It Might Be Time to Admit the Great VR Experiment Has Failed - HowToGeek

Romulus

Member
Never seen a guy so happy to have zero evidence. But the mountains of evidence supporting the reality he doesn't like are all wrong!!!


Evidence of what? I never mentioned VR is anything but exactly what it is.

I'll see you in the VR threads in 2036 saying it's dying. I'm still waiting for you to post your alternate data link to the 1 million Quest 3 sales. Don't let me down!
 

tr1p1ex

Member
Evidence of what? I never mentioned VR is anything but exactly what it is.

I'll see you in the VR threads in 2036 saying it's dying. I'm still waiting for you to post your alternate data link to the 1 million Quest 3 sales. Don't let me down!
Wake me up when you some evidence to support your pie in the sky.
 

Kamina

Golden Boy
I’ve been saying for years that VR is a niche product, but people were like “Nooooo, its the future!!!1!!1!”
It’s amazing technology, but the price point and lack of system-seller games makes it unattractive for the mass market.
 

Digity

Member
90% of my gaming is done in VR but that is all sim racing via iRacing. It has absolutely transformed sim racing for me. I look forward to whatever advancements come to the VR realm. I can certainly see the hesitancy new comers would have with more typical style games. All VR games need to be playable on any device.
 

Romulus

Member
90% of my gaming is done in VR but that is all sim racing via iRacing. It has absolutely transformed sim racing for me. I look forward to whatever advancements come to the VR realm. I can certainly see the hesitancy new comers would have with more typical style games. All VR games need to be playable on any device.

I go through stints where I just place Ace Combat or a racing sim. I do switch it up but I'll never go back to any sim without VR. It's just too much of an advantage in every way.
 

Digity

Member
I go through stints where I just place Ace Combat or a racing sim. I do switch it up but I'll never go back to any sim without VR. It's just too much of an advantage in every way.
I could never go back to using screens for sim racing, even if I had the nicest 65" 4k triple monitor set up. Some may argue that you then can't enjoy the extras like button boxes and all the other doo-dads available to you but I still get away with using button boxes in VR, it all becomes muscle memory anyways. I currently have a HP Reverb G2, looking to upgrade but this thing has been such a work horse, solid unit.
 
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Romulus

Member
I could never go back to using screens for sim racing, even if I had the nicest 65" 4k triple monitor set up. Some may argue that you then can't enjoy the extras like button boxes and all the other doo-dads available to you but I still get away with using button boxes in VR, it all becomes muscle memory anyways. I currently have a HP Reverb G2, looking to upgrade but this thing has been such a work horse, solid unit.

Yeah and just the scale of looking to my left or right and seeing a car that looks actual size vs whatever tiny representation a monitor has. Even a massive monitor gets it wrong every single time just because of the nature of the tech.

Not to mention, the depth of stereoscopic 3d fools you into actually feeling like you're inside the game is just beyond anything a monitor can do. Faaaaar beyond. I'll take the hit to extra buttons any day.
 
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Three

Member
I agree 100%. I don't have enough space in my apartment as my furniture gets in the way. I'm not planning to throw my quality furniture in the trash. If I want VR ready room I will also need to throw my bed away which is insane.

Nothing against VR, it is cool, but only if you have a big house as it is a nightmare to set up in regular apartments.
Most VR games support seated play.
 

Wonko_C

Member
Swery65 giving his two cents of where it's all heading to:

“we’re likely to move away from bulky headsets to something more lightweight and wearable”.

“If that happens, VR could replace things like traditional monitors, TVs, and even car mirrors. It could integrate with public transit systems, display traffic signs, or show real-time congestion data. It has the potential to reshape how we interact with the world,”

“Ultimately, I believe VR won’t just be a peripheral for gaming. It’s becoming the next major computing platform, much like smartphones did. We’re already starting to see signs of this, and as devices become lighter and networks faster, the question won’t be “what can you do in VR?” but rather “what can’t you do?”

 

tr1p1ex

Member
This is from 2016



Over the last 9-10 years the "VR is dead" narrative has shifted to "only because meta saved VR." lol, but no response from anyone why all these other companies are still invested a decade later. Can't wait until 2035 and people still making clickbait threads, all the while major players will still be invested.
Meta didn't save VR. It just hasn't turned off the life support yet.

VR being DOA in 2016 largely proved to be accurate.
 
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Romulus

Member
Meta didn't save VR. It just hasn't turned off the life support yet.

VR being DOA in 2016 largely proved to be accurate.

Oh wow, so just almost ten years of life support. Crazy! You should tell Valve, Bigscreen, Pimax, and Samsung not to release their headsets in 2025. You probably know more than all of them combined. You could show them the optional app data you found about Quest 3 failing because of only 1 million sales and save them money. They might even hire you.
 
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tr1p1ex

Member
Oh wow, so just almost ten years of life support. Crazy! You should tell Valve, Bigscreen, Pimax, and Samsung not to release their headsets in 2025. You probably know more than all of them combined. You could show them the optional app data you found about Quest 3 failing because of only 1 million sales and save them money. They might even hire you.
That's what it is called when companies lose tens of billions of $$$$ and the market uptake at best is roughly that of the Gamecube ~10 years later with reports stating most are gathering dust in 6 months. Call it the great subsidization if you will. Call it the great virtual handout.

No need to pretend otherwise.
 
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Romulus

Member
That's what it is called when companies lose tens of billions of $$$$ and the market uptake at best is roughly that of the Gamecube ~10 years later with reports stating most are gathering dust in 6 months. Call it the great subsidization if you will. Call it the great virtual handout.

No need to pretend otherwise.

"Reports of gathering dust"

Meanwhile, major brands are still invested and planning headsets beyond 2025. I'll trust them over you. Sorry.
 

XXL

Gold Member
Yup, they wouldn't be invested if the reports were relevant. They might not even true at all. Let's be real, you've proven you'll except any negative news about VR as gospel. You've proven that.
I wouldn't pay much attention to this posters opinions.

They literally think there is no difference between 1080p and 4K.
Yep and there's also little to no difference between 4k and 1080p when sitting back from abc number of feet on yyz sized tv.
 

tr1p1ex

Member
I wouldn't pay much attention to this posters opinions.

They literally think there is no difference between 1080p and 4K.
dragons den school GIF by CBC
 

tr1p1ex

Member
Yup, they wouldn't be invested if the reports were relevant. They might not even true at all. Let's be real, you've proven you'll except any negative news about VR as gospel. You've proven that.
Companies invest because they think there is a chance. Often times do it rather blindly. Or against the evidence.
Part of the thought process/reason why in this case would be ...well the past headsets aren't as good the one we're building!!! OR something like VR is sexy. We want to be seen as a forward thinking company! The other part of it is the investment in hardware like a headset in this case most likely started started years ago.

I can't help what the evidence says. These reports would be opposite if the opposite was happening.
 

Romulus

Member
Companies invest because they think there is a chance. Often times do it rather blindly. Or against the evidence.
Part of the thought process/reason why in this case would be ...well the past headsets aren't as good the one we're building!!! OR something like VR is sexy. We want to be seen as a forward thinking company! The other part of it is the investment in hardware like a headset in this case most likely started started years ago.

I can't help what the evidence says. These reports would be opposite if the opposite was happening.

Did you read the "reports" in 1080p or 4k? At what distance?
 
Companies invest because they think there is a chance. Often times do it rather blindly. Or against the evidence.
Part of the thought process/reason why in this case would be ...well the past headsets aren't as good the one we're building!!! OR something like VR is sexy. We want to be seen as a forward thinking company! The other part of it is the investment in hardware like a headset in this case most likely started started years ago.

This was the cardboard and Gear VR phase and it ended like 5 years ago.
 

Allandor

Member
It's generally people who haver even played VR just shouting the same thing they read online.
2 VR sets (quest 2) in my household. Both my kids have one but the headset is are collecting dust since a year or so.
I'm not saying the market is dead yet, but it is also not growing. It's still a niche product. The niche growed since a few years ago, but it's still a niche. There are no numbers that provide any evidence that the market is growing.
Even Sony left the market.

Maybe someday it will be restarted again (when the economy is in a better shape) but currently it's just another niche product, less and less people buy.
 

Romulus

Member
Indicators on the smaller enthusiast side aren't bad either. Bigscreen beyond 2 just launched:

Bigscreen Beyond 2 and Beyond 2e were announced and went on sale 11 days ago, and a day later Bigscreen said it sold more Beyond 2 headsets in the first 24 hours than it did Beyond 1 in its first 6 months, which it says represents 10 times as many units.



Despite it being a smaller scale, it's hard to argue that 10x growth is bad. I think it just comes down to listening to the customers. They made a headset that people want, it's very small and has awesome specs in real-world testing for around a $1000. We'll see another successor at this rate.

Bigscreen-Beyond-2-in-Nuclear-Orange.png
 
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