Pasta la Vista
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Got another Bourgeon Skin but already did the quest for it, is there another use? Bring it back to same npc?
I also enabled hardware lumen but the difference is barely noticeable.After that I'm overriding DLSS to DLSS4/Transformer model, implementing RTX HDR, and then creating/editing the engine.ini
I counted at least 3. So, I think it would be patched in the next update or few.I must really be getting old though because I haven't seen a single complaint in this thread about the super tiny text for skill and item descriptions.
The end of ACT 1 just broke me
I need a hug papis
The Lumina stuff is really poorly explained.Either the UI is a little aggravating or I just didn't notice where it's shown but:
When you are selecting what Pictos to use, it's somewhat intuitive that you want to put on the ones which cost the most Lumina points and try to use the Luminas which cost the least points. But nowhere in the UI does it show you while you are trying on Pictos how much Lumina points they cost in the selection menu, forcing you to either memorize which ones cost which points, look for a guide which shows them, or just trial and error put them on and take them off one by one
The Lumina points cost of each Picto shown on the selection screen should really be patched in
Not too far but there is no real, consistent tell for parries. There just isn't. That Lancelier guy had no tells. No sound. Just get used to it by trial and error. Dodge is more forgiving but parry feels way too unnecessarily strict, almost just frame bad. Maybe add blue and red parries with different benefits and room for error? As it is, parries feels a bit frustrating.
Some nit picks still stand, blurry environment (Perf. Mode), bad facial animations, and small font/UI and actually a poor UI overall.
Surprisingly don't think Charlie Cox is all that here. The direction he's been given seems all over the place.
Turn based with real time element.I thought this was a turn-based RPG? Parries sound very real-time.
Yeah it's that cunt. Thankfully I figured him out quick and I'm very good at parryinglol is this the dick who never gives you a turn unless you counter every hit of a multi hit chain many times, and counter the one shot kill move?
People are going to be real sad if they are doing dodge only or get hit when they reach this guy.
Weird all the outfits I have found have been normal. The prolog outfits for Gustave, Lune and Maelle along with a normal 'civilain' outfit for Maelle. Got a bunch of different hairstyles which are also normal with the exception of a Gestral haircut for Maelle.
- Outfits : first they have no impact on stats. I can do with that but I prefer when they affect my stats. And second so far it's only silly outfits which I am never a fan in games. Especially here with the quite heavy tone of the story. I don't want to see a very heavy cutscene moment with my character wearing a béret and sunglasses (or the ugly outfit "Sakapatate" I just found. By the way love that name : a funny orthograph for "Sac à patates", literally "Bag of potatoes", use as an expression for an ugly outfit).
Weird all the outfits I have found have been normal. The prolog outfits for Gustave, Lune and Maelle along with a normal 'civilain' outfit for Maelle. Got a bunch of different hairstyles which are also normal with the exception of a Gestral haircut for Maelle.
It's cool how with all the secrets and exploration etc everyone has a different experience.
The lip sync is not great in English. I don't think they performance capture for a lot of the dialogue. It definitely reminds me of older JRPGs where it was obvious the lip sync was done for Japanese and they just tried their best to make it work with the English audio.
I had no issues. Disable any mods you might have on.
Love to read that!I am glad I didn't go NG+. End game content is amazing.
While I like the idea, I see why it isn't there. We will just be able to abuse everyones weaknessthey should let you change weapon mid fight at the cost of 1 AP
I feel like that'd be a bit too powerful considering the stat scaling and elemental perks that'd give you. Actually, I'm kind of glad it's the way it is, because it makes you consider your build strategy ahead of time. Also, battle commands are already pretty complicated once you get everything unlocked and this would complicate it even more.they should let you change weapon mid fight at the cost of 1 AP
If you get a duplicate of the same weapon, it gets upgraded instead.After a few fights I've noticed some of my weapons have leveld up, sometimes multiple levels at once.
Is that a reward for specific fights or do weapons actually level up as you use them? I thought the faceless dude at camp was the only way to level them up
If you get a duplicate of the same weapon, it gets upgraded instead.
Daman I didn't get it neither. That's a smart system ! Avoid an inventory full of duplicates.If you get a duplicate of the same weapon, it gets upgraded instead.
I reached the same point yesterday and I thought the same. Heavy and dramatic parts are really well done and I found the whole Gestral's fun is done pretty good. I love the interaction with them.Also got the Gestral Village last night.
It's great how they not only nail the more dramatic parts of the plot, but the more lighthearted moments are really well done too. There's a lot of funny interactions and dialogue in this part. I spent like half an hour just walking around talking to everyone.
Most welcomeOh, I see.
Thx
Very smart system. I'd take an upgrade over anythingDaman I didn't get it neither. That's a smart system ! Avoid an inventory full of duplicates.
Perf, looks greatConsole folks, are most of you playing in Quality or Performance mode?
Qualit mode, with all the vignetting and stuff, looks pretty soft as is.
Which area??Found a merchant in one of the optional areas (one of the best ones yet) who sells a picto that gives 2 AP upon applying stat effect on the enemy, I'll take that my friend, Lune thanks thee.
Which area??
are you all playing in french voices or english.
the french style of definitely gives a sense of fresh air.
some of the cutscenes are a bit rough. sometimes they look like mannequins, other times, they look like actual people.
i really like what we see so far early on with the townspeople and the culture of how they deal with it seeing as how its been going on forever and they just take it as fact.
English voices, not only I think english voices pretty good but also sometimes the subtitles disappears in background which it makes hard to read.are you all playing in french voices or english.
Thanks manAct 2, swim to an island in the West, has red trees on it, *fully* explore the level, good luck![]()
Everyone crushed their voice delivery.English VO is a pretty amazing cast so I had to stick with it!
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I've been playing on quality mode and default settings. Looks and runs fine on PS5 Pro. I'm not bothered by extra frames in performance mode, if I was I would've just got it on PC tbf.Console folks, are most of you playing in Quality or Performance mode?
Qualit mode, with all the vignetting and stuff disabled, looks pretty soft as is.