Asset quality is weak no doubt. If its using nanite, im not sure where. Im not seeing it.
And art direction can only take you so far. Lighting IS great. There is A LOT of detail in the world. The first level is full of these flowers that are being sold and planted everywhere. its got hundreds of NPCs in each area. All the shops have an insane amount of detail. Compare it to something like FF7 Rebirth or Hogwart legacy's hub worlds and it will become clear that its a clear step up in terms of detail packed in every scene.
Right because in my book THAT is a terrible looking game.
Hogwarts isnt terrible but sufficiently cross gen. This is a step above in both lighting and detail.
I am not saying its the most beautiful looking game ever, but its certainly not terrible looking. Id put Forspoken, FF7 Rebirth, Oblivion remaster in the terrible range, while this is in the mid tier range with exceptional cinematography, animations and art design. It will probably not make my top 10 for the gen, but its definitely a looker.
I don't think they would need motion matching on par with TLOU2's,
HOWEVER,
Something tells me they are going all in on their John Wick Style GunFu for Leon, they have been teasing it in the movies. In that case, they would definitely need it
Speaking of Capcom, I just finished playing RE4 remake, and I must say that while it's not that next-gen looking, I really like the way it's presented: lots of details, great textures, lighting and that distinctive "big" look (for lack of a better term): everything is polished, yet rusty, and in your face. RT while limited is nice too. Native 4k with all bells and whistles is often a sight to behold.
I like that way of making everything ultra-detailed yet readable, avoiding high frequency details. If they keep that style while adding even better tech like PBR and more RT (do they even need nanite-like tech?) with updated animations, the new games are going to look incredible.
on the contrary. you are the only one playing the game who seems to think the game is terrible. the OP and this thread is full of people who find the visuals in this game very attractive.
So happy to see how dated this looks. It may seem like an underwhelming generation but comparing it to last gen games like this really puts things in perspective.
Thats true. Plus this team has been aiming for 60 fps so really not sure how it will pan out. Im a big fan of Village's visuals, at least in the first half. Let's hope the team has been cooking.
It doesn't look that good to be honest. Looks flat and empty in most scenes. Something is off in the lighting too (aside from dramatic shots where the sun is low or with fog).
It's not the current best looking upcoming game but I like their investment in ray tracing (especially rt gi)on consoles and how they updating their engine
they dont look good.... it's like someone accidentally swapped the normal map out for one of peeling paint. That's a junior artist getting too excited adding detail to everything without stopping to think if they should.
Good art is more than just forcing shader detail in everywhere.
Wrinkly, brown spots, bruised. Its bananas how ripe they look, these apples clearly werent handled with care. 2 stars out of 5, wouldnt recommend to eat.
Now I know what people mean when they say Expedition 33 is inspired by Japanese games
I'm teasing. Also, I'm not saying the game itself is bad, I just don't understand how anyone can call these visuals impressive. Looks like a mid-tier PS4 game to me, visually.
I'll disagree with you there. TDA looks like a pretty considerable step up from Eternal, which was a huge step up from the technical mastery of 2016. The cutscenes in TDA alone are a tier above Eternal in every respect.
Nobody is gonna reach that until gta6 or interagalactic, and you know it.
Japanese just can't make HEAVY, realistic, perfectly matched animations as good as american devs, they have the advantage when it comes to dmc\bayonetta type of animations.
not sure which version you played.
The game is gorgeous. It's not the best looking this gen or anything but it looks great. especially with hdr(like, the game gets 200% more color).
Sure, it's not some crazy looking game but it's not garbage.
These are base ps5 shots... pro is higher res but I;ve not played it on pro too much yet
Not to mention the characters and amazingly detailed enemies (some of best I've ever seen). The designs and art style can be striking. They were clearly but short with the budget. Luminous team is not lucky lol
not sure which version you played.
The game is gorgeous. It's not the best looking this gen or anything but it looks great. especially with hdr(like, the game gets 200% more color).
Sure, it's not some crazy looking game but it's not garbage.
These are base ps5 shots... pro is higher res but I;ve not played it on pro too much yet
Not to mention the characters and amazingly detailed enemies (some of best I've ever seen). The designs and art style can be striking. They were clearly but short with the budget. Luminous team is not lucky lol
Damn, that's one ugly dog sh*t looking current gen only game. It gets uglier evey time someone posts it here, probably because standards are being raised with time.
not sure which version you played.
The game is gorgeous. It's not the best looking this gen or anything but it looks great. especially with hdr(like, the game gets 200% more color).
Sure, it's not some crazy looking game but it's not garbage.
These are base ps5 shots... pro is higher res but I;ve not played it on pro too much yet
Not to mention the characters and amazingly detailed enemies (some of best I've ever seen). The designs and art style can be striking. They were clearly but short with the budget. Luminous team is not lucky lol
Bud, all your gameplay shots look like shit. I played on PC maxed out and its the same trash draw distance, lack of detail on the ground, awful rocks and other textures, and some of the worst looking city environments ive seen. its like its a half finished game.
NPC Character models are really good i will give you that. But the protagonist looks like shit. I just hate her face. The chicks in Expedition all look gorgeous.
Edit: I thought I picked a screenshot of yours earlier but i was mistaken and it was Misterwolf. I always choose your own screenshots to show how bad forspoken looks so forgive this mistake. id ask you to show your screenshots to people you know or just create a thread and ask people to rate it on a scale of 1-10. they look atrocious.
If AC shadows is a 9 or 10 since we all agree that its the best looking open world game out so far this gen. And Avatar and Wukong are 8. HFW a 7, dragons dogma and FF16 6, Spiderman 2 a 5. Where exactly do you see Forspoken land since its clearly worse looking than all those games.
Damn, that's one ugly dog sh*t looking current gen only game. It gets uglier evey time someone posts it here, probably because standards are being raised with time.
Bud, all your gameplay shots look like shit. I played on PC maxed out and its the same trash draw distance, lack of detail on the ground, awful rocks and other textures, and some of the worst looking city environments ive seen. its like its a half finished game.
NPC Character models are really good i will give you that. But the protagonist looks like shit. I just hate her face. The chicks in Expedition all look gorgeous.
Edit: I thought I picked a screenshot of yours earlier but i was mistaken and it was Misterwolf. I always choose your own screenshots to show how bad forspoken looks so forgive this mistake. id ask you to show your screenshots to people you know or just create a thread and ask people to rate it on a scale of 1-10. they look atrocious.
If AC shadows is a 9 or 10 since we all agree that its the best looking open world game out so far this gen. And Avatar and Wukong are 8. HFW a 7, dragons dogma and FF16 6, Spiderman 2 a 5. Where exactly do you see Forspoken land since its clearly worse looking than all those games.
I don't think objectively any of it looks like shit.
Protagonist looks like shit? She is a super model lol
I am not saying the graphics looks like ac shadows. The game is over 2 years old. before ue5 was mainstream too btw.
It doesn't look as good as ac shadows, wukong, hfw or dragons dogma 2. But it looks fine. It's clearly current gen game
I don't think objectively any of it looks like shit.
Protagonist looks like shit? She is a super model lol
I am not saying the graphics looks like ac shadows. The game is over 2 years old. before ue5 was mainstream too btw.
It doesn't look as good as ac shadows, wukong, hfw or dragons dogma 2. But it looks fine. It's clearly current gen game
yeah, she doesnt look like that in cutscenes. shes no abby but shes got this weird jaw thing going on every time she speaks and she looks awful. other characters look better.
yeah, she doesnt look like that in cutscenes. shes no abby but shes got this weird jaw thing going on every time she speaks and she looks awful. other characters look better.
This is kinda upsetting. We sometimes talk about talent drain from the industry as if thats the reason why Sony studios arent pushing graphics and opting instead for 60 fps, but look at these concept arts. Absolutely jaw dropping work. You should be able to come close to this with the PS5. But the artists are at the mercy of the game engine or the programmers responsible for the game engine. Or maybe the programmers want to push the bar but are being told by directors to target 60 fps. Or maybe the directors want to push the visuals but Herman and Jimbo did not give them the resources they need to go above and beyond. After all, it did take them 5 years to do what seems like a fairly conservative sequel.
I know concept art looks better than the games, but i feel like this is close enough where they couldve gotten there if they had switched to UE5.
This is kinda upsetting. We sometimes talk about talent drain from the industry as if thats the reason why Sony studios arent pushing graphics and opting instead for 60 fps, but look at these concept arts. Absolutely jaw dropping work. You should be able to come close to this with the PS5. But the artists are at the mercy of the game engine or the programmers responsible for the game engine. Or maybe the programmers want to push the bar but are being told by directors to target 60 fps. Or maybe the directors want to push the visuals but Herman and Jimbo did not give them the resources they need to go above and beyond. After all, it did take them 5 years to do what seems like a fairly conservative sequel.
I know concept art looks better than the games, but i feel like this is close enough where they couldve gotten there if they had switched to UE5.
That´s going a bit too far.
You got decent but not outstanding asset-, model-, texture- and animation quality but no nanite, no RT, small arena/corridor-ish levels with rather low object density, mediocre-bad post processing that`s best turned off immediately, some DLAA bugs, oldschool shadow flickering, pop in etc etc.
Music, art and writing elevate this, the tech is nothing more than "solid for the scope and purpose" which is still remarkable coming from such a small team.
Nobody is gonna reach that until gta6 or interagalactic, and you know it.
Japanese just can't make HEAVY, realistic, perfectly matched animations as good as american devs, they have the advantage when it comes to dmc\bayonetta type of animations.
Okay, I'm giving Expedition 33 another go now that I've removed the sharpening & removed the 30fps cutscene cap using Lyall's mod, turned down post-processing from "Epic" to "High" to remove some of the overdone DoF stuff, and implemented RTX HDR.
No longer want to gouge my eyes out, definitely a much more attractive game now.
When a 2006 game has a better draw distance and doesnt need fog to mask it, you have to question just what the devs are doing. Also proof that UE5 in the hands of bad developers cant work any magic.
And a good piss filter too. If you watch the DF comparison you'll see that some scenes in the original are still better looking (because style and tech worked together).
That shot is not representative though. You'll get better draw distance, but it just highlights that the geometry just isn't there. For what it is (low budget remake) I think it's a good effort, nothing special.
When a 2006 game has a better draw distance and doesnt need fog to mask it, you have to question just what the devs are doing. Also proof that UE5 in the hands of bad developers cant work any magic.
facts aren't something you can "agree or disagree" with.
Nothing about that game's tech is in any way or form objectively special/outstanding/incredible for the reasons I've already mentioned.
That´s going a bit too far.
You got decent but not outstanding asset-, model-, texture- and animation quality but no nanite, no RT, small arena/corridor-ish levels with rather low object density, mediocre-bad post processing that`s best turned off immediately, some DLAA bugs, oldschool shadow flickering, pop in etc etc.
Music, art and writing elevate this, the tech is nothing more than "solid for the scope and purpose" which is still remarkable coming from such a small team.
I dont disagree, but i just got a bit deeper into the game and im pretty sure i see some lumen and nanite use. The lighting is too good for baked stuff especially since it interacts so much with volumetric effects, and environments despite being corridorish still have a lot more detail than some cross gen games.
The Resident Evil style mansion made me do a double take. its definitely software lumen because the reflections are screenspace, but the asset quality and lumen lighting is pretty evident in the mansion, and in the underwater world. it's just not as high quality as wukong or SH2.
facts aren't something you can "agree or disagree" with.
Nothing about that game's tech is in any way or form objectively special/outstanding/incredible for the reasons I've already mentioned.
I also hate Youtubers, Digital Foundry, and gamers (fanboys) for the way they cheer on each game that gets a Pro patch even if it's a total nothing burger of a patch. Every game on Pro gets praised when it comes out online. So many fakes in this industry that helped Sony get away with doing less than the bare minimum. There's been a lot of misinformation and lying by propagandist Youtubers promoting new releases to feed their view counts. On Gaf there's fanboys exaggerating or just repeating the lies they've heard while ignoring faults. Games like Dying Light 2 and Black Myth are considered "great" on Pro because of this when in reality they suck on Pro. Black Myth on Pro might have received PSSR but the end result? A gain of 10 fps over the ps5's Quality mode if you play it with similar image quality in the new Balanced Mode ...thats not good. Sometimes all these devs have to do is issue a statement saying we improved "this and that" and even though those changes did nothing for the game (dying Light 2), that was enough for people. People see what they want to see.
Nah that ain't it…I like your posts but I strongly disagree with this one, not many are "cheering" for PS5 Pro much & that is the constant impressions it's been getting, good implementation do get rightfully cheered, have you not seen the ragebait content around Pro? There's no world where people are being too positive & that positivity is actually affecting Sony's competence, that is such a ridiculous notion you're making, and one that has to be built upon a litany of assumptions & subjective opinions, such notions like yours get torn apart the minute they are surrendered by actual evidence & logical reasoning.
The games are using the system's technology to good use for the most part, it's the technological leap from Base PS5 that is pretty small & the realities of game development & work that go into them doesn't make some of them utilize that delicious 3X RT power effectively, it's also something that not every game needs to use to count as "a good use of the Pro" of course, you'll always see games that are "optimized" & "unoptimized" (whatever the fuck that means nowadays because all I'm hearing is ALL games are "unoptimized" nowadays when in reality, it's more along the lines of "I can't max this game out on my 2019 PC WAAAAAHH!!"
"Games like Dying Light 2 and Black Myth are considered "great" on Pro because of this when in reality they suck on Pro."
But that's just your subjective opinion, it's great to many people bearing in mind how demanding that game is, I know what your next response would be, "I have higher standards!!" But that doesn't give you any leeway to make subjective conclusions like that & then point to people that disagree with you that know the realities of game development as "exaggerating fanboys", "liars" & "propagandists" because that's such a childish thing to say, you can have your own world of opinions & subjective conclusions, you are free to do that, but know that you are neither free of getting criticized for your opinions & thoughts especially inside a video game forum as NeoGAF, nor being within the reality of hardware power & games development in general.
Nobody is gonna reach that until gta6 or interagalactic, and you know it.
Japanese just can't make HEAVY, realistic, perfectly matched animations as good as american devs, they have the advantage when it comes to dmc\bayonetta type of animations.