35% of Expedition 33 players also played Oblivion, according to the data firm. This is primarily due to the Xbox edition, with 55% of Xbox Expedition 33 players also engaging with Oblivion. Both games were available within the Xbox Game Pass subscription service.
For me personally the issue is that MS backend on PC is terrible. There are stability issues, patch issues, problems with space reclamation, issues with modding, performance and more.idk how not putting arguably 2-3 of this years biggest AAA games, and adding games that are getting critical acclaim (ie: Expedition 33) on your service/platform on day 1 isnt getting more people into the service. As far as consumer friendly, this service far does more good to both the devs and the userbase alike than any other service out there imo.
If console tribality is the reason gamepass dies, well expect the industry to get just swarmed with these constant AAA-AAAA games that will be more and more mediocre and more pushes into shittier live service models again.
What a time to be alive, two fantastic RPG's releasing within days of each other. And both on GP.
Gamers are truly eating good.
For me personally the issue is that MS backend on PC is terrible. There are stability issues, patch issues, problems with space reclamation, issues with modding, performance and more.
It's just not worth it beyond occasionally using it as a "demo" but buying a cheap GamePass month. And on XSX I mainly play BC stuff and occasional games I get a big discount.
Gamepass player = 1 youtube view, purchaser = 1 $49.99 purchase, we are not the same. Claiming gamepass downloads as equivalent to sales is peak delusion. The #1 platform for Expedition 33 is Playstation 5.
Oddly enough the quotes in the OP stop two paragraphs short of your answer:It would be interesting to see more relevant metrics. Revenue per platform and hours played per platform.
Oddly enough the quotes in the OP stop two paragraphs short of your answer:
According to Ampere, and tracking players worldwide, the average playtime for Expedition 33 on Xbox was 2.2 hours, while it was 4.4 hours on PlayStation and Steam. Meanwhile for Oblivion, average play time was 3.6 hours on Steam, 3.8 hours on PlayStation and 2.2 hours again on Xbox.
Buy*I remember the days when people said Xbox gamers didn't have good taste and they wouldn't play JRPG style games, now here we are.
Holy shit or horny shit?
No surprise here.Oddly enough the quotes in the OP stop two paragraphs short of your answer:
According to Ampere, and tracking players worldwide, the average playtime for Expedition 33 on Xbox was 2.2 hours, while it was 4.4 hours on PlayStation and Steam. Meanwhile for Oblivion, average play time was 3.6 hours on Steam, 3.8 hours on PlayStation and 2.2 hours again on Xbox.
Buy*
I remember the days when people said Xbox gamers didn't have good taste and they wouldn't play JRPG style games, now here we are.
Xbox number one platform.
The usual suspects on Neogaf:
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Yep. Sandfall even posted it on their X.Isn't Expedition 33 sold out of physical copies almost everywhere?
Says alot when 90% of Xbox gamers wouldn't have paid a dollar to play either game directly. That number should be over 60% for both games for Xbox GP.
How do you come to that conclusion?
Isn't it more logical to think that if you have an Xbox then you likely have Gamepass as well? If gamepass wasnt a thing then obviously they'd buy them.
What's with everyones need to constantly shit on something even when it's pretty decent news?
What are the splits per platform?The hit RPG, developed by French studio Sandfall Interactive, sold over one million units in three days
Makes sense because:Xbox was the No.1 platform for both games because of that Game Pass inclusion. 45% of Expedition 33 players were on Xbox, while 47% of Oblivion players were on Microsoft's platform.
I love a good spin on data. But it's foolish to think people won't notice it.Both Oblivion and Expedition 33 were not available in a subscription service on Steam or PlayStation.
I've edited my reply because I think it probably came off as too sarcastic and rude and I think that's not a good way to be, but let's take a step back and see if the guys making a living doing commentary on the state of the games industry, are covering the launch of this game and who also got an interview with the publisher are the ones that are getting it wrong, or if it's the people who are triggered by any metric by which one video game brand does well. Who is the most reliable witness? The publisher praising the platform? The guys serving the industry, or the guy unhealthily attached to shitting on a video game brand.Errr, how about, no.
Conflating players and buyers is plain bullshit because the buy-in spend and therefore actual level of interest is wildly different.
Seems to me looking at the numbers and game time is that lots of people have tried both games and then dropped them pretty soonish.Hold on.........I'm noticing a pattern here.![]()
If you know it all so well, why don't you go start your own games industry business analysis platform, record an interview with the publisher and then publish your measured response to the available data and commentary provided by the game's publisher.
You'll surely own the sector and make your fortune. I for one will cheer you along every step of the way.
You can do it!
It's not true Ai art if an appendage isn't clipping through something.
You ought to post like that more often, very interesting, thanks!I spent well over 20 years working in the industry, but I've frankly little desire to go back in any capacity, thanks.
You don't need a MBA to understand that when "players" is used as a metric its essentially about engagement. Sales on the other hand is much more about revenue.
Obviously either without further context is meaningless; engagement matters most when there are ads being served, and revenue is generated primarily based on impressions, and when it comes to sales the revenue per unit is obviously the key.
So when you see articles like this, which freely conflates the two without further context, its pointedly obvious that its serving a marketing, not analytical purpose.
The bottom line is real simple: If a product isn't ad-supported or the basis of further monetization (e.g GaaS), then the only real metric of success is revenue generated by units sold. Anything else is just obfuscating bullshit used to create a certain impression. i.e. marketing.
In the context of GamePass its actually quite difficult to get any sort of real conclusive read. The number of downloads/plays shows interest, yes. BUT, that number is largely governed by the subscriber base size for the reporting window, which is an independent variable based on what that number was prior (e.g. general health of the service) and cannot easily be used to isolate benefit in terms of retention/new subs without first filtering to exclude other titles on the service concurrently that may be masking its effect. e.g. Oblivion remaster.
The only thing that can be obviously said is that if MS had high hopes for Ex 33 to give them serious uplift on GP subs/retention they wouldn't have released Oblivion at the same time - given that Bethesda's game targets a comparable demographic and their simultaneous appearance dilutes the revenue impact for both - individually as products and as together as service drivers.
In short, this is not indicative of MS' finally getting their shit together in regards of their publishing pipeline, its just more evidence of wastefulness and poor portfolio management.
That's my analysis. Enjoy.
'Who's playing more' just confirms what common sense tells us already: that 'players' on game pass are not (in a commercial sense) the equivalent of 'players' elsewhere who had to pay for the game to play it.
The statement in the article about Oblivion actually helping Exp33 because it made people think about RPGs that week is pretty funny. Ok bro.
I hope the developers have a contract with MS for total players and not time played then, they deserve to be paid.Oddly enough the quotes in the OP stop two paragraphs short of your answer:
According to Ampere, and tracking players worldwide, the average playtime for Expedition 33 on Xbox was 2.2 hours, while it was 4.4 hours on PlayStation and Steam. Meanwhile for Oblivion, average play time was 3.6 hours on Steam, 3.8 hours on PlayStation and 2.2 hours again on Xbox.
Xbox number one platform.
The usual suspects on Neogaf:
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I'm sure the devs are counting that Xbox.
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