[Alinea Analytics] How well have Xbox games on PlayStation been selling so far? It differs - Sea of Thieves 1.8 million, Hi-Fi Rush 137k

Baemono

Member
It’s undeniable: Xbox is now a third-party publisher. Games that would have once been siloed on Xbox consoles are now on Steam and evenPlayStation.


This is fantastic for gamers (more people can enjoy Xbox games) and Xbox devs (their art reaches more people). But it’s also great – no,critical – for Xbox. The brand has frankly been struggling on the console front due to stagnating Xbox Game Pass numbers.


Xbox’s plan was always to shift from a box to a brand, and we’re almost there. More and more Xbox games are coming to PlayStation, includingsome big ones next month with Forza Horizon and Indiana Jones.


But how well are the already-released Xbox ports doing on PlayStation? While Xbox games have dominated PlayStation charts at launch, theactual numbers have been a black box. Until now.


In this article, our best-in-class methodology for copies sold across PlayStation and Steam finally sheds light on how Xbox games are doingon other platforms

Xbox_image_1.webp




Xbox_image_3.webp


Xbox’s PlayStation experiments so far are just the beginning – the biggest are yet to come​


Xbox’s strategic experiments with PlayStation ports, even seemingly commercially underperforming ones, are a calculated long-term play.


They offer invaluable insights into cross-platform development pipelines, player behaviour on other ecosystems, and the nuances ofoptimising games for hardware with distinct architectures.


Every port, successful or not, sharpens the technical of expertise Xbox’s studios and talent.


Xbox has just been testing the waters so far, refining its cross-platform strategy ahead of larger, more consequential releases. Theinevitable launches of marquee IP like Gears of War or Halo on PlayStation were once unthinkable, but now they’re a certainty.


While some corners of the internet argue that the move dilutes Xbox’s appeal, the long-term upside of Xbox as a third party is clear.


Decoupling flagship IP from console exclusivity lets Xbox tap into PlayStation’s massive install base to fund development cycles, subsidiseGame Pass’ user saturation, and reach the masses.


Xbox’s hardware will remain a premium entry point for Game Pass and ecosystem integration, much like how Steam coexists with third-party PCvendors. The endgame is a future where Xbox thrives not by “winning” the console war, but by taking the dominant software provider acrossall platforms.


The result is a diversified revenue portfolio: hardware revenues and subscription recurring revenue from loyalists, supplemented by a cut offull-game sales on ‘’rival’’ stores. But Xbox as a console is dead – or at least dying, and is poised to be replaced by something morePC-like – as per reliable Xbox insider Jez Corden.


Over time, this strategy could position Xbox as the industry’s most resilient ecosystem, untethered from the risks of single-platformdependency.


Everything going on with Xbox right now shows that it is aiming to become the “Windows of gaming”, a universal layer underpinning playeverywhere – portably, at home, and on every screen.


Whether or not that lofty long-term plan plays out remains to be seen. But we already see the seeds, and will be watching next month’sPlayStation ports of Forza Horizon 5 and Indiana Jones very closely.

 
If PlayStation owners really wanted all these Microsoft games that have just bought and Xbox or gaming PC already.

Outside of the big ones like Halo, Gears and Forza don’t expect Microsoft’s games to find a vast blue ocean of consumers on PlayStation.
 
Last edited:

Jigsaah

Gold Member
I didn't expect Sea of Thieves to sell that much on Steam and Playstation. That's in God of War territory. Good for them. I imagine this would be why Sony is starting to experiement with games on Switch and PC. Huge install base. There's money to be made for sure. I think Gears flops, Halo does well, Forza does well. Upcoming games like Perfect Dark, I think could have promise as well.

I'll sound like a broken record, but release all games on everything. Let the hardware features be the distinguishing factors that help people to choose what platform they wanna buy.
 
Last edited:

GHG

Gold Member
I didn't expect Sea of Thieves to sell that much on Steam and Playstation. That's in God of War territory. Good for them. I imagine this would be why Sony is starting to experiement with games on Switch and PC. Huge install base. There's money to be made for sure. I think Gears flops, Halo does well, Forza does well. Upcoming games like Perfect Dark, I think could have promise as well.

I'll sound like a broken record, but release all games on everything. Let the hardware features be the distinguishing factors that help people to choose what platform they wanna buy.

God of war 2018 (same timeframe) has sold well over 20 million copies, Ragnorak is already over 15 million.
 

SkylineRKR

Member
Hi Fi Rush wasn't even promoted. I wanted the game for PS5, didn't even know it was out. Found out about it by chance and bought it last summer while it was already on sale.

Forza for example is obviously being pushed much harder, and it will be a success. Indy will likely also do decent.
 
Hi Fi Rush wasn't even promoted. I wanted the game for PS5, didn't even know it was out. Found out about it by chance and bought it last summer while it was already on sale.

Forza for example is obviously being pushed much harder, and it will be a success. Indy will likely also do decent.

Put the full playable game on a disc and I’ll buy it now.
 

Mownoc

Member
That Age of Mythology steam to playstation ratio isnt far higher than all the others is surprising to me.

I would have thought if grounded is 10:1 in favour of steam then AoM would be 50:1 lol.

Ofc these aren't official numbers though.
 
Last edited:

EN250

Member
But I though PS5 owners really wanted to play Xbox games?
The incentive to buy day 1 goes down hard when you're getting games +6 months/a year or more later

Halo MCC + GeOW Collection are day one for me, but other than that, lets say if I waited 6 months for Indiana Jones, I can wait for a sale as well 🤷‍♂️
 

Astray

Member
These are respectable numbers for 2 games that came out with zero marketing behind them.

Hifi Rush in particular got done very dirty.. 2 launches with zero advertising behind them.
 

Killjoy-NL

Member
Last edited:

xrnzaaas

Member
I'm among the 14k who bought Pentiment and that's my only purchase since they started releasing their games on PS.

Sea of Thieves success isn't a surprise. The game looks much better now with years of additional content since release and people will be hungry for a piraty game after the S&B disappointment and no other competition.
 

Duchess

Member
I've been holding out for a physical copy of Hi-Fi Rush ever since the PS5 version was announced. Limited Run was supposed to be doing it, but so far it's been crickets, so I guess that's not happening.
 

ProtoByte

Weeb Underling
Maybe this firm doesn't have the correct numbers, but common sense indicates that Xbox games thus far have not done the opposite and blown up the charts.

Again: Microsoft will not survive as a third party publisher either.
 

Killjoy-NL

Member
Maybe this firm doesn't have the correct numbers, but common sense indicates that Xbox games thus far have not done the opposite and blown up the charts.

Again: Microsoft will not survive as a third party publisher either.
I don't even doubt these numbers and I think a lot of people will come to the realisation that Xbox output doesn't generate as much interest outside of the traditional Xbox eco-system as they thought it would.

It's the downside of living in a bubble, eventually reality catches up.
 
Last edited:

Ritsumei2020

Who did they think I was shilling for?
Sorry guys didn't read the whole thread, but do they address the key question of how are Xbox games selling on Xbox?

Cause, you know, I have a feeling games sell like shit on Xbox.
 
Last edited:
Top Bottom