2 and 3 hung out right there with Mario.Sonic always was a few classes below Mario.
The game is shit and the 32bis utter pants .
Indeed, fuck that thing.
How Sega Japan were conned by Sega America into green lighting that thing I'll never know.
Oddly enough the only good games on it were by Sega Japan.
Sega of Japan abandoned the Genesis and 32X to focus on the Saturn. While this was understandable, it was also the reason those platforms died off the way they did.Indeed, fuck that thing.
How Sega Japan were conned by Sega America into green lighting that thing I'll never know.
Oddly enough the only good games on it were by Sega Japan.
Not even close2 and 3 hung out right there with Mario.
If you were around during that era, yes it was close. Sonic 2 had great gameplay, then add finding all the Chaos emeralds, becoming Super Sonic and using him in game, playing as Tails and a decent split screen game. Now add in a decent length, a great advertising campaign with Sonic 2uesday, and was a very compelling reason to own a Sega Genesis.Not even close
If you were around during that era, yes it was close. Sonic 2 had great gameplay, then add finding all the Chaos emeralds, becoming Super Sonic and using him in game, playing as Tails and a decent split screen game. Now add in a decent length, a great advertising campaign with Sonic 2uesday, and was a very compelling reason to own a Sega Genesis.
That's apparently Sonic Robo Blast 2 (ie Doom engine Sonic fan game that's actually good/fun) ported to 32x, very nice. Makes a good case for Saturn Sonic that never happened too. But the know how clearly wasn't there back then as they were happy to put out stuff like Bug! and Clockwork Knight.
I doubt it, The Jaguar was always marketed as 64bit and yet Sega branded their addon as 32bit. They were more worried of the 3DO, DOS Pentium and SNES SuperFX which were way more capable than what the MegaDrive could do.I still giggle that in 1993 and early 1994 SEGA was afraid of the Atari Jaguar and this was their response.
Atari was nothing by then, more management genius by Sega.
Sonic 2 in terms of advertising, mind share and excitment generated upon release was in the same ball park as Mario 3. Sonic Tuesday was a big deal. Sonic 2 really raised Sega to the next level in late 1992, which helped them in 1993 eclipse Nintendo. Mortal Monday would be pretty close too in terms of impact.
Sonic 2 was an excellent sequel. Anyone doubting Sonic's influence, just look at how well Sonic CD did on the the Sega-CD. Another excellent game.
Maybe you had to be there, sure glad I was.
One of the most regrettable chapters for Sega was not having a Sonic for Saturn (historical ridiculousness that Nintendo released Super Mario 64 in 1996 and Sega had to port Sonic 3D from Mega Drive quickly to have something...), the 32X didn't matter, it was a peripheral that was born doomed.
One of the most regrettable chapters for Sega was not having a Sonic for Saturn (historical ridiculousness that Nintendo released Super Mario 64 in 1996 and Sega had to port Sonic 3D from Mega Drive quickly to have something...), the 32X didn't matter, it was a peripheral that was born doomed.
Yuji Naka was quite the diva.
Nights was what he wanted to make and that's what we got.
Uhhh SRB2 is quite awesome actually.The game is shit and the 32X was utter pants .
Validation?
It's been out for years and is one of the most beloved Sonic fangames.That's too shitty to come out
As a fan game it's very much great. If was a official back in the day game, noIt's been out for years and is one of the most beloved Sonic fangames.
The market tolerated far jankier early 3D platformers in the years leading up to Mario 64, man. If you had a time machine to send SRB2 back to 1994 or 1995 when 32X was a thing, it would have blown minds, because the standard bearer wasn't Mario 64 or even Crash Bandicoot, it was Jumping Flash and Bug.As a fan game it's very much great. If was a official back in the day game, no