I think DF fails to differentiate between cutscenes & gameplay in GTA 6, there are gameplay sequences in the trailer, but they're just viewed from a different camera angle using Rockstar's Editor tool that was present in GTA 5 & RDR 2.
- Alex defined gameplay as "camera behind player" and tried to assert that there aren't any gameplay sequences at all because of that, and he called Rockstar "disingenuous."
- Richard suggested that they haven't seen any "gameplay systems" at play here to suggest that some shots are in fact "gameplay" asking the question "what sort of gameplay mechanics are we seeing?"
- Oliver saying that it is a cutscene as long as you show off (even gameplay) with different camera angles & use of Depth of Field.
What they fail to assess is that there can be full-on cutscenes where they are engaging in conversations using good-old motion capture like Brian talking to Jason here.
And there are moments where these are straight-up gameplay sequences but with different camera angles, we're seeing "gameplay systems" in action here like what Richard demanded but with a different camera angle.
Rockstar has always done that for so many years now, which is using gameplay sequences but with different camera angles, and I think it's fair to call those "gameplay shots" but with a different camera angle, they should not be called "cutscenes" like what Oliver suggested, I mean there are literally no graphical or asset differences between gameplay & cutscenes in Rockstar's games anyways except cutscenes usually employ artificial point lights & Depth of Field effects to flesh out the characters in any given scene (DoF can be found in gameplay when you're looking half-way down in GTA 5 and/or target locking with your gun), much like movies but that's besides the point, there aren't reasons to hold much doubt here, there is this gameplay shot in a GTA 4 trailer where we're 100% seeing gameplay here but with a unique camera angle, this, by definition, makes it gameplay, not a cutscene.
Cutscene implies that there are events that are impossible to do through gameplay means, for example, Brian having a conversation with Jason, in other words, scripted events.
When you weight down what Rockstar said in their tweet:
"Grand Theft Auto VI Trailer 2 was captured entirely in-game from a PlayStation 5, comprised of equal parts gameplay and cutscenes."
I believe this categorization is entirely fair, distinguishing between cutscene sequences and gameplay footage. By their very nature, cutscenes employ specific camera angles, and while this trailer incorporates similar angles in gameplay, this does not conflate the two. Gameplay has the dynamic systems and natural flow that are unburdened by scripted moments. Thus, it is reasonable for both, us fans, and Rockstar to delineate cutscenes from gameplay sequences, despite their shared use of varied camera angles. So I think is it fair to assume that Digital Foundry's inclination to amalgamate both under the umbrella of "cutscenes" as an imprecise and unjust characterization, this speaks volumes as to how unbelievably good GTA VI looks, but that shouldn't justify DF's characterization here. If you wanted to, let's say, be scrupulous about it, then Rockstar should've probably said: "those gameplay shots used different camera angles" but everyone and their mothers know that, we're just dissecting which is gameplay & which is cutscene & I think that's a strong testament to Rockstar's unbelievable levels of detail & realism that has not been done nor seen in any game to date, also I think it's a healthy way to get people excited & speculate which is which, it's cool actually, reminds me of the older days when fans dissected these wonderful trailers.
I had contemplated to type this final paragraph, but it strikes me as DF is trying to save face here & are trying to argue against Rockstar rather than analyzing it for what it is, no one said it is a 100% gameplay like how you play the game with these different camera angles, everyone understands that the camera will be behind Jason all the time, what people & Rockstar are saying is that these are completely gameplay sequences but played out with unique camera angles, Rockstar is no stranger to that, and I don't think DF is stranger to that either, but what I am seeing here is DF not admitting or even entertaining this idea, which comes off as defense...