Hideous Snake
Gold Member
Keep going matefuck the end of ACT 1
is Gustave really dead ? he has a lot of skill locked, so he maybe come back to life somehow ?
Keep going matefuck the end of ACT 1
is Gustave really dead ? he has a lot of skill locked, so he maybe come back to life somehow ?
Keep going mate
It's a door.wtf is this ? no spoiler ? Really ?
My theory is that somehow the members of Expedition Zero were painted by the paintress or someone that has the same power ( dont know why ), which is why they are immortal. Could it be that Gustave will be painted by her as well? The ending of the first act really caught me by surprise, amazing game/SPOILER]
for a moment i tought i saw Sophie XDIt's a door.
Who here enjoys seeing fire stacks deal 1mil+ damage per tick, anyone?
It really did look like her.for a moment i tought i saw Sophie XD
pictosHow the fuck can one apply this many stacks? Please explain without spoiling.
hahaha no worriesfor a moment i tought i saw Sophie XD![]()
Can you name them?Pictos
Hahaha no worries![]()
Please tell me you activate pictosHow the fuck can one apply this many stacks? Please explain without spoiling.
double burnCan you name them?
I did, but I couldn't imagine getting this many stacks through pictosPlease tell me you activate pictos
The team trying to awkwardly insert a platforming section into their JRPG without knowing the first thing about platforming is kind of painfully evident in that areaYeah. Gestral Beach was designed by a sadist.
Thx bro, can't wait to enhance my builds.double burn
and another picto i don't remember the name of, but what is does is that it keeps burn stacks for more turns so I have more time stacking then!
Also, my weapon I'm using is double burn from offensive stance (and 50% increased burn damage).
Take your time man, this game will be still be great when you get to it. This is definitely the kind of game I could see myself replaying on the regular.I've fallen way behind everyone else. My son and I said we would prestige Space Marine 2 so I'm sticking to that. I've played some E33 and love what I've played, but man.....reading the comments, I can tell there is some depth in this game that I haven't scratched the surface on. Hopefully this weekend I'll be able to immerse myself in this one.
Not yet. But I also played some Bloodborne.Did you play sekiro? I think that would help its basically rhythm based in a similar way.
I see. Thanks. Well beating Raven and Elder Naytiba is such a epic dance of parry and dodging for me especially in hard mode both the game and boss battle mode. So now Im well prepared for Obscur 33 once I get it.I did not complete a diabolical parkour for a swimsuit???
Absolutely
Well you are still in a much better situation. This year is jampack with great games. Im still finishing Death stranding director cut for ps5 which Im enjoying. Then I will buy Doom Dark ages and Death stranding 2 at launch for sure, thats is already set, funds ready. And I will purchase Obsur 33 and Indiana Jones with my extra budget later. And I might purchase, Silent Hill F if its this year, mgS 3 remake and Ninja gaiden 4 this year. Then bigger problem if GTA6 is this year, Im oblige to really get that one. A good problen to have. Now I really have to properly set a schedule on my playthrough of all this games.I've fallen way behind everyone else. My son and I said we would prestige Space Marine 2 so I'm sticking to that. I've played some E33 and love what I've played, but man.....reading the comments, I can tell there is some depth in this game that I haven't scratched the surface on. Hopefully this weekend I'll be able to immerse myself in this one.
They should add a some kind of colloseum arena roguelike mode with only battles after battles after you finish the game.
I can tell you haven't got very far in the game.Every RPG system and combat mechanic in this game is completely superficial.
- You can try and set up flowcharts to win battles marginally faster, but it's really irrelevant. You just learn the attack animations and then parry and win.
Who cares what kind of damage I'm dealing this turn? On the opponent's turn there is going to be a parry that is going to matter way more anyway, might as well just mash attack and get to it faster instead of needlessly planning out a flowchart.
- Why doesn't the game just automate the picto system? Obviously whenever you get a new one you are just going to replace any learned ones, what is even the point of making the player go through the motions in the menu over and over again?
- Is there ever a time when you get a new weapon that you wouldn't want to just immediately use it? I guess depending on your stats your scaling could make it do less damage then the one you currently have, but that hasn't happened for me yet. They may as well have just made each character have one weapon that gets upgraded as you go on. Why make the player go through and equip the newest weapon each time if there is no reason to not use the newest one?
I really think a lot of the hype for this game just comes from people who haven't played a lot of JRPGs being drawn in by the lack of anime art style. What's funny though is that the cutscenes are somehow even more dramatic than many Japanese RPGs
So far the only thing hitting for me is the music, great soundtrack.
You chase them to those green platforms where they get stuck. Though one I had to just chase and press R1 when I got close.So with the weird enemies that runs away from you when you get close, how to I initiate combat with them?
So with the weird enemies that runs away from you when you get close, how to I initiate combat with them?
I can tell you haven't got very far in the game.
I feel like it doesn't really have depth, but it feels like it when you 30+ skills per character and 50+ pictos.Every RPG system and combat mechanic in this game is completely superficial.
- You can try and set up flowcharts to win battles marginally faster, but it's really irrelevant. You just learn the attack animations and then parry and win.
Who cares what kind of damage I'm dealing this turn? On the opponent's turn there is going to be a parry that is going to matter way more anyway, might as well just mash attack and get to it faster instead of needlessly planning out a flowchart.
- Why doesn't the game just automate the picto system? Obviously whenever you get a new one you are just going to replace any learned ones, what is even the point of making the player go through the motions in the menu over and over again?
- Is there ever a time when you get a new weapon that you wouldn't want to just immediately use it? I guess depending on your stats your scaling could make it do less damage then the one you currently have, but that hasn't happened for me yet. They may as well have just made each character have one weapon that gets upgraded as you go on. Why make the player go through and equip the newest weapon each time if there is no reason to not use the newest one?
I really think a lot of the hype for this game just comes from people who haven't played a lot of JRPGs being drawn in by the lack of anime art style. What's funny though is that the cutscenes are somehow even more dramatic than many Japanese RPGs
So far the only thing hitting for me is the music, great soundtrack.
A lot of people enjoying this game are people that primarily play JRPG's.I really think a lot of the hype for this game just comes from people who haven't played a lot of JRPGs being drawn in by the lack of anime art style. What's funny though is that the cutscenes are somehow even more dramatic than many Japanese RPGs
So far the only thing hitting for me is the music, great soundtrack.
Equiping a Picto give you a special buff along with the stat boosts. Win a battle with a Picto equipped levels 4 times (that's the level up progress you see) and you unlock it so you can equip it by spending Lumina points without having it equipped physically. Lumina points work as a pool that limits how many unlocked Pictos can be equipped on each character since each Picto has a lumina cost associated with it. You can increase the Lumina pool total for each character by leveling up (they gain them at level up) and also spending special Lumina currency to add additional Lumina points to the character.These parries feel so satisfying when timed correctly. Not even Soulsborne come close to it, it makes every fight a little challenging just to get the timing right. Reminds me a lot of Sea of Stars.
But I'm still trying to figuren out what how Pictos and Lummnas work together. As I understood, Pictos can be levelled up, but only some, not all of them. For example Didger can't be levelled up, or how do I see its level up progress? I read something about succeeding 4 battles then it'll level up, but why's it still at Level 1?
And some Pictos give Luminas automatically, other Luminas are independent of any Pictos, am I right?
This is a special case, the game has an opening that does not reflect the rest of the game. It's possible to play this for an hour and thinking it's a pure eurojank RPG.I don't have Gamepass (and never will) and I picked this up without playing turn based games before. It's quickly become one of my fav games of all time. I don't need a rental service to help me decide whether a game is worth it or not. Demo's used to suffice in that area and they were for FREE!
Which one?One in particular
I didn't know you could get something from that lol