The temple grinding is the problem with the main quest for me. Too many and exactly the same in "gameplay". That was a bad idea, like going after Skyrim shouts with no dungeon to go through before you get them.
Actually thought the Starborne concept was cool though, and I liked the two perspectives. The rouguelike design was a hugecturn-off at first but seems interesting after I've heard more about it but I'm a one universe type of guy so I haven't really dut into that and it's too long to be rushed through just to see multiple universes.
In the end, for me it's a No Man's Sky clone with roleplaying and ship building and actual good and fun combat. Lackluster exploration and limited traversal options are the big negatives but never killed it for me. Solid 9/10
Still playing it on and off after 300 hours. Went with a sword-only build last time, super-offensive combat, couldn't finish it because of the last space fight though since I still had the first ship, went to get the Razorleaf to go through the finish line but dropped out so haven't done it yet. Really looking forward to the expansion a lot and also the official mod support which will hopefully make modding more advanced.
Tbh I can't understand those who say it's crap, unless it's framerate related which I can understand, but simply not liking it is no biggie, No Man's Sky had lots of people who couldn't (and still can't) see the appeal of it. I think it's great, especially with some mods to get rid of the Sweet Baby design so there is some eye candy in the universe, it's not the game I thought it would be though, I thought it would be more like Mass Effect but they made the ship and crew almost irrelevant.