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Graphical Fidelity I Expect This Gen

What happened to all the youtube grifters and twitter tards who had been praising CD to the moon for its custom engine and blowing ol' shitty nasty UE5 out of the water??

They'll fix these bugs but I still can't get over the pop-in even when maxed out.

Still bought it though :messenger_sunglasses:
 
As he said in the video though, the render resolution of the game also affects the sample count of lighting effects.


The fuck is going on with this game?
ok, just watched the first two sections. The visual noise, lighting artifacts and poor shadow flickering are only an issue if you dont use ray reconstruction. Enabling ray reconstruction secretly enables the highest preset which enables the highest lighting and geometry presets that do not show the same behavior as the Cinematic preset. So yeah, just enable ray reconstruction and the first part of the video will not apply to you. Even at DLSS performance, you will get the highest quality lighting with sample counts far higher than the cinematic preset.
 
ok, just watched the first two sections. The visual noise, lighting artifacts and poor shadow flickering are only an issue if you dont use ray reconstruction. Enabling ray reconstruction secretly enables the highest preset which enables the highest lighting and geometry presets that do not show the same behavior as the Cinematic preset. So yeah, just enable ray reconstruction and the first part of the video will not apply to you. Even at DLSS performance, you will get the highest quality lighting with sample counts far higher than the cinematic preset.

I know that, but it still doesn't make sense that resolution would change the sample account of lighting effects, RR on or not.
 
What happened to all the youtube grifters and twitter tards who had been praising CD to the moon for its custom engine and blowing ol' shitty nasty UE5 out of the water??

They'll fix these bugs but I still can't get over the pop-in even when maxed out.

Still bought it though :messenger_sunglasses:
My favorite thing is the pop-in that happens literally right in front of you as you get on a horse. This is something i used to see in Horizon Zero Dawn. Even HFW fixed this on PS5 thanks to its larger vram pool.

But this game for some reason maxes out at like 5-6 gb of vram. This is something i used to see from last gen games. Most games from the last couple of years take up around 8-10 gb with path tracing games going up to 12-13.

But they made this game for 8GB cards probably because they wanted to attract as many users as possible, and again, because they really wanted everyone to max it out, they didnt bother increasing vram usage. Ended up hurting their own game with pop-in appearing in front of you. Ridiculous.
 
ok, just watched the first two sections. The visual noise, lighting artifacts and poor shadow flickering are only an issue if you dont use ray reconstruction. Enabling ray reconstruction secretly enables the highest preset which enables the highest lighting and geometry presets that do not show the same behavior as the Cinematic preset. So yeah, just enable ray reconstruction and the first part of the video will not apply to you. Even at DLSS performance, you will get the highest quality lighting with sample counts far higher than the cinematic preset.
Depending on how the game stores and loads the configs we might be able to adjust those things.

Would be funny if simply selecting ray recon in game and then deleting ray reconstruction file retains the RR settings so we can play with rain and better IQ with transformer 2, ill try it as a quick fix once it unlocks.
 
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Watch his settings guide, many settings have no impact or difference between cinematic and fucking medium...

This game is weird as fuck.

Did ue5 ever had any of this problems on pc?
ok, i see what you are saying. Really weird stuff, but his optimized settings do get you an extra 18% back in performance and its still using cinematic and ultra settings.

nah, i have never played a game like this. Typically most games just scale up ray tracing and lighting effects with higher settings. This game seems to be going out of its way to not scale up.
 
ok, i see what you are saying. Really weird stuff, but his optimized settings do get you an extra 18% back in performance and its still using cinematic and ultra settings.

nah, i have never played a game like this. Typically most games just scale up ray tracing and lighting effects with higher settings. This game seems to be going out of its way to not scale up.

They clearly wanted "optimized game" badge. But with with max+RR it still kills GPUs like PT and UE5 games.

But looks like there is no stuttering and that is amazing.
 
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Finally up to 500 devs on Witcher 4. they were around 200 back in 2023 iirc. 7 years on one game and one DLC. I think devs need to stop working on DLCs. Just fix the bugs and move on. Phantom Liberty took 3 years and hundreds of devs that couldve been working on Witcher 4. Who knows maybe we wouldve had the game by now.

HDyoU_BWwAA3kyZ
 
Finally up to 500 devs on Witcher 4. they were around 200 back in 2023 iirc. 7 years on one game and one DLC. I think devs need to stop working on DLCs. Just fix the bugs and move on. Phantom Liberty took 3 years and hundreds of devs that couldve been working on Witcher 4. Who knows maybe we wouldve had the game by now.

HDyoU_BWwAA3kyZ
They're cooking hard. TW4 has to be my most anticipated game alongside GTA6. I have very high expectations.
I'm also happy to see that the CP2 team is growing at a steady pace. A release in 2031 might be realistic.
 
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Finally up to 500 devs on Witcher 4. they were around 200 back in 2023 iirc. 7 years on one game and one DLC. I think devs need to stop working on DLCs. Just fix the bugs and move on. Phantom Liberty took 3 years and hundreds of devs that couldve been working on Witcher 4. Who knows maybe we wouldve had the game by now.

HDyoU_BWwAA3kyZ
I've always defended them and can't wait for W4, but right now I'm wondering why they have 150 devs on CP still.
If somehow there's another DLC they're keeping it secret, that amount of devs seems a bit much for just updates and even so, the last one was in September.
 
I've always defended them and can't wait for W4, but right now I'm wondering why they have 150 devs on CP still.
If somehow there's another DLC they're keeping it secret, that amount of devs seems a bit much for just updates and even so, the last one was in September.
thats CP2 my guy. the sequel. They opened a new studio in Boston for it.
 
Back from OT ban

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First things first

Holy fucking shit at the overreaction for DLSS 5 :messenger_tears_of_joy:

This reeks of REEEeeeeeee. If you use "yassified" with a straight face..
 
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