Oh boy ....
We talked to Mary Kenney, associate narrative director at Insomniac Games about the lack of LGBTQ representation in gaming.
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Thankfully, there hasn't been a shortage of LGBTQ developers over the years. We have seen incredible talents coming from the minds of people like Maddy Thorson, who created the transgender character, Madeline, in the game
Celeste, Cathryn Mataga, a transgender programmer and founder of the independent video game company Junglevision, who worked on X-Men: Reign of Apocalypse as well as Spider-Man 2 and also D.E. Chaudron from Larian Studios, a queer and nonbinary video game developer who worked on
Baldur's Gate 3 - to name only a few.
We Need To Pull Every Lever We Have
Kenney echoes this evidence by saying "There are so many LGBTQ developers, and we want what players want - to design experiences that tell the player we're here, we're important, and we belong." This could become increasingly difficult as we see more and more pitches turned down amid one of the worst years ever for gaming. However, Kenney remains adamant that something has to give way to allow change to happen.
"We need to pull every lever we have," Kenney says. "Characters, community support, mechanics, to make it so." It's a subject she's clearly passionate about, and her insights are thought-provoking.