I thought that quest was great at teaching the player that sometimes, like in real life, things will go wrong no matter the intentions. You act on the information you have, and it may be not enough to succeed.TW3 pissed me off when I decided not to give the sick girl at the potions hut the swallow potion because Geralt said it could make her suffering worse so she died and I failed the quest. Didn't feel like that respected my decision.
That is not what better writing means! the fuck?A game that has better writing usually means I am interested in characters, lore, their stories etc.
In BG3, one companion eats magical weapons cause he has a orb inside him. Another one is going to explode cause she has heat engine inside her. So on and so forth.
Compare this to Triss, Yennefer, Dandelion etc which are far more charismatic, established characters. That maybe cause characters are from a novel, but they are very well developed if you read their backstory in game.
I do feel overall writing is merely ok in BG3 cause when its not doing weird stuff, it isn't interesting either for me to pay attention. I would rate it similar to something like Starfield, that isn't story driven game.
Nope this is not how it works.Oblivion is not story driven game. Its a sand box.
Its character development makes it RPG.
You do thief stuff, become better thief. Do athletic stuff, increase your stamina etc.
It is more rpg than story driven games in my books.
People might disagree, am ok with that.
I see your point but BG3 is a video game adaptation of a tabletop RPG. Any choices you make you'll make you"miss" stuff, being good or bad you'll get you stuff and "lock" you out of others.The major problem I had with BG3 is that it incentivizes you to play "the right way," ie as a hero. If you try to play any other way, you're just locking yourself out of quests and good loot. This isn't the case with W3, with how morally grey most quests are written, it makes the impact of player choices and narrative that much stronger as a result.
Starfield, again, same thing as Oblivion. Its a sandbox experience. Ship building/ outpost building are major part of it.That is not what better writing means! the fuck?
Starfield fails at both, being a story-driven RPG and at being a reactive dynamic player driven RPG, it fails at both, you rating them on the same level only tells me you have no clue what you are talking about.
Also i don't need to compare characters, we are talking video game context here, I already said i think Witcher 3 has better writing overall but someone can come and easily make an opposing argument in favor of BG3.
Say, if you are playing as a evil character. But then, you take some good decisions in the game.Oblivion is a game where you can create a character and imagine it in your head, but in game time you don't actually roleplay, lets say you create a thief, will this roleplaying choice influence anything specific in the game? No.
Your thief can join the fighters guild, can equip the heaviest armor and sneak using them, it can gain access to mages guild, cast spells and join the assassin's cult, all in one package, all in the same character. This is anti-thesis to actual roleplaying.
That's D&D or at least Forgotten Realms in a nutshell. Even for a fantasy game it can be pretty whacky and I do prefer RPGs a tad more grounded.the setting is a chaotic mess of aliens and shit.
What are you even talking about now?Starfield, again, same thing as Oblivion. Its a sandbox experience. Ship building/ outpost building are major part of it.
It does have some quests which have very interesting premise and feel like mini adventures on its own. I think thats enough to match writing in BG3.
Again, same thing applies to BG3 as well. You can ignore writing in that game and still have great time with it. Its not what makes it good.
This is in contrast to Witcher 3. Where writing is everything. If you don't enjoy it, might as well just drop the game.
Because in Oblivion none of what you do actually matters, all the roleplaying you do in Oblivion is imaginary.Say, if you are playing as a evil character. But then, you take some good decisions in the game.
Thats the same thing.
I played BG3 from third person while directly controlling my character, playing on gamepad.i prefer the direct control of my character and where he goes over the traditional table top of BG3
They're bad stylistic choices. The game has bad writing. If you're the kind of person who thanks The Avengers: Endgame is a great work of cinema I'm not going to be able to convince you otherwise, though.Those are stylistic choices.
That doesn't really mean the writing is (I quote) extraordinarily bad.
Calling Baldur's Gate 3 writing "extraordinarily bad" based on a list of elements that clearly just don't suit your taste isn't a critique; it's a tantrum
Maybe you just want a grimdark fantasy with no color or complexity but that doesn't make Baldur's Gate 3 bad.
Buddy if you think BG3 had bad/marvel writing I'd hate to see your Veilguard review...or your review for anything else. Larian has a goat writing team and I don't know where this take even comes from....writing is the reason BG3 is as big as it is my guy.They're bad stylistic choices. The game has bad writing. If you're the kind of person who thanks The Avengers: Endgame is a great work of cinema I'm not going to be able to convince you otherwise, though.
I play BG3 on PS5 but with BG3 it feels like im controlling characters on a table top game whereas with Witcher i am Geralt running around within a massive open world if you know what i mean, tbf both are very different games both are extremely well written in comparison to the Purple abomination and both have incredible graphics but for RPGs i want "me" to be in the game which is why for me Skyrim beats bothI played BG3 from third person while directly controlling my character, playing on gamepad.
I agree that I like TW3 more though. BG3 is strong 9/10, TW3 is 10/10
Here's where your argument falls apart though. Avengers: Endgame is a movie, Baldur's Gate 3 is a videogame.They're bad stylistic choices. The game has bad writing. If you're the kind of person who thanks The Avengers: Endgame is a great work of cinema I'm not going to be able to convince you otherwise, though.
I wouldn't say that, BG3 is big because its the perfect adaptation of 5E Dungeons and Dragons tabletop RPG in a videogame form. Thats why its big.Buddy if you think BG3 had bad/marvel writing I'd hate to see your Veilguard review...or your review for anything else. Larian has a goat writing team and I don't know where this take even comes from....writing is the reason BG3 is as big as it is my guy.
This is why I find it difficult to discuss overhyped games. Why are you inventing new ways to define good writing?What are you even talking about now?
Starfield failed at everything, its not a good sandbox, its not a good story-driven game and its certainly not a good RPG and no it doesn't match BG3 in anything you are out of your mind.
Also your definition of good writing is stupid.
Give some examples of this extraordinary bad writingThey're bad stylistic choices. The game has bad writing. If you're the kind of person who thanks The Avengers: Endgame is a great work of cinema I'm not going to be able to convince you otherwise, though.
One companion eats magical weapons, cause he has a magical orb inside him.Give some examples of this extraordinary bad writing
One of the most celebrated fantasy stories of all time revolves all around a magical ring that gives people super powers.One companion eats magical weapons, cause he has a magical orb inside him.
Another one is ready to blow at any moment cause she has a heat engine inside her.
Its bizarre. And bad.
Your definition of good writing is when you are interested in the story, characters and lore, that extremely subjective and completely unreliable way to define good writing. So actually YOU are the one who is inventing new ways as everybody knows what good writing means.Why are you inventing new ways to define good writing?
-Shadowheart questName one memorable quest in Baldurs Gate 3. One difficult choice that you had to make. (Except for one that potentially upsets Githyanki empire).
What do you mean you heard? did you play the game or not?In Starfield, I have regularly heard praise for faction quests, Mantis quest among others. Its main quest is weak, but game isnt devoid of some enjoyable writing. For a sandbox style game, its pretty competent. People remembering quests is always sign of good writing.
Honestly, calling Gale and Karlach's conditions "bad writing" misses the point. Gale's need to consume magic and Karlach's infernal engine aren't just quirks; they're symbols of their struggles. Gale's arc is about the consequences of ambition and the cost of power, while Karlach's is about reclaiming autonomy after being turned into a weapon. These traits give them depth and make you care about them, especially when they affect gameplay (like losing magic items for Gale). It's creative and adds emotional weight, not just filler.One companion eats magical weapons, cause he has a magical orb inside him.
Another one is ready to blow at any moment cause she has a heat engine inside her.
Its bizarre. And bad.
For me Gale is just an average character, but what i like about Gale is the amount of lore bits and stories he tells you, its like he is some form on encyclopedia and the voice actor did a good job with him.Honestly, calling Gale and Karlach's conditions "bad writing" misses the point. Gale's need to consume magic and Karlach's infernal engine aren't just quirks; they're symbols of their struggles. Gale's arc is about the consequences of ambition and the cost of power, while Karlach's is about reclaiming autonomy after being turned into a weapon. These traits give them depth and make you care about them, especially when they affect gameplay (like losing magic items for Gale). It's creative and adds emotional weight, not just filler.
Gale is a guy who wanted too much power, and now he's literally eating magic to survive. Its a constant reminder of his hubris
Karlachs heat engine keeps her isolated from others, unable to fully connect with anyone, even though she desperately wants to. That makes her struggle more real and painful. Helping her isn't just about fixing a "flaw" it's about watching her reclaim herself.
Both of these quirks give you meaningful choices and make their characters feel human, even in a fantasy world. Far from bad writing, it's thoughtful design that makes you care about their journeys.
The Nightsong questName one memorable quest in Baldurs Gate 3. One difficult choice that you had to make. (Except for one that potentially upsets Githyanki empire).
One of the most celebrated fantasy stories of all time revolves all around a magical ring that gives people super powers.
"Its bizarre and bad" too i guess
-Shadowheart quest
-Ascending Astarion or not
This desperate gotcha attempt is honestly weak.
What do you mean you heard? did you play the game or not?
I don't like this business talk, it seems like someone is trying to sell a product but they are making concessions, like yeah i know this RPG is shit at being a RPG and i know that the story is shit and all but you can build ships isn't that cool? yeah there is like 10+ more Sandbox games that are x10 better, why should i play Starfield for shipbuilding? is that why we play Bethesda games for? is that why 25 years in the making Space dream game Starfield was marketed as the next big thing for WRPGs? is that why Phil L (liar) Spencer said the game is more Oblivion than Skyrim?
No bro, Starfield was a failure on all accounts, its gameplay, its story, its RPG depth and mechanics, its exploration, even its sandbox, none of what it tried to do, it did well.
I don't mean that its total shit at everything, but it doesn't have one thing that stands out among other games, it has no reason to be played.
I avoided that game for a long time, then when the DLC was released i went and tried it, i actually didn't finish it, game is bad.
Honestly, calling Gale and Karlach's conditions "bad writing" misses the point. Gale's need to consume magic and Karlach's infernal engine aren't just quirks; they're symbols of their struggles. Gale's arc is about the consequences of ambition and the cost of power, while Karlach's is about reclaiming autonomy after being turned into a weapon. These traits give them depth and make you care about them, especially when they affect gameplay (like losing magic items for Gale). It's creative and adds emotional weight, not just filler.
Gale is a guy who wanted too much power, and now he's literally eating magic to survive. Its a constant reminder of his hubris
Karlachs heat engine keeps her isolated from others, unable to fully connect with anyone, even though she desperately wants to. That makes her struggle more real and painful. Helping her isn't just about fixing a "flaw" it's about watching her reclaim herself.
Both of these quirks give you meaningful choices and make their characters feel human, even in a fantasy world. Far from bad writing, it's thoughtful design that makes you care about their journeys.
That your description is equal times retarded to your argumentAnd, your point is?
"The story is terrible"Ah yes, all this stuff was buried there. I could have understood it if I wasn't skipping dialogues due to sheer boredom.
Yes, ignore everything else in the discussion. Latch onto one point.That your description is equal times retarded to your argument
I don't know, i never bothered to check out, but yeah its less discussed as The Bloody Baron.How many people discuss this stuff?
I see Bloody Baron quest line from Witcher brought up randomly on forum. Same for faction quests from Starfield.
Never seen people talk about Astorian ascension (what was special about it? Seemed straightforward to me).
Anecdotal evidence, I know, but its the best way to gauge writing IMO.
There's no "everything else", that was literally your entire argument. If you think the "constant yapping" or the "marvel dialogue" is so bad, why don't you show us clips exemplifying this? That worked wonders when criticizing Veilguard.Yes, ignore everything else in the discussion. Latch onto one point.
Great nuanced discussion.
Edit: I dunno, personal preference and all. But those two things stood out to me and felt very weird.
On top of that constant yapping from them about their condition, i just zoned out after a while.
You make a great point about quests like the Bloody Baron in The Witcher 3 having a widespread appealHow many people discuss this stuff?
I see Bloody Baron quest line from Witcher brought up randomly on forum. Same for faction quests from Starfield.
Never seen people talk about Astorian ascension (what was special about it? Seemed straightforward to me).
We're literally comparing BG3, a game with bad writing, to Witcher 3, one of the best narratives in the history of the medium. Stop acting like a pathetic insecure fanboy. I like BG3 as a game, I think it's far more fun to play than Witcher 3, but there is no fucking way they're comparable narratively. Like from the very first act: you've got this druid grove where the leader is inexplicably in league with a faction of evil druids called "shadow druids" who want to genocide refugees. Why does she hate refugees so much? (The closest the game gets to an explanation is that she's a snake-aligned druid and snakes are xenophobic or something). How did she wind up falling in with the "shadow druids" in the first place, since all the other druids seem to hate them? How did all of these druids of different races wind up forming a grove together in the first place? Prior to the arrival of the refugees, what were their relations like with the outside world? Who knows. You can convince her to change her entire worldview though if your charisma is high enough.Buddy if you think BG3 had bad/marvel writing I'd hate to see your Veilguard review...or your review for anything else. Larian has a goat writing team and I don't know where this take even comes from....writing is the reason BG3 is as big as it is my guy.
There's no "everything else", that was literally your entire argument. If you think the "constant yapping" or the "marvel dialogue" is so bad, why don't you show us clips exemplifying this? That worked wonders when criticizing Veilguard.
Thats a lot of work, especially movies. Best I can do is 3 games from top of my head that I think has good writing.Difficult choices don't mean that much though, anyone can create a game with difficult choice with not much effort, all you have to do is present a situation where both choices are bad and good at the same time.
Like this is completely irrelevant to what we are discussing here.
Let me ask you a question now since you did that first.
Can you name 10 games with good writing?
Can you name 10 movies with good writing?
Not much of a book reader myself so i will refrain from asking about that.
I like BG3 and have no interest in ruining it.There's no "everything else", that was literally your entire argument. If you think the "constant yapping" or the "marvel dialogue" is so bad, why don't you show us clips exemplifying this? That worked wonders when criticizing Veilguard.
-She hates the refugees because they are bringing up more attention to their Groove, they are undermining their customs and in general its a clash of two different cultures, just the fact that two tribes share one territory will create more division because of competition over resources and rule.We're literally comparing BG3, a game with bad writing, to Witcher 3, one of the best narratives in the history of the medium. Stop acting like a pathetic insecure fanboy. I like BG3 as a game, I think it's far more fun to play than Witcher 3, but there is no fucking way they're comparable narratively. Like from the very first act: you've got this druid grove where the leader is inexplicably in league with a faction of evil druids called "shadow druids" who want to genocide refugees. Why does she hate refugees so much? (The closest the game gets to an explanation is that she's a snake-aligned druid and snakes are xenophobic or something). How did she wind up falling in with the "shadow druids" in the first place, since all the other druids seem to hate them? How did all of these druids of different races wind up forming a grove together in the first place? Prior to the arrival of the refugees, what were their relations like with the outside world? Who knows. You can convince her to change her entire worldview though if your charisma is high enough.
Compare that to the Bloody Baron quest.
Notice how two games you mentioned are borderline books?Thats a lot of work, especially movies. Best I can do is 3 games from top of my head that I think has good writing.
Planescape Torment (read every bit of dialogue. Engaging)
Disco Elysium (closest writing to a good novel in a video game. Beautiful descriptions of how your character is feeling and everything around them)
Wasteland 3 (plain awesome)
Also as a bonus, Wasteland 3 has great choices and consequences. First major choice has you choosing between a mafia don that is fair, pragmatic and good for society. Vs a corrupt police force. Game has a lot of them where I legit struggled to decide. I thought it had great writing.
I'm not asking why a group of people might hate refugees, I'm asking why she hates refugees. What motivates this specific character? What life experiences have made her throw in with the shadow druids when nobody else does? The game doesn't even try to flesh this out.-She hates the refugees because they are bringing up more attention to their Groove, they are undermining their customs and in general its a clash of two different cultures, just the fact that two tribes share one territory will create more division because of competition over resources and rule.
-Shadow Druids infiltrated the groove by offering themselves as allies to deal with the goblin problem.
-Druid is a class not a race and since they share the same lifepath, it makes sense that they will form together
-If you can convince her to change her pov then the game will become a moviegame and all you do is watch cutscenes and do combat (aka Uncharted) then it stops being a tabletop RPG.
Bloody Baron: Main quest where you (Geralt) ask the Baron about Ciri
-Why can't Gerlat use Axii on the Baron and make him tell him where Ciri is? why does he have to do chores to make Baron spew information about her?
-Why can't you as Geralt have any option to sway Tamara into coming back to her family and trying to fix it? its a RPG but your only choice in that quest is to kill an entire village or to kill a dozen of orphans, why is there no more choices?
-Bloody Baron is a great narrative-driven side quest & main quest arc, but at the same time playing it is one dimensional, all you do in that quest is watch a cutscene and do some combat. Meanwhile there is at least 10 different ways to resolve and solve the Goblin camp dungeon
I don't know man, seems like two different games with two different writing philosophy.
Do people talk like that in real life?only problem i see here is that dragonborns with normal voices sound weird, which was a point of criticism people gave to the game
Sometimes? This is literally some random trader you'll have barely any interactions with, the fact she has any semblance of personality - annoying or not - rather than being just a menu with purchaseable items is impressive on its own.Do people talk like that in real life?
Impressive compared to The Witcher 3, the game we're comparing this one to? A game renowned for the quality of its bit characters and side quest NPCs?Sometimes? This is literally some random trader you'll have barely any interactions with, the fact she has any semblance of personality - annoying or not - rather than being just a menu with purchaseable items is impressive on its own.
I told you why.I'm not asking why a group of people might hate refugees, I'm asking why she hates refugees. What motivates this specific character? What life experiences have made her throw in with the shadow druids when nobody else does? The game doesn't even try to flesh this out.
Who said its from different parts of the world? isn't it obvious that the whole content is diverse therefore diverse Druids exist, thats how they come together."Druid is a class not a race" is a baby-brained approach to narrative. So all these people from different parts of the world just got together and started a grove? Or was the grove originally elven and they gradually accepted members from other races over the years until it became more multiculti? Don't you think that would be relevant to how they're treating the refugees?
You are not making sense.It's certainly possible to have a high-quality narrative in a CRPG: Disco Elysium is a great recent example. It's also possible to have a bad story in an ARPG (Starfield is one example among many). BG3 is simply not a good game from a narrative perspective. TW3 is. It's as simple as that.
If your "bad writing" is nitpicking a few lines of dialogue from a random, unimportant merchant, i can guarantee you'll find similar stuff in The Witcher 3Impressive compared to The Witcher 3, the game we're comparing this one to? A game renowned for the quality of its bit characters and side quest NPCs?
I mean do you want me to link the fucking bear sex scene?If your "bad writing" is nitpicking a few lines of dialogue from a random, unimportant merchant, i can guarantee you'll find similar stuff in The Witcher 3
You mean the bear scene that went viral because it demonstrated how far player agency in this game could take you?I mean do you want me to link the fucking bear sex scene?