Confirmed: PlayStation 5 and PS5 Pro Have VRR Stuttering Problems

Possibly but why are you sure it is a console side handshake issue and not a TV one fixed via the TV update.

Because that's the general conclusion the video / article come to after their testing.
 
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Keep in mind that I don't even notice the issue in the DF video itself, even when they seem to be pointing it out.

The TV is refreshing at 119.88, the frame delivery is fluctuating due to VRR. Ollie's camera is capturing at... who knows what framerate. Then it gets processed through youtube.
With all those asynchronizations, there's very little chance you're going to see what his eyes are seeing.
 
Yes which is why I said typical DF jumping to that conclusion.

I mean .. if that's what you feel then ok, but they tested 19 different games on at least 2, 3 different displays. The testing is pretty thorough.

Not all games show the issue, some do. If it was a display issue, it would generally be the same case in all of them.
 
The TV is refreshing at 119.88, the frame delivery is fluctuating due to VRR. Ollie's camera is capturing at... who knows what framerate. Then it gets processed through youtube.
With all those asynchronizations, there's very little chance you're going to see what his eyes are seeing.
Maybe, but I haven't noticed anything while playing all this time either.

This is literally the first time I've seen it being mentioned anywhere.🤷🏾‍♂️
 
Regardless of the cause it was still a problem on the Portal that a ton of people swore was not an issue. Judging by the reporting on this ( for example, fixed LG stutter is something unrelated), in this case it appears to be something going on with the PS5 specifically as it is occurring across a number of TVs and monitors.

Considering it only happens on some titles likely points it to being a software bug of some kind that Sony can patch pretty easily.



Were any other devices tested specifically to HDMI 2.1 VRR and not Freesync?

it's a bit different this time. they tested a Samsung Mini LED tv, which runs on Samsung's in-house OS Tizen, and an LG OLED Monitor that probably uses a super lightweight version of LG's webOS... but I'm not sure about that tho given that it doesn't resemble their TV version of webOS, so it could also be just a very focused interface purpose-made for their monitors.

both exhibited the same issue.

too bad they didn't also have a Sony TV at hand to test it on, as they use Android, would have been interesting.

That's not really how tv firmware works...
 
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PlayStation Stuttering Shimmering Resolution for the win (y)
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That's not really how tv firmware works...

well it eliminates 1 possible issue.
but given that it now very much seems that the whole "LG patched it" thing is not true, and given that LG TVs, LG PC Monitors, and Samsung TVs exhibit the same exact issue down to the 20min warmup time and the 8 second stutter interval, it all points towards this being an issue with the PS5 specifically.

LG display panels, Samsung's Chinese sourced LCD panels, multiple different chipsets.
 
DF being very vague and refusing to get correct info before spreading lies about Sony... Again

Sure, this may be happening on some TVs, but they claim it happens to every VRR display. Nope. My Bravia TV works flawlessly without any stutter - and that's after many, many hours of gameplay in one session.
Same, never seen anything like this on my Bravia Tvs and I am sensitive to this stuff
 
noticed this a while ago - disabled VRR because it obv does not work correctly. To bad so many new games cant manage a complete 60fps lock and are dependand on VRR on ps5 pro even
 
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I noticed that ps5 have worse frametimes in general compared to pc and xbox, my theory is you better have gpu headroom to have a smooth performance and sony maxed out the gpu in the ps5 causing stutter and frametime issues

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Pics taken from this video
None of those are Xbox. Also nothing to do with this topic.
Vsync is on on PS5, it isn't on PC.
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This might actually be the 1st DF video I watch in a long while.. VRR is a topic that interests me a lot.

Hopefully Sony can fix whatever issue they found.
 
noticed this a while ago - disabled VRR because it obv does not work correctly. To bad so many new games cant manage a complete 60fps lock and are dependand on VRR on ps5 pro even

This is where I'm at. The concept of VRR is great but it's rare to see it work without issue for extended periods of time.

Especially if you're someone who is sensitive to the stuttering and flickers it can introduce, you're not going to get enough value out of it to look past the negatives.

Turned it off completely on PC/PS5 a few months ago and haven't looked back.
 
well it eliminates 1 possible issue.
but given that it now very much seems that the whole "LG patched it" thing is not true, and given that LG TVs, LG PC Monitors, and Samsung TVs exhibit the same exact issue down to the 20min warmup time and the 8 second stutter interval, it all points towards this being an issue with the PS5 specifically.

LG display panels, Samsung's Chinese sourced LCD panels, multiple different chipsets.

Where did you see the "LG patched it thing" isn't true?
 
It is a problem to some games. It is sensationalized. Majority of games does not have this issue. Those with issue is barely noticeable. Hey, even a $1000 gpu with a $3000 pc rig has this issue. Nothing is perfect. It is just adding fire to PS5 versus PC master race war.
 
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Where did you see the "LG patched it thing" isn't true?

someone linked the source of that info earlier, and the patch was an unrelated issue only on LG that affected all consoles and PCs.

that issue was patched by LG but the PS5 specific 8 second stutter issue remains and is happening across different vendors.
 
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noticed this a while ago - disabled VRR because it obv does not work correctly. To bad so many new games cant manage a complete 60fps lock and are dependand on VRR on ps5 pro even

The feature is net positive mostly. If a game offers unlocked FPS options, I generally keep it locked for consistency so issues like this don't creep up, but in general VRR is great. No tearing and less judder, even if the PS5's support is limited, I have had no reason to disable the system level toggle since they added support. Wish it had broader Freesync support like Xbox, wider range would be nicer.
 
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The feature is net positive mostly. If a game offers unlocked FPS options, I generally keep it locked for consistency so issues like this don't creep up, but in general VRR is great. No tearing and less judder, even if the PS5's support is limited, I have had no reason to disable the system level toggle since they added support. Wish it had broader Freesync support like Xbox, wider range would be nicer.
Fucking hate screen tearing. It's not so bad if it's right at the top but when it is going through the whole image, fuck that. VRR to the rescue.
 
They gonna say they dont notice it. Buuuuuut.. on pc though :messenger_grinning_sweat:
It's absolutely it the same type of stutter and not even close. Took months for anyone to notice. Might've even been there since very was introduced few years ago on ps5. That's how small of a problem it is.
It is still a real issue that has to be fixed. Of course.

Pc shader compilation stutter is entirely different. It's the kind of stutter that makes you miss input and kills you.
 
For me this is just a very small and barely noticeable issue on Ps5. Even a $3000 dollar had this issue. Nothing is perfect. It is not gameplay impacting. But my question is does this issue happens to Sony Tv?
 
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VVR has been a bit of a joke on the PS5 from the start with the long wait for it and only on a per game basis at the start

Xbox Series X is simply better designed hardware MS did get some stuff right, shame about the PR but one can't have it all LOL
 
To be honest I didn't notice it myself but the issue seems very real (tested on multiple consoles and displays) so it needs fixing.

I love that some people are downplaying this without even watching the video. Why you are doing this? You want issues to not be fixed because even mentioning them makes Sony look bad?

I think this could be related to bullshit refresh rates invented for ntsc: 59.94/119.98Hz vs. 60/120Hz. What is funny is that even nvidia driver sets refresh rate to 119.98Hz and 120Hz option is only available via Windows settings.

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PS5 is using those idiotic NTSC RR:

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Horrible pictures, I know.
 
Confirmed on three different TVs: LG and Samsung.

someone really needs to do testing on a Sony TV.

what if this issue is linked for a quirk with Sony TVs specifically 🤔
if internal tests are only done on Sony TVs, and those TVs somehow handle VRR differently than any other brand (wouldn't surprise me given how late to the game Sony was in general with VRR on their TVs) then it could explain why Sony didn't notice this issue
 
How is this a possible TV issue if it only affects certain games and apparently not Xbox?

Seems like something minor Sony needs to figure out imo

Its because the VRR protocol is different. Its like Sony didn't choose to make the VRR frequency windows what they are, its part of the HDMI forum standard for VRR. Which is not the same as VSYNC/GSYNC which aren't tied to having a HDMI 2.1 port. If A TV's firmware implementation for that standard is imperfect, it doesn't follow that the other older protocols will suffer the same way.
 
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To be honest I didn't notice it myself but the issue seems very real (tested on multiple consoles and displays) so it needs fixing.

I love that some people are downplaying this without even watching the video. Why you are doing this? You want issues to not be fixed because even mentioning them makes Sony look bad?

I think this could be related to bullshit refresh rates invented for ntsc: 59.94/119.98Hz vs. 60/120Hz. What is funny is that even nvidia driver sets refresh rate to 119.98Hz and 120Hz option is only available via Windows settings.

5LqKkOE.jpeg


bs.gif


PS5 is using those idiotic NTSC RR:

FiBswey.jpeg
9RqhRgY.jpeg


Horrible pictures, I know.
It is not game breaker and barely noticeable but I admit it is still a problem. But is this a software issue or hardware issue? And is it Ps5 or the Tv brand issue? Can sofware patch fix it?
 
It is not game breaker and barely noticeable but I admit it is still a problem. But is this a software issue or hardware issue? And is it Ps5 or the Tv brand issue? Can sofware patch fix it?

My guess is that it is an issue with how some TVs implement HDMI 2.1 VRR.

My hope is that Sony's fix for it is implementing AMD Freesync.

What's most likely is that we'll get some TV firmware update or rollbacks or if it is a Sony issue, a firmware update.
 
It is not game breaker and barely noticeable but I admit it is still a problem. But is this a software issue or hardware issue? And is it Ps5 or the Tv brand issue? Can sofware patch fix it?

No one fully knows but I think it can be fixed with SW update. My guess is that system VRR setting is set with 60/120Hz while console outputs 59.94/119.88 and this is where it comes from. True 120Hz output or tweaks to VRR settings could fix this. BUT if this is hardware HDMI chip problem then we are fucked.

Or issue comes from something completely different...

My guess is that it is an issue with how some TVs implement HDMI 2.1 VRR.

My hope is that Sony's fix for it is implementing AMD Freesync.

What's most likely is that we'll get some TV firmware update or rollbacks or if it is a Sony issue, a firmware update.

So many tvs and monitors have the same issue? This is 90% on console side.
 
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