time of day for all tracks with zero dips is pretty impressive.
 
I agree with you. Having also played both, FM on pc on my LG CX. Despite being older GT7 hold up really well and I am a little biased to the awesome IQ they achieved. Would be a really interesting comparison if we got a GT7 pc port that allowed for RT during races. Forza also look awesome though, especially at night with all the interior shadows that get casted from different flood lights.
Im still waiting for the pc version of GT7. The Nvidia list was pretty accurate so we have still hope.
 
The fact that people keep making this false analogy is equally incredible.

-

It was announced as a PS5 exclusive


It harnesses the power of the PS5


It leverages PS5's full next gen tech


But somehow it doesn't push PS5 because of a PS4 version that wasn't even a factor until like a year before the game released :rolleyes:

Ah yes, of course. This would be Sony, who never, ever state that a game is not coming to a platform… before releasing the game to that platform. "We believe in generations".

If you believe that marketing blather, then I don't know what to tell you. GT7 on PS4 does not play or look demonstrably different from the way it looks and plays on PS5. I don't believe for a second they just suddenly decided to put it out on Ps4 so soon before release. And it clearly does not push the Ps5 all that much.

I'm sure the next GT game will show that too you very obviously.
 
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I don't believe for a second they just suddenly decided to put it out on Ps4 so soon before release.
No one who gets it would believe it either. Somehow, we have to ignore the PS4 version because a next gen only Xbox game doesn't stand head-and-shoulders above it. Fuck outta here.
 
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Ray traced reflections are completely borked or intentionally limited (optimization) in this game. No reflection of other cars from player car. Not sure why Microsoft saw the need to release this in a unfinished state. Another 6 months to a year would have been enough iron out a lot of visual inconsistencies here.

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Is there a PC performance thread for this game? Watching the Daniel Owen video on FSR and DLSS and going from native to FSR performance nets him 4 fps. yes, 4. How do you a ship a first party game like this?
Yep. Can confirm through my own testing, yesterday. FRS (at least) is currently very weak.
 
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