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Clair Obscur: Expedition 33 ≼| OT |≽ La Belle Fantaisie

Tips for newbs? Just BEGAN Act 1

Even Mahelle whipped my ass convincingly

if you are unsure about parry timings, always try dodging first, as you recover quickly from dodging and often still can parry the attack if you dodged to early.
so a dodge > parry combo is a good idea if you encounter an attack for the first time.
 
if you are unsure about parry timings, always try dodging first, as you recover quickly from dodging and often still can parry the attack if you dodged to early.
so a dodge > parry combo is a good idea if you encounter an attack for the first time.
Fair. Dodge first. Parry later. Good to know
 
I'm probably getting this today (FOMO BABY)

Any 3070 impressions? I just want to be able to run it with a stable 60fps @1080p
 
I'm probably getting this today (FOMO BABY)

Any 3070 impressions? I just want to be able to run it with a stable 60fps @1080p

3060ti runs it at high settings mostly ok at 60fps using 1440p DLSS quality mode. not perfectly stable but decent enough.
your 3070 should have no issue at 1080p then I'd say (aside from UE5 stuff like I/O hitches of course... can't do anything about that)
 
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Tips for newbs? Just BEGAN Act 1

Even Mahelle whipped my ass convincingly


Dodge first when learning the patterns then attempt parrying later on. Some enemies have visual clues (their blades or claws light up right before attacking) others wont have many apparent visual clubes but there will be pretty telling sound cues so it is important to pay attention to the sounds attacks make, specially if youre struggling with the timing.

Multi hit ranged ones are best to parry by following the sound patterns.
 
Dodge first when learning the patterns then attempt parrying later on. Some enemies have visual clues (their blades or claws light up right before attacking) others wont have many apparent visual clubes but there will be pretty telling sound cues so it is important to pay attention to the sounds attacks make, specially if youre struggling with the timing.

Multi hit ranged ones are best to parry by following the sound patterns.
Noted. Yes.
 
THXh33q.jpeg


This dude was something

Every hit he does is basically a one shot

I got insta killed by him over and over because Chromatic bosses always get to go first unless you have First Strike equipped but it's probably better that way, doing your turn first only to immediately die is more a waste of time than dying immediately so you have less down time between learning attempts to dodge his combos
 
So... it took a small french dev team to actually make a good "JRPG" that even remembers the charm of a overworld map. Everething in this game so far has been 10/10 material, the art direction, the writting, the combat, the music...
When I saw this game footage before release i knew it looked good enough for me to want to play it, but was not expecting to put it on the top of my GOTY list so fast.
 
Voice cast and maybe publishing excluded, those numbers are included for every other dev team and publisher in armchair dev discussions online. People are happy to bandy around "Z0Mg! 6000 credits for the latest AC game!" when it's about a game they don't like.

Like, are you joking or dumb? QA, motion capture, music and even localization are big parts of every game.


Even just counting Sandfall, you've got closer to 40.
You only came in this thread to post this extremely stupid bs that we've all seen on Facebook from people trying to downplay this team's success. We're playing and enjoying the game, developed by a team of 30. Ciao.
 
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whew, only took a few tries, but that jumping mini-game on the beach gave me a sense of accomplishment i haven't had in a while.
things were getting a bit serious, so its nice we have these stupid silly jrpg mini-games in between
 
cleared and got some nice lv6 pictos when my previous level was 3, much more confident in my parries now.
i suck at dodges though, i miss much more of my attempted dodges than parries.
 
Finished ACT1. Really curious to see the story's development. So many lore bomb and questions dropped !

Find some funky Pictos : I try a "Suicide" build with the pictos that make you die immediately at the start of combat + the one that do damage to all enemies when you die + the one that buff your character when revive + many damages buff pictos.
It was fun for a moment but a bit annoying on bigger boss.

I am a bit puzzled on the difficulty. Playing on standard but I kinda steamrolled everything now. I can't really experiment with Sciel ability since it takes few turns to set up but I usually ends my fight in one or 2 turns. Optional bosses are still challenging but main bosses start to be an the easy side.
Switch to Expert on the last area and regular fights were still quite easy. The final boss of ACT1 was much more challenging (animation where difficult to read and I realized, like othesr mentioned before, that the audio is helping a lot for parry). Switch back to Standard to see and the difference is crazy. I'd like a middle ground.

But I heard the difficulty is going up again later in the game (for the main story, from what I've understood optional content is always challenging).
I really have the feeling stacking damage is the way. Maëlle, my glass canon, does crazy damage (and despite putting 0 point n HP and defense, I find to not take that many damage compare to my others characters).
Tried a "shoot" build on Gustave but it's quite underwhelming.
I'll continue experimenting different stuff.
 
One of the characters referred to when life gives you lemons, make lemonade expression.

Such a uniquely American expression, this is my first time hearing it in such a European, specifically French, work.

Is that expression popular in Europe?
I'm french, there's no direct word to word equivalent in french, I play in french but doesn't recall that part, I wonder how it was translated.
 
Man, I struggled so hard with a boss that was supposed to be easy (I think). Still in Act 1
François the "turtle" to get a rock for his
Somehow I just wasn't able to parry/dodge his 1 attack, rofl.
 
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This damage cap seriously disrupts balance when creating builds. There's little point in enhancing certain characters with buffing skills or switching to stronger Pictos if the damage won't exceed 9999 anyway – at least during the story phase. In my case, Maelle reaches the maximum damage without even entering 200% mode. This severely limits strategic options in combat – the most effective approach just becomes spamming the skills with the highest number of hits.
 
its incredible how post processing is fucking console "Quality" settings , the amount of depth of field is ridiculous.

PS5 Quality
CsCR9EP.jpeg

PS5 Performance
JitpltH.jpeg


PC DLSSQ 1440p ( Medium / Post processing Low )
8y8DspV.jpeg

More depth of field looks better on the overworld map imo. Without it, it looks more raw
 
This damage cap seriously disrupts balance when creating builds. There's little point in enhancing certain characters with buffing skills or switching to stronger Pictos if the damage won't exceed 9999 anyway – at least during the story phase. In my case, Maelle reaches the maximum damage without even entering 200% mode. This severely limits strategic options in combat – the most effective approach just becomes spamming the skills with the highest number of hits.
9999 is not the limit, or rather there is no limit anymore after a certain part of the story.
 
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Voice cast and maybe publishing excluded, those numbers are included for every other dev team and publisher in armchair dev discussions online. People are happy to bandy around "Z0Mg! 6000 credits for the latest AC game!" when it's about a game they don't like.

Like, are you joking or dumb? QA, motion capture, music and even localization are big parts of every game.


Even just counting Sandfall, you've got closer to 40.
DqasO7e.jpeg


Here's the whole Sandfall Interactive studio. You can count them (and add the guy taking the picture). Like most studios they contracted some externals for QA/translations etc. that doesn't change the wonferfull fact that's a small, young team.
 
It's not really a Japanese thing per se, it's a recent JRPG thing. There are plenty of Japanese games that are legitimately written for adults (the Souls games, Nier, MGS, Silent Hill 2), and in the past there were tons of JRPGs specifically that were either mature in their storytelling (SMT3, Xenogears, Final Fantasy Tactics, Vagrant Story if you consider it a JRPG) or that managed to stick the landing in the sort of Studio Ghibli "equally appropriate for children and adults" Goldilocks zone (think Chrono Trigger, Dragon Quest V, Final Fantasy IX). But the storytelling quality and target audience of JRPGs have both obviously been declining since the PS2 era. I don't really know why, but it's probably some combination of 1) perceived market pressure causing the suits to pressure devs to converge on a lowest common denominator teenage-friendly storytelling style (FFX was popular, do something like that! Persona 4 was popular, do something like that!) and 2) developers' being infiltrated by idiot otaku fans-turned-employees who destroy studios' storytelling capacity from within (sort of like how Bioware was simultaneously attacked from the outside by EA's mismanagement and from the inside by their own freakish woketard fans they hired as writers).

This is true across developers but it's also true within developers/"teams". FFVII Remake is obviously aimed at a much less sophisticated audience than FFVII itself was. Xenoblade 2 and 3 are drastically stupider games than Xenogears, to the extent that it almost sort of boggles the mind. Persona 3 is dumber than SMT3, and Persona 4-5 and Metaphor are dumber than Persona 3. Whether the audience these devs is targeting is actually stupider or just younger I'm not sure, but JRPG developers obviously seem to think it's some mix of the two. There are really very few people left in the JRPG space who are operating on the level of the greats of yesteryear, master storytellers like Yasumi Matsuno were totally driven out of the industry and the writers left at these devs can't imitate their storytelling style even when they specifically set out to do so (see FFXVI, which was obviously trying to be Matsuno-esque but failed pathetically).

That's why the best JRPG of the last two decades was just made by a French studio: Japanese devs themselves simply refuse to tell these kinds of stories anymore. It's all about the power of friendship with them, there's no room with anything else. But it's notable that this does not apply to contemporary Japanese developers in other genres - guys like Miyazaki and Kojima obviously don't feel like they have to target their games to an audience of middle schoolers or adults with bad cases of arrested development.

I actually agree with a lot of what you're saying especially about how JRPG storytelling has shifted since the PS2 era. There's definitely been a move toward safer, more formulaic narratives. But I do wonder what exactly defines mature storytelling for us as players? Is it just about dark themes like war, death, and trauma? Or is it also about how a game handles tone, character growth, and moral ambiguity?

For example, is The Witcher 3 considered mature just because it tackles adult themes? Even though the main quest has serious weight, you can still spend hours chasing goats and doing goofy side quests. Does that undermine its maturity, or is that tonal flexibility actually a strength?

Also, while I totally get the frustration with recent trends in JRPG writing, I wouldn't say the genre has gone completely hollow. We've still had some strong efforts in the last 15 years games that may not match Matsuno or Xenogears, but still push for more than just "power of friendship" Off the top of my head:

NieR: Automata (existentialism, perspective shifts, tragic arcs)

13 Sentinels: Aegis Rim (nonlinear sci-fi narrative, time travel, memory)

Tales of Berseria (revenge, emotional trauma, morally gray protagonist)

Tokyo Xanadu (grief, isolation, social alienation)

Triangle Strategy, Legend of heroes to some extent (political ethics, war, consequence-heavy decisions)

Lost Odyssey (mortality, memory, loss — from the 360 era but still stands out)

Persona 5 Royal (justice, abuse, societal pressure — flawed, but trying)


I'd argue even stuff like Xenoblade Chronicles 1 and 3 aim for heavier topics, even if they don't always land as cleanly as Xenogears did.

Would love to hear what are your own criteria for a game having mature storytelling? Is it just theme, or the tone, pacing, writing style, or what exactly?
 
DqasO7e.jpeg


Here's the whole Sandfall Interactive studio. You can count them (and add the guy taking the picture). Like most studios they contracted some externals for QA/translations etc. that doesn't change the wonferfull fact that's a small, young team.
Yeah, that's the core team who designed the game. Of course, the credits are inundated with contributors, but the core team behind the game's design is small. Which is why so many of them are credited under numerous roles on the project.
 
Anybody else facing this weird bug whenever turning on the PS5 from sleep mode? Colors look washed out, always have to restart the game to have normal colors. Don't know why and don't know how to solve this problem.

VSr5tTs.jpeg
Xh1RwEX.jpeg


For comparison, bottom image is after restarting the game.
 
Got the plat trophy. I think I'm done with the game for a while but what a fucking ride. It's easily my game of the year, nothing I can see on the horizon that comes close to this..

I was certain it would have been KCD2 but then this dropped out of fucking nowhere.
 
DqasO7e.jpeg


Here's the whole Sandfall Interactive studio. You can count them (and add the guy taking the picture). Like most studios they contracted some externals for QA/translations etc. that doesn't change the wonferfull fact that's a small, young team.

And not a purplehair or ear spacer in sight.

Based.
 
Anybody else facing this weird bug whenever turning on the PS5 from sleep mode? Colors look washed out, always have to restart the game to have normal colors. Don't know why and don't know how to solve this problem.

VSr5tTs.jpeg
Xh1RwEX.jpeg


For comparison, bottom image is after restarting the game.
You should set HDR in the PS5 settings to "On When Supported" instead of "Always On"

Forcing HDR in games which aren't HDR compatible, for example this one, will have unpredictable results as you can see
 
You can tell this team put tons of time into hair

They all "we gonna do something. We gonna do hair correct and hair it out. Hair me speak. Hair me howl. Hair me yell. Hair is hairing"
FYI, they have a dedicated hair and technical artist on the team. They're a small team, in comparison to the sheer volume of the average team in an AAA studio, but made smart decisions and ensured to focus on the right details to make the game feel and look vivid.
 
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This scene really got me good wew. The voice acting is outstanding in this game, or it would be if you could hear it because it's mixed so fucking low during cutscenes, they really need to patch the sound mix in this game

 
I actually agree with a lot of what you're saying especially about how JRPG storytelling has shifted since the PS2 era. There's definitely been a move toward safer, more formulaic narratives. But I do wonder what exactly defines mature storytelling for us as players? Is it just about dark themes like war, death, and trauma? Or is it also about how a game handles tone, character growth, and moral ambiguity?

For example, is The Witcher 3 considered mature just because it tackles adult themes? Even though the main quest has serious weight, you can still spend hours chasing goats and doing goofy side quests. Does that undermine its maturity, or is that tonal flexibility actually a strength?

Also, while I totally get the frustration with recent trends in JRPG writing, I wouldn't say the genre has gone completely hollow. We've still had some strong efforts in the last 15 years games that may not match Matsuno or Xenogears, but still push for more than just "power of friendship" Off the top of my head:

NieR: Automata (existentialism, perspective shifts, tragic arcs)

13 Sentinels: Aegis Rim (nonlinear sci-fi narrative, time travel, memory)

Tales of Berseria (revenge, emotional trauma, morally gray protagonist)

Tokyo Xanadu (grief, isolation, social alienation)

Triangle Strategy, Legend of heroes to some extent (political ethics, war, consequence-heavy decisions)

Lost Odyssey (mortality, memory, loss — from the 360 era but still stands out)

Persona 5 Royal (justice, abuse, societal pressure — flawed, but trying)


I'd argue even stuff like Xenoblade Chronicles 1 and 3 aim for heavier topics, even if they don't always land as cleanly as Xenogears did.

Would love to hear what are your own criteria for a game having mature storytelling? Is it just theme, or the tone, pacing, writing style, or what exactly?
My 2 cents: I don't think "mature" is about what themes it deals with. More about the quality of the writing.

What I consider bad JRPG writing:

- constantly telling you rather than showing you, characters have to externalize everything

- characters who yap on and on pointing out obvious things

- over-reliance on tired tropes

- when characters can't have a single thought pass through their head without making some anime grunt so we know about it

- reliance on cheap cliches to build suspense, like the "fakeout death", "mysterious masked person whose true identity is a shock", etc

- cartoonish mustache-twirling villains

- every time something happens, each character takes their turn giving their reaction to it (and it's usually obvious what they'll say because it's dictated by whatever trope they got pigeon holed into)

- reliance on corny quirks as a substitute for a personality e.g. "guy who always talks about how hungry he is", "girl who adorably geeks out about technology" etc


Yeah, many (I'd say most) JRPGs deal with some really heavy and interesting themes, but so many of them are let down by the quality of their writing. Like they sound so deep and interesting if someone describes the story at a high level, but you have to actively ignore how retarded the characters talk/act in order to enjoy the experience of playing it.
 
DqasO7e.jpeg


Here's the whole Sandfall Interactive studio. You can count them (and add the guy taking the picture). Like most studios they contracted some externals for QA/translations etc. that doesn't change the wonferfull fact that's a small, young team.

Have you guys noticed?

No purple hair or nosering radical leftist activist in the studio

Hopefully companies learn that these people dont belong in the industry
 
My 2 cents: I don't think "mature" is about what themes it deals with. More about the quality of the writing.

What I consider bad JRPG writing:

- constantly telling you rather than showing you, characters have to externalize everything

- characters who yap on and on pointing out obvious things

- over-reliance on tired tropes

- when characters can't have a single thought pass through their head without making some anime grunt so we know about it

- reliance on cheap cliches to build suspense, like the "fakeout death", "mysterious masked person whose true identity is a shock", etc

- cartoonish mustache-twirling villains

- every time something happens, each character takes their turn giving their reaction to it (and it's usually obvious what they'll say because it's dictated by whatever trope they got pigeon holed into)

- reliance on corny quirks as a substitute for a personality e.g. "guy who always talks about how hungry he is", "girl who adorably geeks out about technology" etc


Yeah, many (I'd say most) JRPGs deal with some really heavy and interesting themes, but so many of them are let down by the quality of their writing. Like they sound so deep and interesting if someone describes the story at a high level, but you have to actively ignore how retarded the characters talk/act in order to enjoy the experience of playing it.

I actually agree with a lot of this. For me, the issue with JRPG writing isn't about the themes, it's more about how those themes are delivered. A game can explore deep stuff like loss, identity, or morality, but if the writing is full of flat characters, predictable tropes, and overly dramatic anime-style reactions, it just kills the emotional weight. I can totally understand that criticism but I still adore most of the JRPGs though haha!

Well but It's not like Western games are free from tropes either, they absolutely rely on them too. But to be fair, I also think Western audiences tend to look more harshly at Japanese tropes than they do at their own. I'm not entirely sure why that is, but it's interesting to hear how other people see it.
 
I actually agree with a lot of this. For me, the issue with JRPG writing isn't about the themes, it's more about how those themes are delivered. A game can explore deep stuff like loss, identity, or morality, but if the writing is full of flat characters, predictable tropes, and overly dramatic anime-style reactions, it just kills the emotional weight. I can totally understand that criticism but I still adore most of the JRPGs though haha!

Well but It's not like Western games are free from tropes either, they absolutely rely on them too. But to be fair, I also think Western audiences tend to look more harshly at Japanese tropes than they do at their own. I'm not entirely sure why that is, but it's interesting to hear how other people see it.
For sure, I'm still a big JRPG fan. But I mostly look at them with a mixture of love, hate, and disappointment that they haven't lived up to their full potential. Back around ~2000 there was so much excitement that JRPGs would take video game storytelling and presentation to a new level. But it mostly just regressed since then.

So yeah I do admittedly feel some smug satisfaction at seeing some new French devs beat JRPGs at their own game by doing exactly what gamers have wanted JRPGs to do since forever.

Don't really want to turn this into a WRPG vs JRPG debate. "WRPGs do it too" isn't a defense of JRPGs.
 
For sure, I'm still a big JRPG fan. But I mostly look at them with a mixture of love, hate, and disappointment that they haven't lived up to their full potential. Back around ~2000 there was so much excitement that JRPGs would take video game storytelling and presentation to a new level. But it mostly just regressed since then.

So yeah I do admittedly feel some smug satisfaction at seeing some new French devs beat JRPGs at their own game by doing exactly what gamers have wanted JRPGs to do since forever.

Don't really want to turn this into a WRPG vs JRPG debate. "WRPGs do it too" isn't a defense of JRPGs.

Yeah, same here. I enjoy both WRPGs and JRPGs for very different reasons. Kdc 2 and expedition 33 are my goty so far so yeah.

It just came up in the thread that WRPGs are generally seen as more 'mature,' and to be honest, I'm not even sure what people really mean by that. What exactly makes writing 'mature'? And why is one style considered more mature than the other?
It's an interesting discussion to be had for sure.

I just hope Expedition 33 shows the industry that small teams can achieve amazing things, not that every game needs to copy its writing style or design. It's more about what's possible when creative freedom and vision lead the way.
 
Have you guys noticed?

No purple hair or nosering radical leftist activist in the studio

Hopefully companies learn that these people dont belong in the industry
this is a french studio. literally everyone here is a radical leftist in comparison to other countries.

they are all young college grads. there is like a 99% chance they are all super progressive.
 
I came up with a Base Attack build for Verso that's kind of interesting, it can defeat a lot of regular enemies in one turn.
Elaborate?

I tried several different combinations including going two turns with two base attacks, but its really hard to get to even rank B on the first turn.
 
Okay dude. I just fought a rock optional boss that did like 10+ aoe attacks in a row with tons of health. I could probably do it with dodge, but im not wasting 30+ min on this one. Coming back later :D
 
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