4 new (off-screen) screenshots from STALKER 2 on XS X 'quality' mode

cormack12

Gold Member
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It looks good but,don't get me wrong, am i wrong to expect way higher graphical fidelity in 2024?

Where are all those UE5 type of graphics that make you jaw drop?
 
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Hard to judge by these low quality pics but man how bad water reflections are on consoles specially on UE5 games, just like on SH2 :messenger_fearful:
 
Is this one gonna be as hard as the old ones were? Or will there be options for people who don't want it that hard? Looks good.
 
Very happy for the devs. I hope the game is a huge success.

But the downgrade is awful. Initial reveal screenshots looked like one of most beautiful games. Now it looks like rotten ass.
 
They obviously look a lot better on a high end PC
meh. Maybe a bit better, sure.
Anyway - I was countering this statement. "ON PC" is not the right answer. These games are also on consoles and pc only makes them look better... a bit? some? Wouldn't say A LOT BETTER. Depending on few outliers, games look about the same everywhere
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A far cry from the level of graphics they showed 3 years ago in the "gameplay" reveal:


I never believed what they showed few years ago would be real time graphics. it was too good.
The only game that delivered on it's graphical promise is Stellar Blade :P
 
meh. Maybe a bit better, sure.
Anyway - I was countering this statement. "ON PC" is not the right answer. These games are also on consoles and pc only makes them look better... a bit? some? Wouldn't say A LOT BETTER. Depending on few outliers, games look about the same everywhere
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No they don't, many PC titles push the lumen to hardware over software which makes a huge difference, the IQ is obviously much further ahead. Honestly comparing BMW on the console to high end PC, there's a big gulf. UE5 titles are super heavy so you need very juicy hardware to make the most out of them
 
It looks good but,don't get me wrong, am i wrong to expect way higher graphical fidelity in 2024?

Where are all those UE5 type of graphics that make you jaw drop?

I know people will hate me for saying this, but when something is released on consoles, you shouldn't expect too much from even the PC version. That's why I hope games like ArmA 4 will be PC only.
 
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Considering the way that this plain text appears, I'd say that these images are less than worthless for evaluating the image quality of this game on XSX.
 
No they don't, many PC titles push the lumen to hardware over software which makes a huge difference, the IQ is obviously much further ahead. Honestly comparing BMW on the console to high end PC, there's a big gulf. UE5 titles are super heavy so you need very juicy hardware to make the most out of them
which are? what titles?
The differences are insignificant at the very most.
Silent Hill 2 is 30fps in quality mode on ps5, so yeah you can play it at 480fps on pc but it doesn't make it feel next gen or significantly next gen looking.
Few features here and there so you have to zoom in, is not that significant. Especially now with pssr on ps5 pro
 
which are? what titles?
The differences are insignificant at the very most.
Silent Hill 2 is 30fps in quality mode on ps5, so yeah you can play it at 480fps on pc but it doesn't make it feel next gen or significantly next gen looking.
Few features here and there so you have to zoom in, is not that significant. Especially now with pssr on ps5 pro
Don't be such a fool rofif, these enhancements you call insignificant are what consoles of the future are going to push. I know you downplay them now because you dislike PC but this is just a matter of fact. I already gave you examples but you chose to ignore them.
 
Don't be such a fool rofif, these enhancements you call insignificant are what consoles of the future are going to push. I know you downplay them now because you dislike PC but this is just a matter of fact. I already gave you examples but you chose to ignore them.
These are features. The games end up being the same mostly on all platforms.
I think even going from fsr2 to pssr is bigger jump than non nanite to nanite. This shit doesn't matter.
And as far as I know, there are lumen and other ue5 featured games on consoles just as well.
I get it you can 90% to 110% on pc... but it doesn't make anything feel next gen more than it is now
 
These are features. The games end up being the same mostly on all platforms.
I think even going from fsr2 to pssr is bigger jump than non nanite to nanite. This shit doesn't matter.
And as far as I know, there are lumen and other ue5 featured games on consoles just as well.
I get it you can 90% to 110% on pc... but it doesn't make anything feel next gen more than it is now
We should tell the guys at unreal, all their hard work and talent is going to waste pushing the revolutionary UE5 feature set. It just doesn't matter apparently lol.
 
We should tell the guys at unreal, all their hard work and talent is going to waste pushing the revolutionary UE5 feature set. It just doesn't matter apparently lol.
Imo the biggest difference is still Alan Wake 2 pc vs ps5 (even pro) but I still wouldn't call it great or next gen.
I am not a fan of UE5. Matrix demo is still the best use of it. But I can fly and observe nanite up close with it. That doesn't matter in real game.
Lumen is good of course but we already have hardware rt GI both on pc and consoles. Lumen is just a cheaper solution
 
These look like photos made of a TV screen so not really a good indication how it will look. The vibe is spot on though.

I hope they surprise us all and the game runs like a dream as well. But with the development troubles because of the Ukraine war and their track record I expect it might take a few patches.
 
A far cry from the level of graphics they showed 3 years ago in the "gameplay" reveal:


This is how the game should have looked like.
It's a massive downgrade in every way, lighting, detail, effects, animation, characters etc.
A big part of why the gameplay trailers this year didn't hype me at all.
I wish we could get that fidely on PC at least.
 
We should tell the guys at unreal, all their hard work and talent is going to waste pushing the revolutionary UE5 feature set. It just doesn't matter apparently lol.
Don't feed the troll that just got a PS5 Pro that, by his logic, also provides insignificant better looking games.
 
meh. Maybe a bit better, sure.
Anyway - I was countering this statement. "ON PC" is not the right answer. These games are also on consoles and pc only makes them look better... a bit? some? Wouldn't say A LOT BETTER. Depending on few outliers, games look about the same everywhere
uX5PbRI.png

Odd position to take for someone who picked up a PS5 Pro and has been commenting about how improved games are on it.
 
Odd position to take for someone who picked up a PS5 Pro and has been commenting about how improved games are on it.
because they are improved. For what's essentially 250-300$ the improvement is about as big as getting new gpu upgrade. Never claimed otherwise.
FSR2 is crap, so pssr is big upgrade. Some games even ad rt like dead rising.
Not impressed with Alan Wake 2 on pro though. Still looks like crap in motion.
Generally pro upgrades are more worth it to me that fucking nanite lol. Besides, I bet some games use it or will use it on ps5 anyway
 
meh. Maybe a bit better, sure.
Anyway - I was countering this statement. "ON PC" is not the right answer. These games are also on consoles and pc only makes them look better... a bit? some? Wouldn't say A LOT BETTER. Depending on few outliers, games look about the same everywhere
uX5PbRI.png
I can't help myself but I have to respond to you. Are you kidding me, a bit better on PC....?!? You have games like Alan Wake 2 that have full path tracing or Star Wars Outlaws going for hefty ray traced effects on top of just being able to crank everything else to higher settings. If you want to see the kind of advanced lighting you're maybe gonna get on PS6 (big maybe) you play right now on PC. This has always been the case, I really don't know what else to say other than, troll post on your part?
 
I can't help myself but I have to respond to you. Are you kidding me, a bit better on PC....?!? You have games like Alan Wake 2 that have full path tracing or Star Wars Outlaws going for hefty ray traced effects on top of just being able to crank everything else to higher settings. If you want to see the kind of advanced lighting you're maybe gonna get on PS6 (big maybe) you play right now on PC. This has always been the case, I really don't know what else to say other than, troll post on your part?
I've said there are exceptions and AW2 was one of them
 
I can't help myself but I have to respond to you. Are you kidding me, a bit better on PC....?!? You have games like Alan Wake 2 that have full path tracing or Star Wars Outlaws going for hefty ray traced effects on top of just being able to crank everything else to higher settings. If you want to see the kind of advanced lighting you're maybe gonna get on PS6 (big maybe) you play right now on PC. This has always been the case, I really don't know what else to say other than, troll post on your part?
first time GIF
 
Leave the PC talk for those that know what they are talking about.

You should do another playthrough of Forspoken, that would keep you busy instead of trolling online.
I know more about pc gaming than any of so called xbox/now pc fanboys here.
Do you think it's rocket science lol ? It's just pc gaming.
 
I've said there are exceptions and AW2 was one of them
There's a lot more games than AW 2 though, come on now. Even in the now rather homogenous way of developing for all major platforms from the start, PC allows you to future proof your game by making it scale up above current hardware even if it's not RT related.
As for Stalker, all they have to do is unlock hardware Lumen on PC and that version will immediately look miles better than all the others. I can see the software Lumen specific reflections in that puddle in the last screenshot. Heck, on PC you get control over the quality of software Lumen anyway so you can bump that way up compared to console which in turn makes the whole thing look better.

I'm not trying to be confrontational but you don't need to be Digital Foundry to see how every PC version of a game allows for higher graphical fidelity
 
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