Yeah I've always been interested but it's just too expensive and I worry I'll use it for 2 weeks and then it will gather dust.
The market fragmentation doesn't help. As I've mentioned before, if I could get a PSVR2 and play GT7, Half Life Alyx, Asgards Wrath, That Batman game game and a few more I might get it. But to do so I'd also need a meta quest and a gaming PC.
VR is too niche to have to afford having the few truly notable titles spread around like 3 different ecosystems.
This post could have been written in the 90s.VR was unleashed upon the masses 10-15 years too early. Maybe 20+ years. Unlike virtually every other media consumption device, it was never an iterative tech. You really only get one shot to convince the masses to strap a headset onto their heads, obscuring their vision of the real world, and it was wasted on an experience that was at best a fun novelty and at worst a cumbersome headache-inducer. Casual users tried it once, didn't like it, and have mostly written it off.
It was always going to be this way, of course. Companies wanted to monopolize the market, or at least not be late to the game. I guess it could still succeed in the future if someone puts out an incredibly lightweight wireless device that does 8K per eye or something. But until then, VR headsets are incredibly niche devices and market IMO.
Yes, it's a giant pain in the dick and for 99% of the experiences just not worth it. My favorite VR game was RE7 and it was amazing, VR feels like it is made for horror games, but every time I broke it out it was a big ordeal, and frankly most other games haven't been worth the trouble. I thought PSVR2 would reel me back in but I literally took it out of the box, played with it for a couple days and it sat in the box until last week when I gave it to my nephew with my old PS5. It's just a pain in the ass and until it's not it's never going to catch on.I own a PS VR2 headset, my first experience with VR but while the tech is impressive, the headset has remained unused since two weeks after I got it.
The problem for me is the clumsiness of the whole experience - the headset isn't comfortable to wear for long periods and requires a lot of tinkering with so the image looks right plus you need space to use it safely - but, worse, is the lack of compelling games that showcase the technology. VR headsets are also prohibitively expensive and it isn't something you can see before you buy, you really have to try it. All those things make VR a very niche experience.
Until people can just pop on a pair of glasses and experience VR like in the Caprica series or experience VR like in the Star Trek The Next Generation holodecks then I think it is fair to say that VR will remain very much a fad, just like 3D was before it.
You put the headset on, start steam link/virtual desktop and start the game. If that's too complicated for you.. well..PC VR with META devices is cool, but the sheer amount of setup and faff involved is still atrociously bad.
I respect your opinion here but I do think that stand out VR titles don't get the exposure they deserve.I would like to play Half Life Alyx.
I do not want to pay $500 - $1000 for equipment i'll only use for a few select games.
I brought the first PSVR years ago, i used it for a month then left it to gather dust until i gave it away a couple of years later.
The software for VR is nowhere near at the level to justify the price for the hardware. And if it isnt by now, it never will be.
Let it die.
Maybe Apple Vision Pro 3 or 4.I thought the apple vision pro was going to be the vr iphone moment.
You put the headset on, start steam link/virtual desktop and start the game. If that's too complicated for you.. well..
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If you don't already know, some people are working on a no-VR mod for Half-Life Alyx: Half-Life Alyx NoVR Summer Update 2024I would like to play Half Life Alyx.
Standalone Quests are that easy.Only when it's as easy as slipping on a pair of glasses and it just works will VR really go mainstream.
There's plenty of articles saying video games are dead/dying too. Some turd writing something doesn't mean it's true. A niche system having a niche audience is expected.
According to some VR has been "dying" every year yet even in these survey results more people have voted that it is growing than those who voted it's declining.And if it isnt by now, it never will be.
Let it die.
I've heard the lenses aren't as good as the Quest 3, but is it a good VR headset? Quality of lenses still good?Also bought the Quest 3s with some change I had laying around.
VR is pretty much dead just like 3D TVs.
That's interesting. I guess the questin is how much money is spent and how does this dynamic steer development in the future. It's clear that VR is struggling to get "gamers" to play "their" games in VR, hence the failure of very good games like AC Nexus."howtogeek.com" pure clickbait article with no new info -- but I guess any excuse to keep the great VR debate going is fine by me.
VR is here to stay, absolutely. I can tell you this as a parent: VR has a much higher attach rate in the younger generation. They play Quest3 multiplayer games all the damn time. My son's friends all have one; probably the most ubiquitous console since nearly all his PS/Xbox/nintendo friends have a Quest and they meet up every night on it.
I don't think, however, that VR is here to replace traditional "I want a 4k screen and an Uncharted game" couch players. It's a different lane in gaming. I have zero interest in the main lane anymore, so it's a great place for me, with all kinds of new experiences where flat gaming has totally stagnated as a medium.
Standalone Quests are that easy.
Almost as easy, you pedantic. Do you also want a miracle like a handheld PC with the power of an 9950X3D + RTX 4090??Yeah... when I put on the Quest headset, it feels just like wearing a pair of glasses... yeah mate
I havent played a Q3 but I recently got a Q3s. I've put hundreds of hours into PSVR 1&2 and the Q3s clarity is stunning to me. The sweet spot is so easy to get and the visuals are great. Obviously not as good as PSVR2 but it's close enough for me, at least with the games I've played. The convenience of the sweet spot alone is leagues better than PSVR2.I've heard the lenses aren't as good as the Quest 3, but is it a good VR headset? Quality of lenses still good?
Yup.
You're essentially paying $350+ (at the very least) per headset... for what like 1-2 good exclusives.
Maybe this whole thing wouldn't be that big of an issue, if not for cost of headsets, but even then it's hard justifying having 3-4 headsets laying around. If you have kids, whatever, but even then VR is still a freaking expensive investment.
Also can't imagine resale value is great and/or there's a very big market.
Funny enough, Arashi: Castles of Sin is probably my favorite use of swordplay in VR. Its not 1:1 in the slightest but it works as it should and was really fun to me. It's also one of the games that gets trashed because of its combat. The 1:1 physics based games feel goofy as hell to me. I enjoy them but there's this weird elitist aspect of VR where if it's not VRAF, it generally gets trashed. The VRAF games to me usually are the most jankiest/goofy games IMO.Yep it's more like a niche thing, for now. There's been too few must-have games like GT7 or Alyx. I like VR but I'd play way more if there weren't so many amazing flat games competing for my time. Wish I could play some of them in VR with a hybrid mode. Damn that would be not just good enough, but great. Sad we got into this groove where everyone thinks vr games have to be specially designed so you can grab any useless piece of shit in a given scene. Or do little manipulation puzzles or any of that vraf stuff that seems more often done because you can't in a flat game.1
Horizon cotm was a perfect example where you get a high-effort game with amazing graphics all for bow shooting and climbing. The first two things to get played out in vr.
Sword and shield fighting -one of the most intuitive ideas to use vr- actually sucks. It has to be adapted away form 1:1 motion and get halfway to a normal game to be any fun.
Shooting, cockpit, and cozy stuff is AMAZING. Luckily there are enough games to at least fill out those genres a bit.
Meta dragging down the baseline performance to fucking mobile graphics did not help.
Let's see if Deckard can bring anything to the table.
Sad we got into this groove where everyone thinks vr games have to be specially designed so you can grab any useless piece of shit in a given scene.
The lenses are good enough to use a phone or laptop in passthrough mode.I've heard the lenses aren't as good as the Quest 3, but is it a good VR headset? Quality of lenses still good?