Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
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There seems like a generational difference when it comes to grass, car model, lighting, and track terrain quality.

Draw distance and object density seem very good on both.
 
Its just cherrypicked in the worst lighting spot from the same guy who always does this. The GT7 scapemodels are obv. better, not arguing with that. But his Forza shot is missing reflections in the glass to hide the glass shaders and fresnel.

Forza-Motorsport-12-10-2023-3-50-10.jpg

Here's what it looked like ten years ago in FM5.

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As someone that played GT7 for over 150h and was looking forward to a new racer, you guys on here can pixel peep all you want and post comparison shots, GT7 still as an older game looks way better. Everything is crisp and clear yet in Forza everything looks washed out and not a single thing impressed me graphically. You can only see this if you played at least one of the two games to no end and then jumping into the other. If you played both casually a few hours,I doubt you could tell the difference. But for me, GT7 is so far ahead of what Forza 8 is doing. I couldnt care less how RT is produces on the surface of cars when OVERALL presentation is sub-par compared to GT7. Especially saying how this is the REAL next gen title.
 
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As someone that played GT7 for over 150h and was looking forward to a new racer, you guys on here can pixel peep all you want and post comparison shots, GT7 still as an older game looks way better. Everything is crisp and clear yet in Forza everything looks washed out and not a single thing impressed me graphically. You can only see this if you played at least one of the two games to no end and then jumping into the other. If you played both casually a few hours,I doubt you could tell the difference. But for me, GT7 is so far ahead of what Forza 8 is doing. I couldnt care less how RT is produces on the surface of cars when OVERALL presentation is sub-par compared to GT7. Especially saying how this is the REAL next gen title.
I've turned RT off. RT Reflections are very limited and looking very sharp and unnatural. RTAO is not a huge boost either. Great and curated older tech wins over new tech that is not fitted into the game's tech art any day.

Plus I have a strong feeling that at some point there was an Xbox One version of FM that was canceled when the development took longer than expected time. This will explain a lot of peculiar and strange compromises in overall presentation.
 
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Can't unsee how GT looks on rails.
Forza nails the look if you know what I mean.
 

Can't unsee how GT looks on rails.
Forza nails the look if you know what I mean.
I am pretty confident in saying the physics engine in Forza is superior to GT, GT the car kinda floats along the track, I know it's raining but I'm sure it's not that deep.
 
I am pretty confident in saying the physics engine in Forza is superior to GT
The game is outright broken on wheels my man, what are you even talking about?

On gamepad it's very fun and pleasant, comparable with GT7.

I we talking about visuals, GT7 in VR is sublime in driving dynamics, and in 2D cars and camera in FM7 are shaking a bit too excessive.
 

Can't unsee how GT looks on rails.
Forza nails the look if you know what I mean.
You can change the camera follow settings in GT to be more loose. The default is always the stiff cam.
 
Plus I have a strong feeling that at some point there was an Xbox One version of FM that was canceled when the development took longer than expected time. This will explain a lot of peculiar and strange compromises in overall presentation.
There absolutely was.


But at some point they thought it best to go full marketing mode over substance and talk about "next gen", "from the ground up", "RT on track" instead.
 
The overhauled physics.

Stick Around Bob Ross GIF by Originals


SlimySnake SlimySnake - you should try to explain this. If the game and its physics systems are indeed built from the ground up, how come it has the exact same bugs (features?) as the previous entries?

I already proved to him that they weren't built from the ground up based on the UDP data being consistent with previous entries in the series, but he didn't want to hear it and resorted to flat out lying about what SuperGT had to say regarding the physics.

It's a waste of time.
 
Never set foot in an auto show or dealer showroom have you?

I bet you think those 10k multi-layer paint finishes are the same that end up at the dealer. I also haven't seen prototypes and show cars race around a track. lol

The weather effects in FM look better than GT7, that's it, we don't need to call for realism to claim one is better than the other, you're only proving my point further, super clean show cars is not what you typically see racing around a dirty track , but we love to see it, same with the weather.
 
Its just cherrypicked in the worst lighting spot from the same guy who always does this. The GT7 scapemodels are obv. better, not arguing with that. But his Forza shot is missing reflections in the glass to hide the glass shaders and fresnel.

Forza-Motorsport-12-10-2023-3-50-10.jpg

Agendas, what a shock. I have to say congrats to you, you seem to be literally the only person in all of these comparisons legit posting beautiful shots of both games and giving them both credit for what they do better. But those agenda bullshots are why it's hard to really care about graphical comparisons.
 
The overhauled AI.




(btw I am only posting this here as I was banished from the OT thread, apparently only positive things are allowed there.)
 
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The overhauled AI.




(btw I am only posting this here as I was banished from the OT thread, apparently only positive things are allowed there.)


Yeh quite a lot of discussion about this there at the moment:




Honestly, if they didn't bullshit everyone so much prior to the release then I don't think they get this backlash.
 
The overhauled physics.

SlimySnake SlimySnake - you should try to explain this. If the game and its physics systems are indeed built from the ground up, how come it has the exact same bugs (features?) as the previous entries?
Why? I didnt make the game. I took an issue with people accusing me of trolling when I had posted what devs said. If you have an issue with devs lying, downgrades and false promises then take it up with Turn10. just dont accuse me of trolling or making shit up.

Live up to your tag, do some research and you should be able to dismiss their claims.

This is them explaining it a few months ago. If you can disprove this, be my guest. Create a thread, and I will leave you a like.



Here are their claims. Should give you a head start. If they are lying their asses off then it shouldnt be hard for you to disprove.

Before Turn 10 Studios officially announced Forza Motorsport, it touted the revamped tire model, suspension system and more which made for a "vastly different" and "amazing experience." It even said the tire physics was 48x better than Forza Motorsport 7. In a new clip, the developer showcased how that works.

When looking at the BAC Mono on Laguna Seca on the old model at a 60 Hz refresh rate with a single contact point, there are spikes in how the tires react to different terrain, and it doesn't feel very smooth. The new model on the same track and corner with the same car features eight contact points and runs at 360 Hz. The deformation over different surfaces is much more natural and realistic – a big step up.

The tires are the only point of contact a vehicle makes with the road surface. Everything a car is and everything a driver does is ultimately translated through the tires. The previous Forza tire model used a single point of contact per tire to calculate its physics response. Esaki said that model is completely rebuilt for Forza Motorsport and now samples from eight points of contact per tire which adds up to a 48x increase in fidelity. They're also pulling the data six times faster per tire. Esaki also said that the suspension, aerodynamics, and weight models have all also been completely rebuilt but did not specify the increase in performance over previous Forza games. However, he is confident in its capabilities. "I would put this [Forza's] simulation up against the hardest core sims that are out there," said Esaki.

Forza Motorsport has been built from the ground up to showcase the Xbox Series X|S consoles. The accuracy of our overhauled physics, the beauty of our cars and tracks, our new dynamic time of day, advanced car damage, and real time ray tracing on track lead to a generational leap in immersion. The all-new Forza Motorsport is the most technically advanced racing game ever made.

Fundamental to Forza Motorsport is our fully dynamic time of day system, which brings tracks to life in stunning detail and like weather, it will be available on every track. Changes in time of day alter ambient temperatures, which, in turn, impacts the track surface temperatures. These track temperature changes will affect the grip of your car, as does rubbering in and weather. These new simulation details add further depth, drama, and dynamics to the racing experience.

We've completely overhauled the core driving experience to take advantage of the power of the Xbox Series consoles. This includes a 48 times improvement in the fidelity of our physics simulation. Based on your feedback, we've introduced new features like tire and fuel management, multiple tire compounds, and new in-depth car building to create the ultimate racing playset. This is all brought to life at the trackside pits, where advanced materials and shaders paired with ray tracing bring out incredible detail in the gold heat wrap, anodized aluminum, and carbon fiber. Ray tracing especially shines on engine bays with their complex self-reflection.
 
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Why? I didnt make the game. I took an issue with people accusing me of trolling when I had posted what devs said. If you have an issue with devs lying, downgrades and false promises then take it up with Turn10. just dont accuse me of trolling or making shit up.

Live up to your tag, do some research and you should be able to dismiss their claims.

This is them explaining it a few months ago. If you can disprove this, be my guest. Create a thread, and I will leave you a like.



Here are their claims. Should give you a head start. If they are lying their asses off then it shouldnt be hard for you to disprove.

lol calm down. When did I "accuse you of trolling?" Don't gaslight me. I don't get into that trap.

You were telling us that the game is indeed built from the ground up and it is not just marketing talk, while others were explaining to you that it was just a marketing slogan. So, of course, I'm gonna ask for your opinion now after seeing this.

I'm not talking about what the devs said; I'm talking about what you said.

Now, do you still stand by your earlier comment that the game is indeed built from the ground up? Or have you now changed your mind?

If you still stand by it, why do you think the exact physics-related glitches appear in this game also?
 
Yeh quite a lot of discussion about this there at the moment:




Honestly, if they didn't bullshit everyone so much prior to the release then I don't think they get this backlash.


The AI is my biggest gripe with the game. It's worse than it has ever been, I do not recall it to be anything like this in previous entries.

It just doesn't acknowledge your presence when racing side to side, always raming you and pushing you even when you are more than half a car leght ahead. The only time it seems to know you are there is when you trail them closely and they will take any opportunity to brakecheck you.

The distribution in difficulty is also laughtable. At difficulty level 6, easy win from 12-16 starting position. At level 7 it's a lonely race in 2nd or 3rd position since the front runners are really fast on most occasions, while the rest lag behind often close to 2 sec slower a lap.
 
Your banned for only posting negative stuff with the intent to troll

Not true, the intent is to give constructive criticism. I was also accused by one poster of having no intention of ever playing the game, which is false when I own every single other Forza game and have played for many thousands of hours in total. However, I respect the decision.
 
lol calm down. When did I "accuse you of trolling?" Don't gaslight me. I don't get into that trap.
Where did I say that YOU accused me. i said PEOPLE accused me and I took an issue with that.
I took an issue with people accusing me of trolling when I had posted what devs said.

You were telling us that the game is indeed built from the ground up and it is not just marketing talk, while others were explaining to you that it was just a marketing slogan. So, of course, I'm gonna ask for your opinion now after seeing this.

I'm not talking about what the devs said; I'm talking about what you said.

Now, do you still stand by your earlier comment that the game is indeed built from the ground up? Or have you now changed your mind?

If you still stand by it, why do you think the exact physics-related glitches appear in this game also?
I honestly dont have any visibility into their engine so i can only take their word for it. SuperGT himself said that the cars handle much better on the curbs. Which lends credibility into their claims in the tweet above. I dont know if their 10x more trackside detail claim is true. it doesnt even look like 2x to me, but that could be due to the downgrade. Their claim of 3d trees and foliage is still true. Their claim of better lighting is true. Their claim of shaders being built from the ground up is not something I can prove or disprove. They look better to me but i cant prove if they were built from the ground up or not. Weather system does look like its built from the ground up. Massive difference there. That leaves RTAO and RT reflections, both of which are in the xsx version, downgraded but there. So again, true. There were people and i hate that i have to clarify that you were not one of them, who said the game didnt have any improvements over the game. I listed over 10. 90% of them are there in the final game.

Again, if you feel these claims are untrue, go ahead and expose them. The onus is on YOU to prove they are lying. Not on me. Just like you did with the Phil spencer lies. You brought the receipts. Time to do the same.
 
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Can't unsee how GT looks on rails.
Forza nails the look if you know what I mean.
Man, in GT it looks like you are moving the track, not the car. It looks kind of weird.
 
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Where did I say that YOU accused me. i said PEOPLE accused me and I took an issue with that.
Okay, fair enough. Thanks for clarifying.
I honestly dont have any visibility into their engine so i can only take their word for it. SuperGT himself said that the cars handle much better on the curbs. Which lends credibility into their claims in the tweet above. I dont know if their 10x more trackside detail claim is true. it doesnt even look like 2x to me, but that could be due to the downgrade. Their claim of 3d trees and foliage is still true. Their claim of better lighting is true. Their claim of shaders being built from the ground up is not something I can prove or disprove. They look better to me but i cant prove if they were built from the ground up or not. Weather system does look like its built from the ground up. Massive difference there. That leaves RTAO and RT reflections, both of which are in the xsx version, downgraded but there. So again, true. There were people and i hate that i have to clarify that you were not one of them, who said the game didnt have any improvements over the game. I listed over 10. 90% of them are there in the final game.

Again, if you feel these claims are untrue, go ahead and expose them. The onus is on YOU to prove they are lying. Not on me. Just like you did with the Phil spencer lies. You brought the receipts. Time to do the same.
It has already been proven and exposed -- in the above video.

"[The tire model's been] completely rebuilt. We used to have that single point of contact at 60 Hz; now we have eight points of contact per tire at 360 [Hz]. Just a huge leap in our tire model fidelity — you can feel it. It's the core of the gameplay experience now." -- Esaki claimed during Thursday's Forza Monthly stream.

If the systems changed, the car would have behaved differently. It is behaving the same, which means their claim is not true.
 
Okay, fair enough. Thanks for clarifying.

It has already been proven and exposed -- in the above video.

"[The tire model's been] completely rebuilt. We used to have that single point of contact at 60 Hz; now we have eight points of contact per tire at 360 [Hz]. Just a huge leap in our tire model fidelity — you can feel it. It's the core of the gameplay experience now." -- Esaki claimed during Thursday's Forza Monthly stream.

If the systems changed, the car would have behaved differently. It is behaving the same, which means their claim is not true.
If you say so. It's a glitch that is a carry over from the previous games. its like dismissing all the UE5 upgrades like nanite, lumen, niagara, world partitioning because the traversal stutter from UE4 is still there. People who have played the game, who have reviewed the game, have said that the driving physics are improved. I am not a forza guy so i couldnt tell you if there is a difference myself. the last forza motrosport I played was 10 years ago at the xbox one launch and dont remember much about it. I just dont think a glitch proves that the 48x improvement in tire physics isnt there, but I suppose its not a good look for devs who were claiming a massive overhaul of the physics system.

I think its important to hold devs accountable. Their AI upgrades were supposed to be utilizing machine learning and maybe they are, but its clear that the AI is worse than ever. I wouldve expected reviews and DF to cover stuff like this but they didnt even mention the downgrades until ElAnaldebits pointed it out.
 
Yeah I don't really understand what the hell Forza is doing 🙈😂 like where the hell is all the grass. (I know GT7 turns everything up to 11 when in photomode etc…)

Also that image of Forza looks washed out, all mine did the same when I took images in game, ruined all my shots 😡 like how hard is it to make sure shit works before release 🤷‍♂️

And like others have said, this is just an updated Forza 7, all the trackside glitches to get higher in photo mode still work 😂 shocking this took 6 years to make.

Here are 2 shots, both are washed out, yet I game they were setup perfectly 😑
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If you say so. It's a glitch that is a carry over from the previous games. its like dismissing all the UE5 upgrades like nanite, lumen, niagara, world partitioning because the traversal stutter from UE4 is still there. People who have played the game, who have reviewed the game, have said that the driving physics are improved. I am not a forza guy so i couldnt tell you if there is a difference myself. the last forza motrosport I played was 10 years ago at the xbox one launch and dont remember much about it. I just dont think a glitch proves that the 48x improvement in tire physics isnt there, but I suppose its not a good look for devs who were claiming a massive overhaul of the physics system.

I think its important to hold devs accountable. Their AI upgrades were supposed to be utilizing machine learning and maybe they are, but its clear that the AI is worse than ever. I wouldve expected reviews and DF to cover stuff like this but they didnt even mention the downgrades until ElAnaldebits pointed it out.
Upgrades /=/ Ground up engine.
 

Thanks for posting this. Personally, I like the stiffness because I see and recognise faster what the car does and distinguish it from what the camera does. Then again, I grew up playing Grand Prix Legends, which had also an ultra stiff 3rd person camera. I think it comes to down to preference and everyone should try out what works best for them.
"[The tire model's been] completely rebuilt. We used to have that single point of contact at 60 Hz; now we have eight points of contact per tire at 360 [Hz]. Just a huge leap in our tire model fidelity — you can feel it. It's the core of the gameplay experience now." -- Esaki claimed during Thursday's Forza Monthly stream.
On paper this sounds too good to be true. I was constantly torn between different sims (iRacing, ACC, rFactor, Race Room) and was watching endless YouTube videos on the "realism" of each sim over many years. And as with camera stiffness I came to terms with it that's it's mostly preferences. You have technical facts, like with the refresh rate for tyres, or that some sims behave differently under the same load and weight transfers (e.g. low speed corners in one sim feel different than in others).

When I could try Toyota Gazoo's professional high end sim rig in Cologne, it felt like another sim and not inherently better or more realistic (except for the moveable platform infront of a 180° cinema-size screen and the LMP chassis; the software though wasn't more realistic or better than the one we get with GT7, FM or all the other sims out there).

So even if their claim was true, it's totally okay to prefer other sims because the "race of realism" doesn't mean anything beyond the point we've already crossed. Without VR and G-force simulations you won't get any closer than we've already been for some years now. 60 or 360Hz won't change the whole sim game and genre, I'd argue.
 
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Can't unsee how GT looks on rails.
Forza nails the look if you know what I mean.
Yup, Forza as always makes a play for the casuals with the chase cam, glad you enjoy it.
 
The overhauled AI.




(btw I am only posting this here as I was banished from the OT thread, apparently only positive things are allowed there.)

No you were banned for fucking only bashing this game and the fact that you're a complete tool.

Hell you didnt even fucking PLAY it. Blaaaaahhh. Thats the sound a sheep makes, like you. Blaaaaah
 
Not true, the intent is to give constructive criticism. I was also accused by one poster of having no intention of ever playing the game, which is false when I own every single other Forza game and have played for many thousands of hours in total. However, I respect the decision.
MY. HAIRY. ASS Youve been called out about this numerous times. Stop lying you shill. :D
 
This video does, not the exact same track but shows how GT7's AI reacts to obstructions and tries to avoid them.


That's actually insane.
Gt7 looks so good here. The way AI reacts, the way how clean it looks, window reflections.
And that "contrast bug" in forza just makes it look washed out.

One thing forza got going for it is better sense of speed for sure.
 
Here is more proof the game wasn't built from the ground up, an old glitch for FM7 works in FM2023 as well.


The comments on that link are even more damning than that. The "bug" also gives a lot of money:
Omg this might be crazy but I think this could be a credits and xp glitch! For some reason after I quit the test drive my level shows im at 409(I was at like 50 I think) and I gained around 5.5mil credits??? WTF???
And a confirmation by another poster:
Jesus Christ I can confirm this glitch gives credits, I've now got 12 million instead of the 2 million I started with. I have no idea what's going on but I'm gonna spend the credits before this gets patched.
Edit for replication: I spent about 15 minutes doing the glitch from the video linked in this thread, just messing about with it. Used the starting Subaru, level 50. Exited to menu, credit balance up from 2.4M to 12.9M credits.
Restarted the game, credit balance jumped to 15.7M credits. Restarted again, balance unchanged. Level is 583, up from around 60.
Important note: to do the glitch you have to go into your chosen car's tuning menu, and press X to go into test drive. Free play/rivals does not work as you cannot tune your car mid-race. This could also get you banned, I'm happy with the risk but don't cry to me if it all goes wrong.
Can somebody who play the game confirm?
 
This video does, not the exact same track but shows how GT7's AI reacts to obstructions and tries to avoid them.


Your joking aren't you? have you seen when the car is actually on the racing line the cars slow down way way to much far away then drive past like 90 year old Granny's.

Don't try and make out GT7 AI is good.
 
Your joking aren't you? have you seen when the car is actually on the racing line the cars slow down way way to much far away then drive past like 90 year old Granny's.

Don't try and make out GT7 AI is good.
GT7 AI may not be world class (Sophie AI was pretty impressive). However, I've found the training model turn 10 used to develop Drivetar AI.

 
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This video does, not the exact same track but shows how GT7's AI reacts to obstructions and tries to avoid them.


GT7s AI is better, but this video shows some fantastic motion blur in Forza and almost a CG feel to cars passing by you at full speed. GT7 looks way too clean. Pretty but clean.

As for the AI, this is what Turn10 promised. They said they used machine learning to completely revamp the AI. Apparently the AI drove each track 26,000 times but didnt learn how to avoid obstacles??? When i play, i can see some of the AI behavior they talked about below. So not all of it is lies, but its bizarre how their AI system cant account for avoiding cars when it is went through machine learning algorithms.

HOW AI DRIVES FORZA MOTORSPORT

How do AI controlled cars get around a track in Forza Motorsport? There are two components at play; the AI controller and the driving line. The AI controller is how the game uses throttle, brake and steering inputs to move a car around the track. The driving line is the path that the AI controller follows.

To create AI opponents as fast as the fastest human drivers, we had to do it without any cheats, hacks, and rubber banding. These often cause racing incidents for players and unrealistic competition. We also needed to reduce aggressive driving behavior to ensure cleaner, more competitive racing. Therefore, in Forza Motorsport we have evolved the Drivatar system to use machine learning. It no longer replicates the driving behavior of your friends; however, it still pulls in their cars, drivers and customizations.

Our new AI controller has mastered every possible car and track combination with car upgrades and weather conditions factored in. New optimal driving lines define the desired path an AI car takes through the corner, ideal braking points, and target entry and exit speeds. The computer drives each track 26,000 times to achieve the fastest line through every layout! Just like actual players, the AI also uses a lot more of the track – pushing out to the track limits and even onto the curbs.
The new AI can make mistakes; however, these scenarios are not scripted. Instead, they will make natural mistakes like real humans do, such as braking too late and going wide or even off track. Players can scale the AI difficulty from 1-8 with 8 considered "unbeatable." Everyone can learn from the skills and driving professionalism of the AI to find the best driving lines and braking points.

These AI opponents lead to clean, tight and thrilling racing in Forza Motorsport. We will continue to fine-tune and improve the AI behavior overtime based on our data and player feedback.
 
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