Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
Afternoon heavy rain on Nurburgring. The lighting in rain in afternoon or daytime is too bright in FM, the circuit lights are alwyas on when its raining which makes everything too bright. They need to tone it down, in HDR its better but still.
Yeah it looks like overblown exposure.
Have you tried changing brightness settings?
 
Was coming here to say that after seeing the comparison and screens and vids floating around on Reddit from this game. FM looks honestly quite bad and its supposed to be a ground up build with the xbox series x in mind, whereas gt7 is an upscaled ps4 game on ps5. forza horizon kills Motorsport and it's open world.
Agreed. This comparison should have been a no questions asked in favor of Forza. But here we are, 19 pages in and are now comparing PC screenshots + footage with the highest possibility settings to a lowly PS5:

 
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Have you never driven on the road in the rain ? Lol

Wet-Weather-Track-Driving-3.jpg

What Aenima Aenima mentioned.

nurburgringrainfiawec28cao.jpg


granturismor7_20220310mdys.png



The cars and environment objects do reflect in areas with water build up outside the racing line or if the racing line hasn't noticeably started drying up. GT7 gameplay shots

granturismor7_2023100csesa.png


granturismor7_2022031cecie.png


granturismor7_2022031fvia3.png


The game used to have a road wetness parameter you could adjust and turn to max wetness even for all weather conditions including sunny, but players were complaining there were tire grip bugs and PD sadly removed it.
 
What Aenima Aenima mentioned.

nurburgringrainfiawec28cao.jpg


granturismor7_20220310mdys.png



The cars and environment objects do reflect in areas with water build up outside the racing line or if the racing line hasn't noticeably started drying up. GT7 gameplay shots

granturismor7_2023100csesa.png


granturismor7_2022031cecie.png


granturismor7_2022031fvia3.png


The game used to have a road wetness parameter you could adjust and turn to max wetness even for all weather conditions including sunny, but players were complaining there were tire grip bugs and PD sadly removed it.

nah lol I just set GT7 to the high graphics setting and still didn't see anything but some SSR in puddles during actual gameplay. Not on the the wet road like real life. It's just not there. I mean it's literally been posted in thread .

rumzy01.png
 
At this point, I'm giving Polyphony their due. As I sit here playing both, each does what they do. There is certainly no generational leap over GT7, and a proper, PS5 only GT is hopefully on the cards, if for nothing else but to elevate the baseline once more.
 
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You know what, i will not post any comparisons in here. Its the FM XSX vs GT7 PS5 comparison thread after all like the title is saying. Anyone that wants to see those type of comparisons can come to the next gen racing graphics thread. I will continue posting my comparisons there.
 
nah lol I just set GT7 to the high graphics setting and still didn't see anything but some SSR in puddles during actual gameplay. Not on the the wet road like real life. It's just not there. I mean it's literally been posted in thread .

rumzy01.png

Yeah seems to be your issue with thinking the road should be one giant reflective puddle which is not realistic.

sparain5199394878_a06imesf.jpg


granturismor7_2022031m4iw0.png


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GT7 timelapse, you can see the dry racing line and the wet racing line pretty clearly here.

k7IwOUi.gif
 
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I swear the weather and night time races are giving me major DriveClub vibes. Is Turn10 a uk studio? Is it possible that they hired some of the Evo studios guys? I noticed some DC esque windshield raindrop accumulation as the wipers work. It's not as elaborate as DC and you dont see the rain streaking through the driver side windows like you see in DC, but the rain effects on the windshield and on the camera in chase cam are fantastic.

siEhWZH.gif
Been this way since Motorsport 6 and 7. Same effects in the Horizon 4 and 5.

Also the side window droplets are more dynamic than Drive Clubs. They also move with the motion of the car. In DriveClub, the side widow water drops and streaks is an lanimated texture on a loop.
 
Been this way since Motorsport 6 and 7. Same effects in the Horizon 4 and 5.

Also the side window droplets are more dynamic than Drive Clubs. They also move with the motion of the car. In DriveClub, the side widow water drops and streaks is an lanimated texture on a loop.
I think it was improved by Playground in the Forza Horizon 4 Fortune Island if memory serves.
 
Yeah seems to be your issue with thinking the road should be one giant reflective puddle which is not realistic.

sparain5199394878_a06imesf.jpg


granturismor7_2022031m4iw0.png


granturismor7_2022031o9c1e.png


GT7 timelapse, you can see the dry racing line and the wet racing line pretty clearly here.

k7IwOUi.gif
Both are accurate actually, sometimes the track can look very reflective. And there are times that it looks like GT7. But GT7 weather is more realistic with its dry lines, it feels really good going from dry to wet surfaces. You can feel the wheel losing grip the moment you go out the dry line.
M18_1828_fine-800x533.jpg

3291432_orig.jpg

hqdefault.jpg
 
Yeah seems to be your issue with thinking the road should be one giant reflective puddle which is not realistic.

sparain5199394878_a06imesf.jpg


granturismor7_2022031m4iw0.png


granturismor7_2022031o9c1e.png


GT7 timelapse, you can see the dry racing line and the wet racing line pretty clearly here.

k7IwOUi.gif

While people are arguing over which reflections are more accurate, the real standout of GT7 in every comparison i've seen is in how accurately Polyphony can replicate overcast lighting conditions. No other game comes close to it except maybe modded Assetto Corsa or Driveclub in certain weather conditions.
 
Yeah it looks like overblown exposure.
Have you tried changing brightness settings?
Afternoon heavy rain on Nurburgring. The lighting in rain in afternoon or daytime is too bright in FM, the circuit lights are alwyas on when its raining which makes everything too bright. They need to tone it down, in HDR its better but still. GT nails the lighting in daytime rain weather but as i said its missing the effects to back it up. I like the motion blur on the wipers in GT7, they look soo smooth.

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I gotta clarify something here.

You where right, the brightness setting where changed. Just turned the slider up and down which didn't change anything on my screen. but when i saw the image after i took the pictures, it made it clear that it was bugged and overexposed everything when not in HDR mode. Just see the difference with the correct standard brightness vs my fucked up brightness.

27.jpg

27.jpg


anyway here is the rest of the comaparison pic with right brightness level
26.jpg

28.jpg

29.jpg

30.jpg
 
I swear the weather and night time races are giving me major DriveClub vibes. Is Turn10 a uk studio? Is it possible that they hired some of the Evo studios guys? I noticed some DC esque windshield raindrop accumulation as the wipers work. It's not as elaborate as DC and you dont see the rain streaking through the driver side windows like you see in DC, but the rain effects on the windshield and on the camera in chase cam are fantastic.

siEhWZH.gif

What I mainly see (and that I noticed in other videos of the game) is the bug in the reflection of the windshield wipers with the SSR reflection on the road.. it's really awful and even annoying for the gameplay.. how could they leave it like that ??

wtf-icegif-7.gif
 
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I gotta clarify something here.

You where right, the brightness setting where changed. Just turned the slider up and down which didn't change anything on my screen. but when i saw the image after i took the pictures, it made it clear that it was bugged and overexposed everything when not in HDR mode. Just see the difference with the correct standard brightness vs my fucked up brightness.

27.jpg

27.jpg


anyway here is the rest of the comaparison pic with right brightness level
26.jpg

28.jpg

29.jpg

30.jpg
Forza still looks better, there is just more light bounce it seems .
 
I had to write an apology letter to Kazunori Yamauchi after playing FM8.

I was compelled to switch between the two games and I'd say GT7 has the edge in most cases. FM8 is a good game but it's not as good as I was expecting.
 
I had to write an apology letter to Kazunori Yamauchi after playing FM8.

I was compelled to switch between the two games and I'd say GT7 has the edge in most cases. FM8 is a good game but it's not as good as I was expecting.
I was expecting a clear cut victory for Forza, one of the reasons why I got a 4090. Amazing (faked) gameplay trailer touted RT, RTGI, and RTAO only to falter on execution.

These small gifs that people are posting are hiding a lot of the flaws and bugs.
 
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I swear the weather and night time races are giving me major DriveClub vibes. Is Turn10 a uk studio? Is it possible that they hired some of the Evo studios guys? I noticed some DC esque windshield raindrop accumulation as the wipers work. It's not as elaborate as DC and you dont see the rain streaking through the driver side windows like you see in DC, but the rain effects on the windshield and on the camera in chase cam are fantastic.

siEhWZH.gif
Driveclubs wipers were just on another level. The way streaks appeared as it wiped the water droplets, the way the droplets formed globules, the way it reacted to lighting conditions and distorted what you see. I don't think it has ever been matched.

 
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I swear the weather and night time races are giving me major DriveClub vibes. Is Turn10 a uk studio? Is it possible that they hired some of the Evo studios guys? I noticed some DC esque windshield raindrop accumulation as the wipers work. It's not as elaborate as DC and you dont see the rain streaking through the driver side windows like you see in DC, but the rain effects on the windshield and on the camera in chase cam are fantastic.

siEhWZH.gif


giphy.gif
 
Was just playing Deep Forest early in the morning and all the other cars were casting light onto the road. I don't get why people are saying only the player's car casts light onto the road....
 

They look virtually identical here. Forza is a bit brighter but that could just be an artistic choice. i see barely any difference in GI light bounce. Bizarre.

Forza looks fantastic at times, but stuff like this should not be happening when you have two identical games across two different generations. Turn10 should have done these comparisons themselves and gone back to the drawing board to add more detail to their game. this is just a bad look.

P.S I wonder if having more cars on track for these comparisons will tilt this in Forza's favor. i cant help but think this is a disingenuous comparison based on other comparisons we have seen so far.

NGwcJ4H.gif


There is just something CG about Forza that doesnt come across with no cars on track.

this comparison with driveclub really opened my eyes.

ynahzWD.gif
 

The AI behaviour is exactly the same as 13 years ago between Forza 4 and GT5. I don't believe a single line of code has been changed in all this time. Collision avoidance is almost nonexistant in forza while in GT they're very careful.
 
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I think car details look better in GT7. everything FM. even in gameplay and color accuracy. at least in this video.
Not at all. Here is a screenshot directly taken of this video.

IBhAEsY.jpg


GT 7 excels in both car as well as environmental details.
  1. GT 7 has significantly better and richer trees with more volume and accurate color.
  2. GT 7 has better tesselation, track details, and terrain texture.
  3. GT 7 has a much better draw distance and is rendering more things on the screen.
 
Both are accurate actually, sometimes the track can look very reflective. And there are times that it looks like GT7. But GT7 weather is more realistic with its dry lines, it feels really good going from dry to wet surfaces. You can feel the wheel losing grip the moment you go out the dry line.
M18_1828_fine-800x533.jpg

3291432_orig.jpg

hqdefault.jpg
What settings are you using to get the road to look like a mirror in game, I set it to thunderstorm last night and it looked like gt7, only when I activates photomode did it look anywhere near as reflective.

I was on PC and set everything to max.
 
What Aenima Aenima mentioned.

nurburgringrainfiawec28cao.jpg


granturismor7_20220310mdys.png



The cars and environment objects do reflect in areas with water build up outside the racing line or if the racing line hasn't noticeably started drying up. GT7 gameplay shots

granturismor7_2023100csesa.png


granturismor7_2022031cecie.png


granturismor7_2022031fvia3.png


The game used to have a road wetness parameter you could adjust and turn to max wetness even for all weather conditions including sunny, but players were complaining there were tire grip bugs and PD sadly removed it.

Both of these games have horrible driving conditions.

Go Away Do Not Want GIF
 
Not at all. Here is a screenshot directly taken of this video.

IBhAEsY.jpg


GT 7 excels in both car as well as environmental details.
  1. GT 7 has significantly better and richer trees with more volume and accurate color.
  2. GT 7 has better tesselation, track details, and terrain texture.
  3. GT 7 has a much better draw distance and is rendering more things on the screen.

This is one frame of one tiny part of one track. In general, tracks in FM look much better. My vote still goes to GT overall thanks to their artistry. No amount of fancy tech can beat that.
 
This is one frame of one tiny part of one track. In general, tracks in FM look much better.
That was just one example; I took and annotated one screenshot. But you can spot the same type of differences in pretty much the entire video.

Here are a few images:

fqnydFJ.jpg

  1. Fewer, less detailed objects.
  2. Missing details and missing shadows (the sun is at the same angle in both GT and FM)
uG5Io9B.jpg

  1. Difference in qualities of trees
  2. Differences in draw distance, fewer long-distance objects, and less environmental geometry in FM7.
QHeYWTq.jpg

  1. Fewer trees, lower-quality trees, and less environmental detail in FM.
  2. Low draw distance, LOD issues, and rendering fewer objects and environmental details.
  3. Although I did not mark it in the image, there are no reflections on the hood of the car in FM 7, and the lighting is unrealistic in the cockpit, especially on the steering wheel.
Even these 3 screenshots I took just randomly stopped the video at random places. The video is full of such comparisons and one can easily take 10+ of these screenshots. These are just a few examples.

My vote still goes to GT overall thanks to their artistry. No amount of fancy tech can beat that.
100% agree with this. Tech stuff is just that ... tech stuff. A game can look so much better for other reasons, and good art is usually enough to trump the technical mumbo jumbo 9 out of 10 times.
 
That was just one example; I took and annotated one screenshot. But you can spot the same type of differences in pretty much the entire video.

Here are a few images:

fqnydFJ.jpg

  1. Fewer, less detailed objects.
  2. Missing details and missing shadows (the sun is at the same angle in both GT and FM)
uG5Io9B.jpg

  1. Difference in qualities of trees
  2. Differences in draw distance, fewer long-distance objects, and less environmental geometry in FM7.
QHeYWTq.jpg

  1. Fewer trees, lower-quality trees, and less environmental detail in FM.
  2. Low draw distance, LOD issues, and rendering fewer objects and environmental details.
  3. Although I did not mark it in the image, there are no reflections on the hood of the car in FM 7, and the lighting is unrealistic in the cockpit, especially on the steering wheel.
Even these 3 screenshots I took just randomly stopped the video at random places. The video is full of such comparisons and one can easily take 10+ of these screenshots. These are just a few examples.


100% agree with this. Tech stuff is just that ... tech stuff. A game can look so much better for other reasons, and good art is usually enough to trump the technical mumbo jumbo 9 out of 10 times.
Another thing I noticed, trees do look better in Forza in closer shots but the further away trees look like complete shit, especially in replays.
 
I do it all the time, and on a bike. Thats pretty much water acumulated outside the racing line, and might also be due to the type of tarmac that track is using that makes it more reflective.


It depends also on the camera angle, from the point of view in the drivers seat you can't see all the reflections that you see on forza
 
I'd be curious to see a comparison of a level that capitalizes on RT strengths, maybe something with a lot of rain reflections. Ive yet to see a good comparison, although I recently saw a video of Forza in the rain and it looked incredible!
 
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