Forza Motorsport (XSX) vs Gran Turismo 7 (PS5) Graphics Comparison (Up: Video in OP replaced as IGN one was not fit for purpose)

Which is better?

  • Forza Motorsport(2023)

    Votes: 170 24.0%
  • Gran Turismo 7

    Votes: 405 57.3%
  • Mario Kart 8DX

    Votes: 132 18.7%

  • Total voters
    707
You guys are something else man, praising GT7's photomode car models while shitting on Forza's car models. Yeah highly detailed models that you can only see in photomode and scapemode. And posting only the shitty models in Forza while ignoring 90% of the very detailed models. Sure the highest lod models look better in GT7, but its only in the menu's and scape mode. You guys act like those are the gameplay models. GT7 doesn't even use the photomode car models from GTS. In game the models are soo much worse than the photomode models.

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oof that's a massive downgrade from the photomode models. Someone on a previous page laughed at Forza not being able to do circles in headlights, looks like GT's race models are just as bad at it, if not worse.

If there were a PC version, modders would probably be able to import those highest fidelity models into actual game play as well.
 
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Half of FM car list is an honest standart models from GT6/GT5 era. There are a few 'premiums' (usually from taken from more recent Horizon games), but they are still lacking due to outsourcing quality.

It's so cute that you've ignored my post.

Also, GT7/GTS doesn't lower your opponent's car dertails, the quality of gameplaym models are consistent. Meanwhile FM7...
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Yeah sure buddy nice photomode shots again where everything get enhanced like crazy. And i never claimed that the ai cars where better in FM. I have literally said that they are better in GT7 even compared to pc. But hey ignore alm that and just post some random photomode car models from trolls. Thats what this thread is all about lately.
 
Those are on-track models, geometry still the same, my dude. GT7 do add some reflections in on-track photomode, but only reflections and some bounces.

Perfect geometry are in scapes, this is not scapes.
Shhhh..... you're destroying a narrative. Don't do that! :p

With both in front of you, and your eyes unfogged of tint, there is no question who's cars are better. Why that's so hard to swallow? Who knows!
 
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You guys are something else man, praising GT7's photomode car models while shitting on Forza's car models. Yeah highly detailed models that you can only see in photomode and scapemode. And posting only the shitty models in Forza while ignoring 90% of the very detailed models. Sure the highest lod models look better in GT7, but its only in the menu's and scape mode. You guys act like those are the gameplay models. GT7 doesn't even use the photomode car models from GTS. In game the models are soo much worse than the photomode models.

70.jpg

car8-2.jpg

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No one's acting like they're gameplay and no one is comparing GT7 photo mode cars to non photo mode Forza cars.
 
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Obviously the GT7 models are better in photo mode, but those photo mode models were also created by PD and they deserve all the credit for it, they weren't made by a magician out of nowhere

I always find this point very funny, and it also happens with the replays, perhaps it is T10 who has to make a better photo and repetition mode than "criticizing" PD for it.
 
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Half of FM car list is an honest standart models from GT6/GT5 era. There are a few 'premiums' (usually from taken from more recent Horizon games), but they are still lacking due to outsourcing quality.

It's so cute that you've ignored my post.

Also, GT7/GTS doesn't lower your opponent's car dertails, the quality of gameplay models
is consistent. Meanwhile FM7...

You are who is ignoring what he says. In fact your answer showing precisely GT7 photo mode LODs also says that you are knowingly trying to be dishonest.


Nobody is denying that the models in their highest LOD (that is, in escape mode and to a lesser extent photo mode) of GT7 are better. What is being censored is to show comparisons of those higher Lods as if it were about gameplay versus FM during gameplay.


You can perfectly appreciate the huge difference between the LOD during Gameplay vs escape/photo mode in GT7 and that is the reality.



The continued logical criticism of FM and its inconsistency comes precisely from its management of LODs. The LOD of the player's car is much higher than that of the AI cars and T10
does nothing to hide it by leveling them up in photo mode like GT7 does. The LoD of the player's car in FM during gameplay is even higher than that of GT7 during Gameplay.



That is, when comparative captures are made, it is fair to do them under similar conditions or explain their context. What is being seen in the last pages is people wanting to create a narrative at the expense of hiding the context or reality of those captures.
 
Those are on-track models, geometry still the same, my dude. GT7 do add some reflections in on-track photomode, but only reflections and some bounces.

Perfect geometry are in scapes, this is not scapes.
Shhhh..... you're destroying a narrative. Don't do that! :p

With both in front of you, and your eyes unfogged of tint, there is no question who's cars are better. Why that's so hard to swallow? Who knows!
girl-sure-jan.gif


Only reflection and some bounces yeah!
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No one's acting like they're gameplay and no one is comparing GT7 photo mode cars to non photo mode Forza cars.
Lol they clearly are acting that way, they think the only difference are the reflections. And funny that 90% of the car model comparisons are in scape mode vs the photmode car models that Forza uses during gameplay.
 
Turn 10 really need to up LODs in photomode. The amount of photos ruined by lower detailed AI cars is insane. Even the liveries are pixel soup!
 
I was playing some Forza last night on SX. Anyone remember Blood Gulch from Halo CE on the original Xbox? That's the quality of trackside grass in this game. Bump mapping!

I'm sure the grass is better on PC but fuck me this bullshit is unacceptable even on Series X for a "next gen" Forza. Especially after what they led us to believe in trailers.
 
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You are who is ignoring what he says. In fact your answer showing precisely GT7 photo mode LODs also says that you are knowingly trying to be dishonest.


Nobody is denying that the models in their highest LOD (that is, in escape mode and to a lesser extent photo mode) of GT7 are better. What is being censored is to show comparisons of those higher Lods as if it were about gameplay versus FM during gameplay.


You can perfectly appreciate the huge difference between the LOD during Gameplay vs escape/photo mode in GT7 and that is the reality.




The continued logical criticism of FM and its inconsistency comes precisely from its management of LODs. The LOD of the player's car is much higher than that of the AI cars and T10
does nothing to hide it by leveling them up in photo mode like GT7 does. The LoD of the player's car in FM during gameplay is even higher than that of GT7 during Gameplay.



That is, when comparative captures are made, it is fair to do them under similar conditions or explain their context. What is being seen in the last pages is people wanting to create a narrative at the expense of hiding the context or reality of those captures.
Still need to give PD credit for those insane scapemodels. If GT7 launched on pc it would look insane with those models in gameplay.

You're the same guy that tried to compare PC shots to console shots with a straight face about two console games going head-to-head. But, yeah I'm sure Jan agrees.
I stopped doing that here but i see that you are still hurt. What happend, don't you like my console only photomode gameplay comparison above. Did you not destroy my narrative a minute ago?

Turn 10 really need to up LODs in photomode. The amount of photos ruined by lower detailed AI cars is insane. Even the liveries are pixel soup!
They just need to up there lod in general during gameplay also. its really bad even on pc, which is a shame with all that power.
 
You guys are something else man, praising GT7's photomode car models while shitting on Forza's car models. Yeah highly detailed models that you can only see in photomode and scapemode. And posting only the shitty models in Forza while ignoring 90% of the very detailed models. Sure the highest lod models look better in GT7, but its only in the menu's and scape mode. You guys act like those are the gameplay models. GT7 doesn't even use the photomode car models from GTS. In game the models are soo much worse than the photomode models.

70.jpg

car8-2.jpg

14.jpg

Gran-Turismo-7-20230128003615.png

Gran-Turismo-7-20220625030350.png

Those pics of Forza are PC, no?
 
I was playing some Forza last night on SX. Anyone remember Blood Gulch from Halo CE on the original Xbox? That's the quality of trackside grass in this game. Bump mapping!

I'm sure the grass is better on PC but fuck me this bullshit is unacceptable even on Series X for a "next gen" Forza. Especially after what they led us to believe in trailers.
Nope its even worse, it bugged. Xbox has 50% more grass and trees lol, they fucked up big time on pc.
 
Still need to give PD credit for those insane scapemodels. If GT7 launched on pc it would look insane with those models in gameplay.


I stopped doing that here but i see that you are still hurt. What happend, don't you like my console only photomode gameplay comparison above. Did you not destroy my narrative a minute ago?
Hurt? Pure comedy. Tell us again — why did you just post those recent shots?
 
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Those pics of Forza are PC, no?
Both GT7, photomode vs gameplay.

Hurt? Pure comdey. Tell us again — why did you just post those recent shots? Was a game yoiu prefer put in a bad light and you just had to come correct?
Because you guys where posting troll posts 24/7 and where acting like that shit was a fact. Just look at the last few pages, all Emula shots left and rigth. But hey thats ok right because it fits your narrative he. And why are you triggered by my post? You where laughing a min ago, now you are angry all of suden.
 
Both GT7, photomode vs gameplay.


Because you guys where posting troll posts 24/7 and where acting like that shit was a fact. Just look at the last few pages, all Emula shots left and rigth. But hey thats ok right because it fits your narrative he. And why are you triggered by my post? You where laughing a min ago, now you are angry all of suden.
I didn't post any pics, my man.

Second, I'm angry/triggered, but you you could have ignored my original post narrative! Clearly that plucked you. :p

I'm curious though, are you accusing everyone in the last few pages that posted shots of GT looking better than Forza of lying? Skewing the results? Not trying to be an ass, I'm genuinely curious because that's where this started.
 
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Only reflection and some bounces yeah!
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Lol they clearly are acting that way, they think the only difference are the reflections. And funny that 90% of the car model comparisons are in scape mode vs the photmode car models that Forza uses during gameplay.


Shhhh..... you're destroying a narrative. Don't do that!

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On topic, thanks for those pics Turk1993 Turk1993 . I recall you posted them before as well and it's weird that supposed active posters in this thread still question you. It's a documented fact that there's a difference in model quality between photo mode and in-game, separate from the scapes mode vs photo mode.
 
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I don't get why people are upset about "photomode", "replay", "scapes" or whatever. When I'm looking at the details of the car I'd want the car to look good. If I'm racing I also want it to look good but can understand if it's not the max LOD. The problem with Forza is that it does neither well. you get the trash looking AI cars/interior in gameplay that are worse than GT in gameplay and when you pause or go to forzavista to admire the cars you see even more how awful looking the models are. I don't see "but they're the same model at least" as a positive because it's not really doing either well.
 
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Why are the car models in GT not the same in photo mode and in gameplay? This can go to native 4K at 60~100fps I think they could make the gameplay look like photo mode if they wanted, just use dynamic resolution
 
Shhhh..... you're destroying a narrative. Don't do that!

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On topic, thanks for those pics Turk1993 Turk1993 . I recall you posted them before as well and it's weird that supposed active posters in this thread still question you. It's a documented fact that there's a difference in model quality between photo mode and in-game, separate from the scapes mode vs photo mode.
But I don't understand. Weren't the pictures being compared from photo mode/garage in both games?
 
I didn't post any pics.

Second, I'm angry/triggered, but you responded to my post about a narrative. Clearly that plucked you. :p
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I'm curious though, are you accusing everyone in the last few pages that posted shots of GT looking better than Forza of lying? Skewing the results?
Everyone that used that trolls comparisons yes. GT7 can look better than FM in comparisons, never said that it can't. I have also posted comparisons of GT7 looking better than FM even on pc. Im just pointing out how you guys where shitting on 1 game by comparing photomode shots and acting like FM cars where a generation behind. While in reallity in game they are higher quality.

And i have also called out the ugly ai lods and some of the bad models. But generalising all the car models by those comparisons in photomode with those bad forza models is just bullshit.
 
😜

Everyone that used that trolls comparisons yes. GT7 can look better than FM in comparisons, never said that it can't. I have also posted comparisons of GT7 looking better than FM even on pc. Im just pointing out how you guys where shitting on 1 game by comparing photomode shots and acting like FM cars where a generation behind. While in reallity in game they are higher quality.

And i have also called out the ugly ai lods and some of the bad models. But generalising all the car models by those comparisons in photomode with those bad forza models is just bullshit.
Alright, I can work with that if I understand how the results are skewed. I have both games and played them throughout the week and most of the comparisons looked legit. So if they aren't, then that's another matter.
 
But I don't understand. Weren't the pictures being compared from photo mode/garage in both games?

On last page, yes, but shaikhkhulud made a claim that GT doesn't drop car detail between photo mode and in-game, and Turk rebutted with evidence.

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Turk1993 Turk1993
I ran the same comparison in FM on Xbox just now, same car. (also adding the base pictures under spoiler tags in case anyone wants to look at the full sized ones with the HUD to verify).

It looks like these are 1 : 1 between both here, down to the shadow cascades. If you can see any difference, please feel free to correct me.

Left: In-game, Right: photo mode.

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Why are the car models in GT not the same in photo mode and in gameplay? This can go to native 4K at 60~100fps I think they could make the gameplay look like photo mode if they wanted, just use dynamic resolution
This is what i would like to know. What's the point of wasting 6 months modeling one car if they can't even get them running on a 10 tflops ps5? Especially when they could've dropped the resolution to get the higher modeled cars. Absolutely moronic move by pd.

I had no idea this was even a thing. I just thought rt reflections were the only thing different in landscape/relplay vs gameplay modes.

Same goes for forza too. Who told them to shoot for native 4k 60 fps and than downgrade the lighting. Rt reflections i can understand, the amd consoles can't handle rt but better lighting and asset quality? Why are these devs so dumb? Its like having a 10 or 12 inch cocks and only inserting half of it. What's even the point?
 
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This is what i would like to know. What's the point of wasting 6 months modeling one car if they can't even get them running on a 10 tflops ps5? Especially when they could've dropped the resolution to get the higher modeled cars. Absolutely moronic move by pd.

I had no idea this was even a thing. I just thought rt reflections were the only thing different in landscape/relplay vs gameplay modes.

Same goes for forza too. Who told them to shoot for native 4k 60 fps and than downgrade the lighting. Rt reflections i can understand, the amd consoles can't handle rt but better lighting and asset quality? Why are these devs so dumb? Its like having a 10 or 12 inch cocks and only inserting half of it. What's even the point?
Polyphony creates these models with future Gran Turismo releases in mind so if I see sense in making superior car models that the PS5 can't support, possibly the current photo mode models will be used in GT8.
 
Why are the car models in GT not the same in photo mode and in gameplay? This can go to native 4K at 60~100fps I think they could make the gameplay look like photo mode if they wanted, just use dynamic resolution
I'm pretty sure it's just dynamic LOD not even related to photomode, often you don't even need to enter photo mode, just pause the game and you get slightly higher LOD on some cars like an engine shown through a vent or whatever.
I had no idea this was even a thing. I just thought rt reflections were the only thing different in landscape/relplay vs gameplay modes.

Which just goes to show they made the right call if you don't even notice the difference. Whereas I'm sure you would notice a resolution drop if they opted for that. The only time you'd notice is if you paused, entered photomode and zoomed in on the cars, at which point you get the higher LOD. This is how it should be. That's why they spend time modelling it to such high detail.
 
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On last page, yes, but shaikhkhulud made a claim that GT doesn't drop car detail between photo mode and in-game, and Turk rebutted with evidence.

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Turk1993 Turk1993
I ran the same comparison in FM on Xbox just now, same car. (also adding the base pictures under spoiler tags in case anyone wants to look at the full sized ones with the HUD to verify).

It looks like these are 1 : 1 between both here, down to the shadow cascades. If you can see any difference, please feel free to correct me.

Left: In-game, Right: photo mode.

comparisoncviqk.png


forzamotorsport-2023_ncf68.png


forzamotorsport-2023_yfft8.png
I've spotted a difference but I'm not sure if the photomode is the cause, aggressive LOD cutting or just buggy. In Photomode the lamps within the headlights are there and the missing orange indicator texture has appeared. These were missing from your earlier photos too though.
 
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Turn 10 really need to up LODs in photomode. The amount of photos ruined by lower detailed AI cars is insane. Even the liveries are pixel soup!
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Why are the car models in GT not the same in photo mode and in gameplay? This can go to native 4K at 60~100fps I think they could make the gameplay look like photo mode if they wanted, just use dynamic resolution
There is no need. Where it counts is scapes and photomode.

It's one place Forza has been lacking since it began. Even Forza 4 big shot mode was amazing but low quality AI cars were like a sore thumb 😂

Just wish we had the eye candy GT7 had in photomode. It's embarrassing having these low quality cars from prior iterations when GT was slagged the hell out of for having GT4 and up cars.
 
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But do those scenes look as good in bonnet cam/ or no bonnet cam like cross gen GT7 does? A friend at drop off that has no preference and playing on PC with a RTX 4080/OLED C1 (owns PS5/XsX) said it looks poor, soft and lacking crispness compared to the previous forza and not as good at GT7, to the extent he'd stopped playing because his Forza on 4080 looks far worse than his PS5 with GT7..
My PC version is bugged to hell. I was even getting memory leaks after the latest patch so I wouldnt be surprised if your friend is playing the bugged version.

there is definitely a soft look to the game, but in native 4k mode with DLAA or no DLAA, it looks clean and crisp. The soft look is by design and gives the game a very cg feel to it. but it also ventures into personal preference territory. I personally dislike the harsh, bright almost crushed black look of previous forza games, and some race tracks in gt sports. So I do prefer how Forza looks here.

I will record a race or two, but its one of the better looking racing games ive played in the last few years and I have played them all save for GT7. If GT7 looks better, it doesnt mean forza looks bad. It is doing a lot of great things like rain, night time races, lighting, and cars. yes, the same cars that are being trashed in this thread. they look phenomenal during races no matter what time of day. every grid start is a treat because the game looks its best when the track is covered with cars.

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Which is better?

Consistent LODs between player cars and AI, while not having any of the cars at Full LOD, making for a consistent final result.

High quality player car and Square headlight AI cars, making for inconsistent result which could remind you of playing GT6 on the ps3 with those semi-premium standard cars?

I know which I would pick. It's a matter of optimization
 
Aren't you the guy posting comparisons from pc in uktra mode to gt7 though.

Seems like this complaint from you is a bit pot and kettle
The level of detail of modeling and LOD management is the same on consoles and PC. In fact, what is criticized about T10 is that it could be more flexible, allowing more on PC
But there is no doubt that that information did not matter to you and you were only looking for a reason to attack him.

The funny thing about it all is that Turk1993 always highlights its origin from PC when making comparisons so that there are no doubts and contextualizes the reason or reason for the comparison. While here you are attacking him at the same time that you do not have the same desire or impetus to censor completely dishonest comparisons of GT7's escape mode or from a troll in Twitter who passes them off as gameplay.
 
The level of detail of modeling and LOD management is the same on consoles and PC. In fact, what is criticized about T10 is that it could be more flexible, allowing more on PC
But there is no doubt that that information did not matter to you and you were only looking for a reason to attack him.

The funny thing about it all is that Turk1993 always highlights its origin from PC when making comparisons so that there are no doubts and contextualizes the reason or reason for the comparison. While here you are attacking him at the same time that you do not have the same desire or impetus to censor completely dishonest comparisons of GT7's escape mode or from a troll in Twitter who passes them off as gameplay.
df say the models on Series X are equivalent to pc high not ultra. And no he didn't always specify it was from pc.

Unlike forza all shots either come from a ps4 or ps5 so it's hardly the same, but keep the disingenuous arguments coming.
 
df say the models on Series X are equivalent to pc high not ultra.

No, DF refers to the AI's distance LODs in gameplay, not the modeled ones. There arqe no better car models on PC, there are no LODs higher than those of XSX and the management is the same. But OK with your pathetic narrative and attacks.


And no he didn't always specify it was from pc.

He has specified on many occasions in both threads that his screenshots are from PC, which is where he plays. So many that there is no need for him to repeat it anymore. Furthermore, the context of the comparisons is not always to compare 1:1 but rather to demonstrate the technology and optimization of this in both games.

You spend enough time on this and the other thread to know it but it is clear that yours has to do with omission and the intention to discredit those who do not say what satisfies you and also do so with arguments that you, clearly , you don't know how to refute and that's why you resort to easy and patetic personal attacks with an impetus that you don't have with those who bring up comparisons of Twitter trolls.


Unlike forza all shots either come from a ps4 or ps5 so it's hardly the same, but keep the disingenuous arguments coming.

LOL. Ulike FM, most of the screenshots that people are using for GT7 are taken from escape mode or photo mode where LoDs are used very very far from those used during Gameplay. And you have the audacity to come here and censor the use of screenshots of PC gameplay to compare models (which are the same and the same management as on consoles) and you talk about disingenuous arguments? Pathetic.
 
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