CD Projekt shares The Witcher 3 and Cyberpunk 2077 sales data (digital/physical split, platform split, regional split)

Mibu no ookami

Demoted Member® Pro™
So what is the average % sold per platform throughout the years based on the data? You are the professor and I'm but a humble student in your presence. Calculate and enlighten us.

It's actually a lot of work. The question is how you came up with your numbers and it was blatantly faulty math. And I knew how you came up to those numbers the second I saw them.

You can take public disclosures and get the percentages for each year into a table and get a rough idea of what the relative numbers are.
 

Braag

Member
It's actually a lot of work. The question is how you came up with your numbers and it was blatantly faulty math. And I knew how you came up to those numbers the second I saw them.

You can take public disclosures and get the percentages for each year into a table and get a rough idea of what the relative numbers are.
So you don't know how to calculate the average % for each platform based on the data? Okay.
 

Mibu no ookami

Demoted Member® Pro™
Then don’t say. No one gives a shit.
Jennifer Lawrence Reaction GIF


And this is completely incorrect because it assumes the entire PC userbase is addressable when it isn’t. You think those people playing on their shitty 1050s will never upgrade to something modern that can play recent AAA games? Or do you honestly believe the addressable market on PC will stagnate or shrink while the one on PS continues growing?

I never said the entire userbase was addressable, but you'll be the first person to suggest that steam surveys are legitimate sources and they would certainly suggest the addressable market able to play MHWs was larger on PC than PS5.

I suggest you do because you used it incorrectly.

Hence why I said I doubt it did even 20%. This would assume a 63%-37% split in favor of digital assuming it sold 2M out of 10M, which I don’t think it did.

I still don't think you know what hyperbolic means.

Not only a 63-37 split favoring digital, but a 63% digital ps5 and digital PC split. What do you think the split is between digital and physical for the game and what are you basing it on? I don't think you know what hy

"Look at data from 10 years ago." No wonder you still talk about piracy and think PC gamers don’t buy games when you think numbers from a decade ago are still relevant. News for you: PC gaming has grown massively over the past 10 years.

You have no explanation for the 2015 numbers, so you just suggest that it no longer applies, yet when you had the opportunity you said 2005, not 2015... 2015 was way more recent than was convenient to you. Obviously, the start of a new generation would reset those numbers for consoles.
 

Mibu no ookami

Demoted Member® Pro™
So you don't know how to calculate the average % for each platform based on the data? Okay.

I just told you how. I'm not going to do it for you. I get that you want it to be as easy as doing two functions, which is the garbage you put out there to begin with, but it isn't.

I can stress enough how embarrassed you should be based on your math...
 

Gaiff

SBI’s Resident Gaslighter
I never said the entire userbase was addressable, but you'll be the first person to suggest that steam surveys are legitimate sources and they would certainly suggest the addressable market able to play MHWs was larger on PC than PS5.
The addressable market on PC is most certainly a lot larger, but I also recall you repeatedly claiming that most PCs are weaker than the base PS5, and a not insignificant number of PCs are on last-gen hardware that cannot play modern games properly. The trend won’t change all that much over the years. More PS5s will be sold and better PCs will replace older ones.
I still don't think you know what hyperbolic means.
No, you don’t. "Half the people in this town are drunks," is an hyperbole. "Over half the people in this town are drunks" isn’t. It’s statement based on statistics. Know the difference.
Not only a 63-37 split favoring digital, but a 63% digital ps5 and digital PC split. What do you think the split is between digital and physical for the game and what are you basing it on?



This was around 17 months ago and I assume the digital percentage has increased. Hell, another source from 2024 said 50-50.
You have no explanation for the 2015 numbers, so you just suggest that it no longer applies, yet when you had the opportunity you said 2005, not 2015... 2015 was way more recent than was convenient to you. Obviously, the start of a new generation would reset those numbers for consoles.
Or we could look at 2020’s Cyberpunk where PC made up 71% of the total. Clearly, they weren’t waiting. Or how about 2022’s Elden Ring? Or Space Marine 2? Or STALKER 2? Or BG3? Or DD2? Need I go on? But sure, let’s look at 2015 because it fits your agenda and let’s ignore recent hits and call them "exceptions".

I said 2005 to mock you, duh.
 
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Bulletbrain

Member
Where are you getting this data from? Because that’s not what CDPR released
You can calculate this by measuring the relative height of the bars and then applying the disclosed annual percentages. I'm in the equity research field and we have tools to help with such measurements. Results I got are slightly different.

For the period 2015-2024 revenue breakup (%)

PC - 38%
PlayStation - 35%
Xbox - 17%
Switch - 10%
 

Mibu no ookami

Demoted Member® Pro™
The userbase on PC is most certainly a lot larger, but I also recall you repeatedly claiming that most PCs are weaker than the average PS5 and a not insignificant number of PCs are on last-gen hardware that cannot play modern games properly. The trend won’t change all that much over the years. More PS5s will be sold and better PCs will replace older ones.

I love it when people expose themselves as you've done so thoroughly with this post. I said most PCs are weaker than the average PS5, I didn't say that prevents people from playing the game at all on inferior hardware. In fact I've said the opposite. I've said that people playing the game on inferior hardware is probably why the steam ratings are way more negative than the PS5 ratings.

Minimum requirements for MHW on PC are a NVIDIA GeForce GTX 1660, which is WELL below a PS5.

No, you don’t. "Half the people in this town are drunks," is an hyperbole. "Over half the people in this town are drunks" isn’t. It’s statement based on statistics. Know the difference.

Now look up the definition of semantics. They're both hyperbole.




This was around 17 months ago and I assume the digital percentage has increased. Hell, another source from 2024 said 50-50.


And now you're citing already debunked CESA surveys...

Or we could look at 2020’s Cyberpunk where PC made up 71% of the total. Clearly, they weren’t waiting. Or how about 2022’s Elden Ring? Or Space Marine 2? Or STALKER 2? Or BG3? Or DD2? Need I go on? But sure, let’s look at 2015 because it fits your agenda and let’s ignore recent hits and call them "exceptions".

LOL, yes, cite Cyberpunk which had a disastrous launch on consoles and was delisted... You're so laughable. But yes, please share platform totals for Elden Ring, one of the few games that were cross gen on console that you actually named.

I said 2005 to mock you, duh.

And yet you mocked yourself... how sad...
 

Braag

Member
You can calculate this by measuring the relative height of the bars and then applying the disclosed annual percentages. I'm in the equity research field and we have tools to help with such measurements. Results I got are slightly different.

For the period 2015-2024 revenue breakup (%)

PC - 38%
PlayStation - 35%
Xbox - 17%
Switch - 10%
LgpiNNi.gif
 

Mibu no ookami

Demoted Member® Pro™
You can calculate this by measuring the relative height of the bars and then applying the disclosed annual percentages. I'm in the equity research field and we have tools to help with such measurements. Results I got are slightly different.

For the period 2015-2024 revenue breakup (%)

PC - 38%
PlayStation - 35%
Xbox - 17%
Switch - 10%

I wouldn't recommend this either.

As someone who has seen and made several graphics, I can tell you that they're rarely to scale. The only way to measure this with any sense of accuracy is to look at the individual annual reports and cross reference the units sold and for additional accuracy take a look at the annual price history as well as any changes in policy regarding revenue splits between platform holders... it's A LOT of work.
 

Bulletbrain

Member
I wouldn't recommend this either.

As someone who has seen and made several graphics, I can tell you that they're rarely to scale. The only way to measure this with any sense of accuracy is to look at the individual annual reports and cross reference the units sold and for additional accuracy take a look at the annual price history as well as any changes in policy regarding revenue splits between platform holders... it's A LOT of work.
Given that the chart is a first party source (ie directly from CDPR) it is very applicable. This chart shows nothing BUT scale, since numbers are obscured. So, I would trust the analysis.

Of course you are welcome to do the ol' "I don't trust the numbers since it doesn't align with my narrative" dance ;)
 

Mibu no ookami

Demoted Member® Pro™
Given that the chart is a first party source (ie directly from CDPR) it is very applicable. This chart shows nothing BUT scale, since numbers are obscured. So, I would trust the analysis.

Of course you are welcome to do the ol' "I don't trust the numbers since it doesn't align with my narrative" dance ;)

What's my narrative that the numbers don't align with?

I'm just telling you that assuming its ACTUALLY to scale is an exercise in inaccuracy. The chart doesn't even purport to being to scale.

I'll add the graphics for revenue by platform don't seem to match revenue by distribution, so again, I would HESITATE to use scale here.
 
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Cyberpunkd

Member
I'm guilty, I bought W3 on PC, PS5. CP2077 on XSX, PS5, and PC, but refunded that one since it plays like ass on Steam Deck. I will probably buy it again when SD2 is released.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I got it digital because I played it on PC but in retrospective I wish I had bought a copy, even if it will be useless eventually because of the lack of patching at some point.
If you plan on getting the physical version for collection purposes, I recommend going with the XSX version as it has both the base game and the Phantom Liberty expansion on disc(s).

On the other hand, the Ultimate Edition for PS5 has the base game on the disc, but the expansion comes as a download code / voucher.

ViB0zd0.jpeg
 

Bulletbrain

Member
I'll add the graphics for revenue by platform don't seem to match revenue by distribution, so again, I would HESITATE to use scale here.
The two charts are in fact perfectly consistent with each other.
RzQ5KgB.jpeg


What matters for the analysis is the relative height between the charts.

Thus, unless you have a valid reason to say that the 2015 bar is, for example, in a completely different scale to the 2024 bar, your hesitancy in interpreting some very straightforward data makes little to no sense.
 

Mibu no ookami

Demoted Member® Pro™
The two charts are in fact perfectly consistent with each other.
RzQ5KgB.jpeg


What matters for the analysis is the relative height between the charts.

Thus, unless you have a valid reason to say that the 2015 bar is, for example, in a completely different scale to the 2024 bar, your hesitancy in interpreting some very straightforward data makes little to no sense.

I didn't say they were "completely" different scales. I said they weren't accurate. Not only does your resized charts actually show that they're not accurate, I'm sure you probably resized them to fit your argument and even then failed.

When being slightly out of scale can result in a change of digits, I think it's important to be accurate. That there are inaccuracies at all between the two graphs is one thing, but to assume that either graph in itself is accurate is another.
 

Bulletbrain

Member
I didn't say they were "completely" different scales. I said they weren't accurate. Not only does your resized charts actually show that they're not accurate, I'm sure you probably resized them to fit your argument and even then failed.

When being slightly out of scale can result in a change of digits, I think it's important to be accurate. That there are inaccuracies at all between the two graphs is one thing, but to assume that either graph in itself is accurate is another.
Clearly, a sad indictment of the education system of whatever country you are from.

Numbers don't lie dear fellow. No matter how hard you try.
 

Mibu no ookami

Demoted Member® Pro™
Clearly, a sad indictment of the education system of whatever country you are from.

Numbers don't lie dear fellow. No matter how hard you try.

Once again dear fellow, there is no mention anywhere in these charts or the original documents suggesting that these are to scale. There are literally no numbers on purpose. I'm not going to keep going back and forth with you while you assume facts that are not at all stated. It's beyond silly.

In fact, if you felt as though you were able to accurately ascertain the meter here, you should have had no problem not only coming down with per platform percentages, but the exact revenue in each year. You should then have been able to cross reference the revenue in CDPR's financial docs...


More evidence that they're not to scale on page 17...
 
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Bulletbrain

Member
Once again dear fellow, there is no mention anywhere in these charts or the original documents suggesting that these are to scale. There are literally no numbers on purpose. I'm not going to keep going back and forth with you while you assume facts that are not at all stated. It's beyond silly.

In fact, if you felt as though you were able to accurately ascertain the meter here, you should have had no problem not only coming down with per platform percentages, but the exact revenue in each year. You should then have been able to cross reference the revenue in CDPR's financial docs...


More evidence that they're not to scale on page 17...
Not interested in teaching you basics of chart and data presentation. Every comment you add just illustrates how much basic knowledge/critical thinking you are lacking.

On more interesting stats for everyone else.

Cyberpunk 2020-2024 revenue breakdown:

PC - 65%
PlayStation - 20%
Xbox - 14%
 

Gaiff

SBI’s Resident Gaslighter
I love it when people expose themselves as you've done so thoroughly with this post. I said most PCs are weaker than the average PS5, I didn't say that prevents people from playing the game at all on inferior hardware. In fact I've said the opposite. I've said that people playing the game on inferior hardware is probably why the steam ratings are way more negative than the PS5 ratings.
Changes fuck-all. Stop the strawmen. More PS5s will be sold just like more shitty PCs will be upgraded. Will more PS5s be sold? I bet yes, though not to the point where you’ll see the trend shift.
Now look up the definition of semantics. They're both hyperbole.
No, stop this shit. You’re wrong. Your statement was far too specific to be an hyperbole.
And now you're citing already debunked CESA surveys...
Debunked by who? Not that it changes anything because I gave Japan 63% digital. Even if you increase it to 70%, it doesn’t change my point. Hell, the only way it would change it significantly is if it’s like 95%, which it isn’t. Right back at you, we saw the game sold around ~740K physical copies in Japan by the second week (dropping by a whopping 60% compared to week 1). How many copies do you honestly think it sold so far in Japan? What's the percentage?
LOL, yes, cite Cyberpunk which had a disastrous launch on consoles and was delisted... You're so laughable. But yes, please share platform totals for Elden Ring, one of the few games that were cross gen on console that you actually named.
I cited a bunch of successful games, including Cyberpunk. You want to cling to shit from 2015.
And yet you mocked yourself... how sad...
Oh piss off. All you’ve done is a bunch of strawmen or outright ignoring the points made. "Bu bu but you cited Cyberpunk" and I didn’t cite BG3, BMW, Space Marines 2 and a bunch of other highly successful games? Didn’t those games sell very well within their release windows? Yes, they did, but you love fallacies so much that you just bothered with Cyberpunk and Elden Ring because everything else thoroughly debunks the shit you made up. Elden Ring being released on PS4 doesn’t change that it was highly successful on PC. Cyberpunk also made a lot of money in its first year, even factoring the botched console release and refunds. WTF are you even talking about?

"With few exceptions PC gamers don't really buy new AAA games at full price" is utter bollocks that I thoroughly debunked. I didn’t even need to because everyone knows this, but you insist on digging yourself in a hole instead of just admitting you’re incorrect.
 
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rodrigolfp

Haptic Gamepads 4 Life
Just on Cyberpunk. PC got destroyed by consoles for W3, specially launch year versus PS4 and Xbone with less than 2 years on the market.

62% of "glorious" crap IQ, crap performance and no mods while costing more.
 
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QLQ

Neo Member
62% of "glorious" crap IQ, crap performance and no mods while costing more.
and still only a tiny percentage of all those who played it on PC had an equal or better experience than a $400 little console at the time, going through all the "hoops" of PC Gaming just to make the damn game play "right"...what PC could play the Witcher 3 better than a PS4 in 2015 and cost less? You're so delusional, lmao. I bet you couldn't play the W3 back then on yours.
 
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rodrigolfp

Haptic Gamepads 4 Life
and still only a tiny percentage of all those who played it on PC had an equal or better experience than a $400 little console at the time, going through all the "hoops" of PC Gaming just to make the damn game play "right"...what PC could play the Witcher 3 better than a PS4 in 2015 and cost less? You're so delusional, lmao. I bet you couldn't play the W3 back then on yours.
Tiny percent had more powerful PC than a PS4? Source? Why a PC should cost same or less than a PS4? My PC destroyed even the PS4 Pro back there. Let go the FOMO.
 

QLQ

Neo Member
Tiny percent had more powerful PC than a PS4? Source? Why a PC should cost same or less than a PS4? My PC destroyed even the PS4 Pro back there. Let go the FOMO.
The tiny percentage that plays on a PC better than a console still remains to this day and dropping fast with all the ridiculous GPU prices.

They are still waiting for you and Bojji at the 3Dmark thread to show the glorious PC experience you have, lmao
 

Makoto-Yuki

Banned
They could ditch consoles and be fine with just PC sales. Imagine Witcher/Cyberpunk games being made just for PC and not held back by consoles.

Releasing Witcher 2 on 360 was the worst move ever (not from a business stand point of course).

and it's good to see that most of sales were digital :messenger_smiling_with_eyes:
 
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Gaiff

SBI’s Resident Gaslighter
and still only a tiny percentage of all those who played it on PC had an equal or better experience than a $400 little console at the time, going through all the "hoops" of PC Gaming just to make the damn game play "right"...what PC could play the Witcher 3 better than a PS4 in 2015 and cost less? You're so delusional, lmao. I bet you couldn't play the W3 back then on yours.
False. All you needed for TW3 at 1080p/Medium settings/30fps was a mid-tier 7850 from 2012. By the time of TW3’s release, the most popular card was the GTX 970 and it ran games quite a bit better than a PS4. I’m not sure if the majority had better hardware, but a lot more than a "tiny percentage" had TW3 running better on their PCs than on the PS4.
 
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rodrigolfp

Haptic Gamepads 4 Life
The tiny percentage that plays on a PC better than a console still remains to this day and dropping fast with all the ridiculous GPU prices.

They are still waiting for you and Bojji at the 3Dmark thread to show the glorious PC experience you have, lmao
False again.

My 5080X+308012GB is really not worth a 3D mark post there.

Let the FOMO away.
 

Certinty

Member
I played Cyberpunk on my Series X when it came out and even though performance fine it was by far the buggiest game i've ever played, by a long way actually.
 
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QLQ

Neo Member
False. All you needed for TW3 at 1080p/Medium settings/30fps was a mid-tier 7850 from 2012. By the time of TW3’s release, the most popular card was the GTX 970 and it ran games quite a bit better than a PS4. I’m not sure if the majority had better hardware, but a lot more than a "tiny percentage" had TW3 running better on their PCs than on the PS4.
and yet they didn't buy it on PC as much as people bought it on consoles that had been on the market 18 months...I wonder why? Witcher was a PC franchise after all. Part 1 never made it to consoles, part 2 only made it to X360 and it wasn't "Big" there. Then Witcher 3 comes along, first time on a Playstation and it dwarves the PCMR sales. How many consoles back then with only 18 months on sale? 30-35 million? PCMR surely bought the game, but a lot of PC players couldn't even run it right. It would seem many of them opted to buy a $400 PS4/Xbone than upgrading their crappy PC. Sales don't lie. First year of all things! You see how long that 2015 bar is? That's the majority of the revenue the game made only that year selling full price, and people spoke with their wallets and bought it on consoles a lot more.
 

Bojji

Member
Why profits would not be higher too as on GoG they don't pay 30% to the Sony/MS/Steam??

Yep, it's their own platform.

Also, this "tiny % of pc users that have hardware on par or better than PS5" is many millions of people...

yeah go with that and be happy lol. Don't forget to drop by the 3Dmark thread!

Why are you so obsessed with this 3d mark thread anyway?
 
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QLQ

Neo Member
Yep, it's their own platform.

Also, this "tiny % of pc users that have hardware on par or better than PS5" is many millions of people...
Many millions meaning way less than 75 million PS5s surely.

Hey, they are asking for you at the 3Dmark thread too! lmao
 

QLQ

Neo Member
Why are you so obsessed with this 3d mark thread anyway?
Me obsessed? You and Rodrigo here among other people can't seem to shut up about the glorious PCMR experience you're having over consoles like the PS5 Pro. Why weren't you one of the first to post on that thread? I have an idea.
 

Bojji

Member
Many millions meaning way less than 75 million PS5s surely.

Hey, they are asking for you at the 3Dmark thread too! lmao

Someone already did the math here and it was a very large number. Having worse GPU than 6700 also don't disable your ability to play PS5 games, you need something better than Series S GPU to enjoy current gen games. Someone with RTX 3060 can buy new games while millions of PS4/X1 users won't be able to do that.

Me obsessed? You and Rodrigo here among other people can't seem to shut up about the glorious PCMR experience you're having over consoles like the PS5 Pro. Why weren't you one of the first to post on that thread? I have an idea.

And what idea is that?
 
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Zathalus

Member
and yet they didn't buy it on PC as much as people bought it on consoles that had been on the market 18 months...I wonder why? Witcher was a PC franchise after all. Part 1 never made it to consoles, part 2 only made it to X360 and it wasn't "Big" there. Then Witcher 3 comes along, first time on a Playstation and it dwarves the PCMR sales. How many consoles back then with only 18 months on sale? 30-35 million? PCMR surely bought the game, but a lot of PC players couldn't even run it right. It would seem many of them opted to buy a $400 PS4/Xbone than upgrading their crappy PC. Sales don't lie. First year of all things! You see how long that 2015 bar is? That's the majority of the revenue the game made only that year selling full price, and people spoke with their wallets and bought it on consoles a lot more.
It’s 10 year old data. The PC market has grown faster than the console market over that time frame and hence recent releases are seeing more revenue from the PC side of things, with some major publishers making more than half from PC sales. That being said, even in 2015 having “only” a third of your revenue come from PC wasn’t exactly terrible.
 

rodrigolfp

Haptic Gamepads 4 Life
Me obsessed? You and Rodrigo here among other people can't seem to shut up about the glorious PCMR experience you're having over consoles like the PS5 Pro. Why weren't you one of the first to post on that thread? I have an idea.
Or it's you that are desperate to downplay PC in the thread.
 

QLQ

Neo Member
Someone already did the math here and it was a very large number. Having worse GPU than 6700 also don't disable your ability to play PS5 games, you need something better than Series S GPU to enjoy current gen games. Someone with RTX 3060 can buy new games while millions of PS4/X1 users won't be able to do that.



And what idea is that?
Oh I think you know, or I wouldn't have to tell you..Drop by when you figure it out and tag me!
 

Mortisfacio

Member
As expected, after the initial launch year, PC takes the largest chunk by platform. Longevity just always seems best on PC due to mod support and other visual upgrades that come down the line you can take advantage of with better hardware.
 
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