During all that time I just can't imagine they believe they nailed the main story. So valid excuse or not, it should have been better.
The temple grinding is the problem with the main quest for me. Too many and exactly the same in ”gameplay”. That was a bad idea, like going after Skyrim shouts with no dungeon to go through before you get them.
Actually thought the Starborne concept was cool though, and I liked the two perspectives. The rouguelike design was a hugecturn-off at first but seems interesting after I’ve heard more about it but I’m a one universe type of guy so I haven’t really dut into that and it’s too long to be rushed through just to see multiple universes.
In the end, for me it’s a No Man’s Sky clone with roleplaying and ship building and actual good and fun combat. Lackluster exploration and limited traversal options are the big negatives but never killed it for me. Solid 9/10
Still playing it on and off after 300 hours. Went with a sword-only build last time, super-offensive combat, couldn’t finish it because of the last space fight though since I still had the first ship, went to get the Razorleaf to go through the finish line but dropped out so haven’t done it yet. Really looking forward to the expansion a lot and also the official mod support which will hopefully make modding more advanced.
Tbh I can’t understand those who say it’s crap, unless it’s framerate related which I can understand, but simply not liking it is no biggie, No Man’s Sky had lots of people who couldn’t (and still can’t) see the appeal of it. I think it’s great, especially with some mods to get rid of the Sweet Baby design so there is some eye candy in the universe, it’s not the game I thought it would be though, I thought it would be more like Mass Effect but they made the ship and crew almost irrelevant.