Stafford
Member
I had a lot of fun with WD2, despite it's trash characters, story and driving mechanics. Ubi just can't seem to get driving mechanics right in their three Watch_Dogs games.
But I can't deny how impressed I was while just walking around in that game and seeing just how many different behaviours NPCs had. They probably were scripted and not dynamic like RDR2 or something, but to me it definitely rivaled GTA V, because NPCs in that game honestly don't do all that terribly much.
But while exploring SF in WD2 I saw a couple getting married in the park, I saw women washing a car, I saw a dude playing his guitar, a street performer dancing, or a mime, or a person acting like a statue or a bush (like those pranks), people playing or sitting with their dog. I saw a woman yelling at a dude, proceeding to kick his car and then walking off, and I can go on. It was like seeing NPCs doing new shit after turning a corner, quite fucking cool.
I feel this isn't talked about enough and this aspect truly is underrated of that game. I really hoped Legion would have this too, but nah, it wasn't even close. Not even with Ubi's other games. But again, not sure if this can be considered dynamic or scripted but it did make that game world damned cool.
And that's why I don't think the two GTA VI trailers are too good to be true when it comes to seeing all these NPCs having unique behaviour. They very likely will react way more realistic to you than any other game though. Even though that wasn't bad in WD2 either.
But I can't deny how impressed I was while just walking around in that game and seeing just how many different behaviours NPCs had. They probably were scripted and not dynamic like RDR2 or something, but to me it definitely rivaled GTA V, because NPCs in that game honestly don't do all that terribly much.
But while exploring SF in WD2 I saw a couple getting married in the park, I saw women washing a car, I saw a dude playing his guitar, a street performer dancing, or a mime, or a person acting like a statue or a bush (like those pranks), people playing or sitting with their dog. I saw a woman yelling at a dude, proceeding to kick his car and then walking off, and I can go on. It was like seeing NPCs doing new shit after turning a corner, quite fucking cool.
I feel this isn't talked about enough and this aspect truly is underrated of that game. I really hoped Legion would have this too, but nah, it wasn't even close. Not even with Ubi's other games. But again, not sure if this can be considered dynamic or scripted but it did make that game world damned cool.
And that's why I don't think the two GTA VI trailers are too good to be true when it comes to seeing all these NPCs having unique behaviour. They very likely will react way more realistic to you than any other game though. Even though that wasn't bad in WD2 either.