Desprado123
Member
People don't remember but Hell driver game was the first ever PlayStation exclusive launch on PC.
I like how the CEO of Arrowhead has no chill and replies to all the post he sees on X about the game.
Wouldn't that be Planetside?People don't remember but Hell driver game was the first ever PlayStation exclusive launch on PC.
The only reason you would run into capacity issues with Azure (or any other Hyperscaler) is a lack of upfront planning. Hyperscalers can scale out massively but it is not as simple as flipping a switch.Great so even the reason a PlayStation game on Steam sucks is Microsoft? lol
Wouldn't that be Planetside?
You're not counting contractors + people from Sony that assisted with this (like XDEV etc).Arrowhead employs ~100 people.
Remedy's Alan Wake 2 was made by 130 something employees and people call that it AAA. Where's the cut-off point? Arrowhead spent more time developing the game so its budget must've been higher.
I like how the CEO of Arrowhead has no chill and replies to all the post he sees on X about the game.
Yeah, it was an obvious bait tweet lol hence why I was surprised that the CEO replied to it.Tbh that was a very dumb console warring post. Playfab is reportedly one of the best solutions available for devs.
The only reason you would run into capacity issues with Azure (or any other Hyperscaler) is a lack of upfront planning. Hyperscalers can scale out massively but it is not as simple as flipping a switch.
The same can be said for Hellblade 2.
i dunno why people get triggered by it. in fact I think its a compliment that sony didnt need to spend GoW, DS, TLoU or Horizon money to produce something that feels fresh, is getting high prise by the community and has surpassed expectations.
Take that up with the CEO who just took a shot at MS. Sure he has a reason to stave blame away for the server problems, so maybe it was a cheap shot.
He's not blaming MS. In fact, he's saying their service has been great so far.
It literally doesn't matter.It would be interesting to have known if it would have had a PC release if ArrowHead were first party, I dont think they would have.
Rockstar and Take 2 when asked about GTA VI:Imagine releasing something on both consoles and PC at the same time paying off.
Valve is a rare unicorn when it comes to sharing such data. For everyone else in the industry it's considered company secrets.I wish we had something on the PS5 dashboard which was like CCU in game now type thing.
I think people would be shocked how many people are online playing even the most "crap" or older games.
Shame it still doesnt work very well on PC for me in terms fo connection, even solo games disconnect which is bizarre.
Up to 192K... how long until you're eating crow?![]()
Will it be possible to beat Halo Infinite or Starfield?
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Will it be possible to beat Halo Infinite or Starfield?
I'm actually happy about this. I only posted this image because it gave the numbers palworld and Halo InfiniteUp to 192K... how long until you're eating crow?
I don't get it. Aren't those all PlayStation games?
Trash infinite and Shit Destiny are F2P trash though.Some Steam CCU all time peaks as reference:
Today peaked even higher, and still has login and matchmaking server issues. We still didn't see its final form, once fixed pretty likely will go higher!
- Destiny 2 316,750 (F2P)
- Halo Infinite 272,586 (F2P)
- Payday 2 247,709
- Rainbow Six Siege 201,053
- Helldivers II 196,089
- Warframe 189,837 (F2P)
- Left 4 Dead 2 162,399
- Halo MCC 161,024
- Outriders 125,143
- Borderlands 2 124,678
- Remnant II 110,856
- Warhammer 40,000 Darktide 108,395
- Warhammer Vermintide 2 104,323
- Borderlands 3 93,820
- Payday 3 77,938
- Killing Floor 2 69,987
- Payday 50,316
- Deep Rock Galactic 46,687
- Left 4 Dead 30,616
- Vermintide 24,700
- Killing Floor 24,107
- Borderlands 23,655
English?Trash infinite and Shit Destiny are F2P trash though.
Yep. Obviously it's easier to get users for a F2P. But Helldivers 2 already passed most relatively similar paid games and even huge F2Ps.Trash infinite and Shit Destiny are F2P trash though.
i like how "suddenly" everybody just comparing helldivers with palworld
Don't understand the word trash mate?English?
I totally get it. When I'm not in Helldivers i'm thinking about it and getting back in it. It's crack.
I totally get it. When I'm not in Helldivers i'm thinking about it and getting back in it. It's crack. The rush you get by barely making out of an extraction shithole on the extreme difficulties is almost a religious experience. Seeing all these massive orbital strikes falling all around you with a bile titan just starting to vomite fry you is the shit I want.
When they have the servers running smoothly this will be arguably the best gameplay focused experience around the industry. Also, the tone, the quality production work in the explosions, the top quality voice acting. It's lightning in a bottle.
It's crazy to me that they only added enough servers to handle 360k people at once. Why not push it to 500k at once?
Yeah, I don't get how they didn't see this becoming hyper popular during their playtesting. It's an amazing production with excellent co-op and that third person shooting and air strikes, damn.It's crazy to me that they only added enough servers to handle 360k people at once. Why not push it to 500k at once?
Being great doesn't automatically equal great sales.Yeah, I don't get how they didn't see this becoming hyper popular during their playtesting. It's an amazing production with excellent co-op and that third person shooting and air strikes, damn.
There's nothing around it this kind of over the top comedic tone while being highly stressful. Everything works. Except the servers. :/
It's also the antidote we need to the cinematic Sony. More of this, Returnal, GT7, and less of everything else.
Sure, there's an element of chance. Returnal probably barely made the production budget back. And it's my favourite Sony game this generation.Being great doesn't automatically equal great sales.
Returnal probably barely made the production budget back. And it's my favourite Sony game this generation.
I can only hope the question is something along the lines of, "With Helldivers 2 being a clear success, are you prepared to fully embrace Democracy"?By the way, Sony will be posting tomorrow morning Japan time their fiscal results for the quarter ending Dec 31, and I'm really curious too see if they say anything about Helldivers 2 performance. Perhaps someone will be asking SIE about it during the Q&A session.
People don't remember but Hell driver game was the first ever PlayStation exclusive launch on PC.
Since it wasn't released in that period they should talk aboutt it, but who knows. They may mention something, or maybe even announce the Arrowhead acquisition.By the way, Sony will be posting tomorrow morning Japan time their fiscal results for the quarter ending Dec 31, and I'm really curious too see if they say anything about Helldivers 2 performance. Perhaps someone will be asking SIE about it during the Q&A session.
People don't remember but Sony started in games before PlayStation. In the mid '80s Sony made MSX computers and published games for it. Later in the late '80s and during the '90s they published games for the 16 bits as Sony Imagesoft for NES, GB, SNES, Mega Drive, Game Gear, Mega CD, etc.People don't remember but Hell driver game was the first ever PlayStation exclusive launch on PC.
First due to the related huge server costs: it's way more expensive to get way more server capacity, so you want to pay only for a bit more of what you are going to use, specially because in games normally after a few initial days most players leave the game and the CCU highly drops (not in the case of MP GaaS with good user retention, as I bet will be the case of Helldivers 2).It's crazy to me that they only added enough servers to handle 360k people at once. Why not push it to 500k at once?